Breeding Guide

From PokeResort Wiki |
A Shiny Sylveon and a Shiny Umbreon inside a Ranch Block, which contains a Pokémon Egg produced by breeding this pairing.

Broadly speaking, Pokémon breeding consists of the process that two Pokémon of different genders, commonly referred as parents, undergo to produce an egg, referred as their offspring, which will contain a new Pokémon of level 1 and which will be the base evolutionary form of the mother (for example, if the mother is a Sylveon, the offspring will be a level 1 Eevee).

Given this introductory information, breeding comes as a feature that plays a crucial role for Competitive battles (just like one would expect from the main games), as this method of obtaining a new Pokémon allows the player to carefully customize, design and decide many of the traits that the resulting offspring will inherit from their parents (meaning that with meticulous intervention, it is possible for trainers to ‘create’ the Perfect Pokémon, putting it in a simpler and bolder way).

Nevertheless, understanding the fundamentals of breeding is not an easy task at first glance, since Pokémon have a good number of diverse traits and attribute that the player needs to pay attention to. Not only that, but Pokémon will not just get along in any kind of environment and any other Pokémon. With this in mind, the present article will cover the entire process of breeding in the upcoming two sections: one dedicated to the foundations of breeding, more theorical, and another one comprised of guidelines and tips to breed the ‘perfect’ (not literally, but situationally) Pokémon, more practical (putting the theory to use).

The Foundations of Breeding

Requisites

The most basic information that you need to know about breeding are the core requirements to guarantee the success of the process, which do not differ too much with the games’ mechanics.

Ranch Block

Before jumping to the sections dedicated to more specific requisites, the first and most important thing you will need for breeding is a Ranch Block. This item is the magical love house of Pokémon, inside of which Pokémon will get along and produce Eggs.

To get a Ranch Block, you will need to craft it using the following materials:

Ranch Block.png
Ranch Block Recipe

Flower Pot.png
PC.png
Piston.png


  • A Flower Pot in the top center spot of the crafting table, obtained by crafting it (using 3 bricks, obtained by smelting clay in a furnace, in a V shape) or purchasing it from the /shop for $50 ResortCASH.
  • A PC in the center spot of the crafting table, obtained by crafting it (using six aluminum plates, a glass pane, a redstone lamp and a redstone dust) or purchasing it from the /shop for $1,000 ResortCASH.
  • A Piston in the bottom center spot of the crafting table, obtained by crafting it (using three wood planks, four cobblestone blocks, one iron ingot and one redstone dust).

Once you manage to create a Ranch Block following this recipe, you will need to place it. This will create a 9 by 9 gray area whose center will be the block under the Ranch Block, called the Pokémon’s environment, represented by the diagram below:

Fig. 1. Range of a Ranch Block, where X symbols represent blocks that constitute the breeding environment, and the R symbol represents the Ranch Block (which doesn’t count towards the environment).
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X R X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X

However, it is possible to expand this total range from a Ranch Block by using a special item: The Ranch Upgrade. This item allows the player to increase by one the area of the environment in either the X or the Z direction (positive or negative), up to a maximum range of 15x15 (useful for increasing the possible satisfaction value, which will be notorious for the next section).

To use a Ranch Upgrade, you will need to right click the desired Ranch Block and choose the direction in which the environment range will increase (-X, +X, -Z or +Z).

The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:

Item Description Obtaining methods
Ranch Upgrade.png
Ranch Upgrade
Allows the player to expand the environment area of a Ranch Block in the -X, +X, -Z or +Z direction by one. Defeating Legendary (Red) or Ultimate (Orange) Boss Pokémon.
Ultra Ball PokéLoot.
Using the Pickup Ability (Tier 2 Special Drop).

By using 12 Ranch Upgrades, the maximum environment range would contain 224 blocks and would be like the following figure:

Fig. 2. Range of a maximum upgraded Ranch Block, where X symbols represent blocks that constitute the breeding environment, and the R symbol represents the Ranch Block (which doesn’t count towards the environment).
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X R X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X
X X X X X X X X X X X X X X X

Other things to keep in mind about the Ranch Block are:

  • Only Pokémon inside the Ranch Block can breed, and up to two Pokémon can be chosen from the player’s PC to be placed inside the Ranch Block and its environment.
  • While Pokémon are inside a Ranch Block, they cannot be moved from the precise spots they are occupying in the player’s PC (they stay locked until retrieved from this installation).
    • If your Pokémon remain locked even after breaking the Ranch Block, you will need to contact a Staff member to unlock those Pokémon (this action will unlock all Pokémon that are currently inside a Ranch Block).
  • They can only be broken with a pickaxe and performing this action will return the involved Pokémon to the player’s PC, also resetting the breeding process.
  • They are redstone-friendly blocks; they will provide a redstone emission as long as they have an Egg inside.
  • They are exclusive to their owner, meaning that only the player that has placed them will have access to the Pokémon inside and will be the only one able to break it.
    • Although, the environment blocks are not protected by default; thus, always remember to claim your buildings to prevent them from being griefed.

Environment (Satisfaction)

Another relevant mechanic that affects that determines if two Pokémon will undergo the breeding process is the environment around the Ranch Block. This basically means that in order for two Pokémon to breed, the blocks that compose their environment need to be satisfactory for them. When deciding if a determined environment is satisfactory for a Pokémon, three types of factors are considered:

  • The presence of appropriate blocks in the environment.
  • The quality of the blocks present in the environment.
  • The quantity of appropriate blocks in the environment.

Appropriate or suitable blocks are associated with types, each having their own set of possible ones with different quality values, ranging from 1 to 4 (the higher, the harder to get through normal means). The following table lists all of the suitable blocks with their quality values for each type:

Blocks not mentioned in the type's set of suitable blocks have a quality value of 0 towards satisfaction.
Type Block/Object Quality value
Bug.png
Bug
Flower Pot 3
Red Mushroom Block 3
Flower (any) 2
Brown Mushroom Block 2
Grass Block 1
Leaves 1
Wood (Logs) 1
Dark.png
Dark
Mob Head 4
Block of Coal 3
Cobweb 2
Nether Brick 2
Obsidian 2
Soul Sand 2
Sand 1
Dragon.png
Dragon
Dragon Egg 4
Block of Diamond 3
Block of Emerald 3
Enchantment Table 3
End Stone 3
Block of Gold 2
Glowstone 2
Stone 1
Electric.png
Electric
PC 3
Redstone Lamp (Lit) 3
Activator Rail 2
Block of Redstone 2
Redstone Ore 2
Rail 1
Redstone Lamp 1
Fairy.png
Fairy
Cake 3
Wool 2
Glowstone 2
Carpet 1
Fighting.png
Fighting
Chiseled Stone Bricks 3
Cracked Stone Bricks 3
Mossy Stone Bricks 3
Stone Bricks 3
Anvil (any) 2
Brick Stairs 2
Bricks 2
Temple Brick 2
Temple Brick Stairs 2
Gravel 2
Fire.png
Fire
Fire 3
Lava 2
Netherrack 2
Torch 2
Stone 1
Wood 1
Flying.png
Flying
Beacon 3
Dispenser 3
Glass 2
Jukebox 2
Note Block 2
Stained Glass 2
Stained Glass Pane 2
Grass Block 3
Ghost.png
Ghost
Block of Emerald 3
Bookshelf 3
Carpet 3
Iron Bars 3
Jukebox 3
Mob Head 3
Bed 2
Cobweb 2
Mycelium 2
Moss Stone 1
Grass.png
Grass
Carrot (Planted) 3
Hay Bale 3
Jack o'Lantern 3
Melon 3
Pumpkin 3
Seeds (Planted) 3
Melon Seeds (Planted) 2
Moss Rock 2
Pumpkin Seeds (Planted) 2
Fern 1
Grass 1
Grass Block 1
Shrub (Dead Bush) 1
Ground.png
Ground
Bedrock 4
Stained Terracotta 3
Cactus 2
Clay Block 2
Terracotta 2
Sandstone 2
Sand 1
Soul Sand 1
Ice.png
Ice
Prismarine 3
Packed Ice 3
Ice 2
Ice Rock 2
Snow Block 2
Snow Layer 1
Normal.png
Normal
Cake 3
Fence 2
Wool 2
Dirt 1
Grass Block 1
Stone 1
Poison.png
Poison
Brewing Stand 3
Red Mushroom Block 3
Cobweb 2
Red Mushroom (Planted) 2
Brown Mushroom Block 2
Mycelium 2
Sponge 2
Grass Block 1
Brown Mushroom 1
Psychic.png
Psychic
Block of Diamond 3
Block of Emerald 3
Block of Quartz 3
Enchantment Table 3
Bookshelf 2
Sign 2
Carpet 1
Rock.png
Rock
Bedrock 3
Block of Coal 3
End Stone 3
Fossil Block 2
Furnace 2
Torch 2
Cobblestone 1
Stone 1
Steel.png
Steel
Block of Gold 3
Block of Iron 3
Detector Rail 2
Iron Bars 2
Iron Door 2
Piston 2
Rail 1
Stone 1
Water.png
Water
Lily Pad 3
Sea Lantern 3
Sponge 2
Sugar Cane (Planted) 2
Water Stone Ore 2
Water 1

The green colored cells are, generally, the best options for blocks to choose in order to breed (they are easy enough to obtain and provide a great satisfaction value). The following table summarizes the ideal blocks to use as environment for each type, their quality value and corresponding obtaining methods:

(*) It is also possible to use Bedrock for this type, a block that has a quality value of 4; for this, you will need to use the bedrock roof from the Nether.
Type Ideal block Quality value Obtaining methods
Bug.png
Bug
Flower Pot 3 Crafting (with 3 bricks, obtained by smelting clay in a furnace, spread in a V shape).
Purchasing it from the /shop for $50 ResortCASH.
Defeating Bellossom (50% chance).
Dark.png
Dark
Block of Coal 3 Crafting (with 9 pieces of coal, obtained easily from mining).
Dragon.png
Dragon
End Stone 3 Mining it in the End (accesible through the /warp end command) or in the Ultra Space dimension.
Defeating Unown (100% chance of obtaining 1 or 2).
Electric.png
Electric
Redstone Lamp (Lit) 3 Crafting (with a glowstone block and four redstone dust surrounding it)
Purchasing it from the /shop for $50 ResortCASH.
Fairy.png
Fairy
Cake 3 Crafting (with three milk buckets, two sugar, an egg and three pieces of wheat)
Purchasing it from the /shop for $200 ResortCASH.
Fighting.png
Fighting
Stone Bricks 3 Crafting (with four blocks of stone spread in a square shape)
Purchasing it from the /shop for $10 ResortCASH.
Fire.png
Fire
Fire 3 Igniting Netherrack (found in the Nether, accesible through the /warp nether command) with a Flint and Steel.
Flying.png
Flying
Dispenser 3 Crafting (with seven cobblestone blocks, a bow and a redstone dust)
Ghost.png
Ghost
Carpet 3 Crafting (with two wool blocks, which can be purchased from the /shop for $10)
Grass.png
Grass
Seeds (Planted) 3 Breaking grown grass in the Wild/wheat in villages (and planting it in farmland).
Ground.png
Ground(*)
Stained (Dyed) Terracotta 3 Crafting (with eight blocks of terracotta, that can be purchased in the /shop for $5 ResortCASH, and a dye, that can also be purchased in the /shop for $25 ResortCASH)
Mining it from Mesa biomes (Red, Orange, Yellow, White, Light Gray and Brown Terracotta)
Defeating Claydol (100% chance of getting 2-3 Pink Terracotta)
Ice.png
Ice
Packed Ice 3 Crafting (with nine Ice blocks, which can be mined with a tool enchanted with Silk Touch in Snowy biomes with frozen water corpses)
Mining it from the Ice Spikes biome with a tool enchanted with Silk Touch.
Purchasing it from the /shop for $10 ResortCASH.
Defeating Alolan Ninetales (100% chance of getting 1-2 Packed Ice blocks) or Regigigas (100% chance).
Normal.png
Normal
Cake 3 Crafting (with three milk buckets, two sugar, an egg and three pieces of wheat)
Purchasing it from the /shop for $200 ResortCASH.
Poison.png
Poison
Red Mushroom Block 3 Mining it from grown Red Mushrooms, which can be found in Roofed Forest/Mushroom Islands biomes, using a tool enchanted with Silk Touch.
Defeating Vileplume (50% chance of getting one)
Psychic.png
Psychic
Block of Quartz 3 Crafting (with four nether quartz, mined from the Nether, spread in a square shape)
Mining it from structures (such as PokéCenters and PokéMarts) found in the Wild
Rock.png
Rock
End Stone 3 Mining it in the End (accesible through the /warp end command) or in the Ultra Space dimension.
Defeating Unown (100% chance of obtaining 1 or 2).
Steel.png
Steel
Block of Iron 3 Crafting (with nine iron ingots)
Defeating Regigigas (100% chance), Melmetal (5% chance), Runerigus (5% chance) or Copperajah (50% chance).
Water.png
Water
Lily Pad 3 Gathering them in Swamp biomes
As a drop from many Water-type Pokémon, commonly found in Swamps, Oceans and while fishing.

Also note that only the highest placed block (which can be at most 3 blocks high) will count towards the satisfaction calculation (meaning that you cannot pile lots of blocks in the same axis).

A Pokémon’s satisfaction will depend on the satisfaction accumulated in terms of suitable blocks and their quality for its type(s):

  • If a Pokémon is single type, the satisfaction is calculated by the sum of the quantity multiplied by the quality for every block in the environment’s range for that type.
    • For example, if I have a Metapod and an environment that consists of 20 flowers, 20 Red Mushroom Blocks and 40 Leaves, the satisfaction for Metapod’s Bug-type (and, thus, its total satisfaction, since it only has one type) will be: 20*2 + 20*3 + 40* 1 = 140 .
  • If a Pokémon is dual type, the satisfaction is calculated by the average between both types’ satisfaction values, rounded down to the nearest multiple of 0.5.
    • For example, if I have a Ribombee and an environment that consists of 10 Flower Pots, 30 Grass Blocks, 10 Cakes and 30 Wool, the total satisfaction would be: [(10*3 + 30*1) + (10 * 3 + 30 * 2)] = 150/2 = 75.

These satisfaction values are, then, translated into a certain breeding strength which will determine how fast the Pokémon will breed. For this:

  • If the Pokémon has a single type, the breeding strength will be the one for that type.
  • If the Pokémon is dual type, the breeding strength will be the one corresponding to the average calculated like it was previously stated.

The breeding strength for the type will depend on the value of satisfaction, following this table:

Satisfaction Value Breeding Strength Displayed text (right click the Pokémon while it's inside the Ranch Block) Duration outcome
Less than 35 0 Pokémon A has a crush on Pokémon B, but doesn't feel comfortable in this environment. Will return to the previous breeding stage every 30 minutes.
Between 35 and 69 (included) 0.5 Pokémon A likes Pokémon B a tiny bit more every day. Will advance one breeding stage every 30 minutes (for a total of 2 hours and a half to finish the process).
Between 70 and 104 (included) 1 Pokémon A is more attracted to Pokémon B every day. Will advance one breeding stage every 15 minutes (for a total of 1 hour and a quarter to finish the process).
Between 105 and 139 (included) 1.5 Pokémon A's love for Pokémon B grows rapidly every day. Will advance one breeding stage every 10 minutes (for a total of 50 minutes to finish the process).
More than 139 2 Pokémon A falls madly in love with Pokémon B every single day Will advance one breeding stage every 7 and a half minutes (for a total of 37 minutes and a half to finish the process).
  • For example, if I have a Hitmonlee (single type: Fighting) with a satisfaction value for its Fighting type of 120, it will have a breeding strength of 1.5, meaning that it would take 10 minutes for it to advance one breeding stage (or reach the next level of affection with the other Pokémon, which is the same) and 50 minutes to reach the breeding stage of egg production.
  • On the other hand, if I have Hawlucha (dual type: Fighting/Flying) with a satisfaction value for its Fighting type of 100 and a satisfaction value for its Flying type of 60, the final breeding strength will be the one corresponding to the satisfaction value (100+60)/2 = 80, which is 1. It will take Hawlucha 15 minutes to advance one breeding stage (or reach the next level of affection with the other Pokémon, which is the same) and 1 hour and a quarter to reach the breeding stage of egg production.

With this information, some ideal environment settings for the different combinations of Pokémon (single and dual type) are:

Case 1: Two Single-type Pokémon (Same type).

Pokémon A Pokémon B Best Environment Setting Satisfaction Level Breeding strength Duration outcome
Single-Type (A) Single-Type (A) 47 blocks of quality value 3 or 70 blocks of quality value 2 (No Ranch Upgrades needed) More than 139 2 Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage).
Fig. 3. Environment Setting A (Quality Value 3). A symbolizes the best environment setting blocks for A, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
A A A A A A A A A
A A A A A A A A A
A A A A A A A A A
A A A A A A A A A
A A A A R A A A X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
Fig. 4. Environment Setting B (Quality Value 2). B symbolizes the best environment setting blocks, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
A A A A A A A A A
A A A A A A A A A
A A A A A A A A A
A A A A A A A A A
A A A A R A A A A
A A A A A A A A A
A A A A A A A A A
A A A A A A A A X
X X X X X X X X X
  • For example, if I want to breed two Normal-type Pokémon, I can either set an environment of 47 cakes (blocks of quality value 3) or one with 70 wool (blocks of quality value 2), as both satisfaction values will fall into the interval (more than 139) for the best breeding strength, 2.

Case 2: Two Single-type Pokémon (Different type).

Pokémon A Pokémon B Best Environment Setting Satisfaction Interval Breeding strength Duration outcome
Single-Type (A) Single-Type (B) No Ranch Upgrades: 35 blocks of quality 3 for A type and 35 blocks of quality 3 for B type. Between 105 and 138 (included) 1.5 Advances one breeding stage every 10 minutes (for a total of 50 minutes to reach the final stage).
With Ranch Upgrades (2 needed): 47 blocks of quality 3 for A type and 47 blocks of quality 3 for B type. More than 139 2 Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage).
Fig. 5. Environment Setting A (No Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
A A A A A A A A A
A A A A A A A A A
A A A A A A A A A
A A A A A A A A B
B B B B R B B B B
B B B B B B B B B
B B B B B B B B B
B B B B B B B B X
X X X X X X X X X
Fig. 6. Environment Setting B (2 Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block. This is only an example, as you can choose the environment expansion to go in either direction, X or Z, positive or negative.
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A R A A A B B
B B B B B B B B B B
B B B B B B B B B B
B B B B B B B B B B
B B B B B B B B B B
B B B B B X X X X X
  • For example, if I want to breed a Water-type Pokémon with a Bug-type Pokémon, I can use:
    • With no Ranch Upgrades, 35 Lily Pads (quality 3) and 35 Red Mushroom Blocks (quality 3), granting a satisfaction value that will fall into the interval (between 105 and 139, both included) for the best breeding strength possible this way, 1.5.
    • With 2 Ranch Upgrades, 47 Lily Pads (quality 3) and 47 Red Mushroom Blocks (quality 3), granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2.

Case 3: A Single-type Pokémon with a Dual-type Pokémon (Shared type)

Pokémon A Pokémon B Best Environment Setting Satisfaction Interval Breeding strength Duration outcome
Single-Type (A) Dual-Type (A and B) No Ranch Upgrades: 35 blocks of quality 3 for A type and 35 blocks of quality 3 for B type. Between 105 and 138 (included) 1.5 Advances one breeding stage every 10 minutes (for a total of 50 minutes to reach the final stage).
With Ranch Upgrades (2 needed): 47 blocks of quality 3 for A type and 47 blocks of quality 3 for B type. More than 139 2 Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage).
Fig. 7. Environment Setting A (No Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
A A A A A A A A A
A A A A A A A A A
A A A A A A A A A
A A A A A A A A B
B B B B R B B B B
B B B B B B B B B
B B B B B B B B B
B B B B B B B B X
X X X X X X X X X
Fig. 8. Environment Setting B (2 Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block. This is only an example, as you can choose the environment expansion to go in either direction, X or Z, positive or negative (so the environment area can be 9x11, 10x10 or 11x9).
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A R A A A B B
B B B B B B B B B B
B B B B B B B B B B
B B B B B B B B B B
B B B B B B B B B B
B B B B B X X X X X
  • For example, if I want to breed a Ground-type Pokémon, with a Grass/Ground-type Pokémon, I can use:
    • With no Ranch Upgrades, 35 Stained Terracotta (quality 3) and 35 Carrots (quality 3), granting a satisfaction value that will fall into the interval (between 105 and 139, both included) for the best breeding strength possible this way, 1.5. For the Single-type Pokémon, the satisfaction value would be 105, corresponding to a breeding strength of 1.5, and for the Dual-type Pokémon, it would be 105 for both, meaning that the average satisfaction value would be 105, corresponding to a breeding strength of 1.5.
    • With 2 Ranch Upgrades, 47 Stained Terracotta (quality 3) and 47 Carrots (quality 3), granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. For the Single-type Pokémon, the satisfaction value would be 141, corresponding to a breeding strength of 2, and for the Dual-type Pokémon, it would be 141 for both, meaning that the average satisfaction value would be 141, corresponding to a breeding strength of 2.

Case 4: A Single-type Pokémon with a Dual-type Pokémon (Different types)

Pokémon A Pokémon B Best Environment Setting Satisfaction Interval Breeding strength Duration outcome
Single-Type (A) Dual-Type (B and C) No Ranch Upgrades: 24 blocks of quality 3 for A type and 47 blocks of quality 3 for B or C type. Between 70 and 104 (included) 1 Advances one breeding stage every 15 minutes (for a total of 1 hour and a quarter to reach the final stage).
With Ranch Upgrades (6 needed): 47 blocks of quality 3 for A, B and C type or 47 blocks of quality 3 for A, and 94 blocks of quality 3 for either B or C type. More than 139 2 Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage).
Fig. 9. Environment Setting A (No Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
A A A A A A A A A
A A A A A A A A A
A A A A A A B B B
B B B B B B B B B
B B B B R B B B B
B B B B B B B B B
B B B B B B B B B
B B B B B B B B X
X X X X X X X X X
Fig. 10. Environment Setting B (6 Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, C symbolizes the best environment setting blocks for C, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block. This is only an example, as you can choose the environment expansion to go in either direction, X or Z, positive or negative (so the environment area can be 11x13, 12x12 or 13x11).
A A A A A A A A A A A A
A A A A A A A A A A A A
A A A A A A A A A A A A
A A A A A A A A A A A B
B B B B B B B B B B B B
B B B B B R B B B B B B
B B B B B B B B B B B B
B B B B B B B B B B B C
C C C C C C C C C C C C
C C C C C C C C C C C C
C C C C C C C C C C C C
C C C C C C C C C C X X
  • For example, if I want to breed a Normal-type Pokémon, with a Grass/Ghost-type Pokémon, I can use:
    • With no Ranch Upgrades, 24 Cakes (quality 3) and 47 Carrots/47 Carpets (quality 3), granting a satisfaction value that will fall into the interval (between 70 and 104, both included) for the best breeding strength possible this way, 1.5. For the Single-type Pokémon, the satisfaction value would be 72, corresponding to a breeding strength of 1, and for the Dual-type Pokémon, it would be 141 for one of its types and 0 for the other, meaning that the average satisfaction value would be (141+0)/2 = 70.5 ≈ 70corresponding to a breeding strength of 1.
    • With 6 Ranch Upgrades, 47 Cakes (quality 3) 47 Carrots (quality 3), and 47 Carpets (quality 3) granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. For the Single-type Pokémon, the satisfaction value would be 141, corresponding to a breeding strength of 2, and for the Dual-type Pokémon, it would be 141 for both, meaning that the average satisfaction value would be (141+141)/2 = 141, corresponding to a breeding strength of 2.
    • It would also be possible to use 47 Cakes (quality 3) and 94 Carrots/94 Carpets (quality 3), since it would grant a satisfaction value falling into the same interval as the previous example. For the Single-type Pokémon, the satisfaction value would be 141, corresponding to a breeding strength of 2, and for the Dual-type Pokémon, it would be 282 for one and 0 for the other, meaning that the average satisfaction value would be (282+0)/2 = 141, corresponding to a breeding strength of 2.

Case 5: Two Dual-type Pokémon (Sharing both types)

Pokémon A Pokémon B Best Environment Setting Satisfaction Interval Breeding strength Duration outcome
Dual-Type (A and B) Dual-Type (A and B) No Ranch Upgrades: 35 blocks of quality 3 for A type and 35 blocks of quality 3 for B type, or 70 blocks of quality 3 for either A or B type. Between 105 and 138 (included) 1.5 Advances one breeding stage every 10 minutes (for a total of 50 minutes to reach the final stage).
With Ranch Upgrades (2 needed): 47 blocks of quality 3 for A type and 47 blocks of quality 3 for B type, or 94 blocks of quality 3 for either A or B type. More than 139 2 Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage).
Fig. 11. Environment Setting A (No Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
A A A A A A A A A
A A A A A A A A A
A A A A A A A A A
A A A A A A A A B
B B B B R B B B B
B B B B B B B B B
B B B B B B B B B
B B B B B B B B X
X X X X X X X X X
Fig. 12. Environment Setting B (2 Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block. This is only an example, as you can choose the environment expansion to go in either direction, X or Z, positive or negative (so the environment area can be 9x11, 10x10 or 11x9).
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A R A A A B B
B B B B B B B B B B
B B B B B B B B B B
B B B B B B B B B B
B B B B B B B B B B
B B B B B X X X X X
  • For example, if I want to breed two Fairy/Psychic type Pokémon, I can use:
    • With no Ranch Upgrades, 35 Cakes (quality 3) and 35 Blocks of Quartz (quality 3), granting a satisfaction value that will fall into the interval (between 105 and 139, both included) for the best breeding strength possible this way, 1.5. For both Pokémon, the satisfaction value would be 105 for both of their types, meaning that the average satisfaction value would be (105+105)/2 = 105, corresponding to a breeding strength of 1.5.
    • It would also be possible to only use 70 Cakes/70 Blocks of Quartz (quality 3), since it would grant a satisfaction value falling into the same interval as the previous example. For both Pokémon, the satisfaction value would be 210 for one of their types and 0 for the other, meaning that the average satisfaction value would be (210+0)/2 = 105, corresponding to a breeding strength of 1.5
    • With 2 Ranch Upgrades, 47 Cakes (quality 3) and 47 Blocks of Quartz (quality 3), granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. For both Pokémon, the satisfaction value would be 141 for both of their types, meaning that the average satisfaction value would be (141+141)/2, corresponding to a breeding strength of 2.
    • It would also be possible to only use 94 Cakes/94 Blocks of Quartz (quality 3), since it would grant a satisfaction value falling into the same interval as the previous example. For both Pokémon, the satisfaction value would be 282 for one of their types and 0 for the other, meaning that the average satisfaction value would be (282+0)/2 = 141, corresponding to a breeding strength of 2.

Case 6: Two Dual-type Pokémon (Sharing one type)

Pokémon A Pokémon B Best Environment Setting Satisfaction Interval Breeding strength Duration outcome
Dual-Type (A and B) Dual-Type (A and C) No Ranch Upgrades: 47 blocks for A type and 12 for both B and C type (71 blocks in total) or 24 blocks of quality 3 for A, B and C type (72 blocks in total). Between 70 and 104 (included) 1 Advances one breeding stage every 15 minutes (for a total of 1 hour and a quarter to reach the final stage).
With Ranch Upgrades (2 needed): 94 blocks for A type. More than 139 2 Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage).
Fig. 13. Environment Setting A (No Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, C symbolizes the best environment setting blocks for C, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
A A A A A A A A A
A A A A A A A A A
A A A A A A A A A
A A A A A A A A A
A A A A R A A A A
A A A B B B B B B
B B B B B B C C C
C C C C C C C C C
X X X X X X X X X
Fig. 14. Environment Setting B (No Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, C symbolizes the best environment setting blocks for C, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
A A A A A A A A A
A A A A A A A A A
A A A A A A B B B
B B B B B B B B B
B B B B R B B B B
B B B B C C C C C
C C C C C C C C C
C C C C C C C C C
C X X X X X X X X
Fig. 15. Environment Setting C (2 Ranch Upgrades). A symbolizes the best environment setting blocks for A, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block. This is only an example, as you can choose the environment expansion to go in either direction, X or Z, positive or negative (so the environment area can be 9x11, 10x10 or 11x9).
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A R A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A A A A A A A
A A A A A X X X X X

For example, if I want to breed a Water/Grass-type Pokémon, with a Water/Flying-type Pokémon, I can use:

With no Ranch Upgrades, either 47 Sea Lanterns (quality 3), 12 Carrots (quality 3) and 12 Dispensers or 24 Sea Lanterns (quality 3), 24 carrots (quality 3) and 24 Dispensers (quality 3), granting a satisfaction value that will fall into the interval (between 70 and 104, both included) for the best breeding strength possible this way, 1. In the first case, the satisfaction values would be:

A) Water: 141.

B) Grass: 36.

C) Flying: 36.

  • For the Water/Grass-type Pokémon, the average satisfaction value will be (141+36)/2 = 89, corresponding to a breeding strength of 1.
  • For the Water/Flying-type Pokémon, the average satisfaction value will be (141+36)/2 = 89, corresponding to a breeding strength of 1.

In the second case, the satisfaction values would be:

A) Water: 72.

B) Grass: 72.

C) Flying: 72.

  • For the Water/Grass-type Pokémon, the average satisfaction value will be (72+72)/2 = 72, corresponding to a breeding strength of 1.
  • For the Water/Flying-type Pokémon, the average satisfaction value will be (72+72)/2 = 72, corresponding to a breeding strength of 1.

With 2 Ranch Upgrades, 94 Sea Lanterns (quality value 3) granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. In this case, the satisfaction values would be:

A) Water: 282.

B) Grass: 0.

C) Flying: 0.

  • For the Water/Grass-type Pokémon, the average satisfaction value will be (282+0)/2 = 141, corresponding to a breeding strength of 2.
  • For the Water/Flying-type Pokémon, the average satisfaction value will be (282+0)/2 = 141, corresponding to a breeding strength of 2.

Case 7: Two Dual-type Pokémon (Sharing no types)

Pokémon A Pokémon B Best Environment Setting Satisfaction Interval Breeding strength Duration outcome
Dual-Type (A and B) Dual-Type (C and D) No Ranch Upgrades: 24 blocks of quality 3 for either A or B, and 24 blocks of quality 3 for either C or D. Between 35 and 69 (included) 0.5 Advances one breeding stage every 30 minutes (for a total of 2 hours and a half to reach the final stage).
With Ranch Upgrades (10 needed): 47 blocks of quality 3 for A, B, C and D type, or 94 blocks of quality 3 for either A or B type and 94 blocks of quality 3 for either C or D type. More than 139 2 Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage).
Fig. 16. Environment Setting A (No Ranch Upgrades). A symbolizes the best environment setting blocks for A, C symbolizes the best environment setting blocks for C, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
A A A A A A A A A
A A A A A A A A A
A A A A A A C C C
C C C C C C C C C
C C C C R C C C C
C C C C X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
Fig. 17. Environment Setting B (No Ranch Upgrades). B symbolizes the best environment setting blocks for B, D symbolizes the best environment setting blocks for D, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block.
B B B B B B B B B
B B B B B B B B B
B B B B B B D D D
D D D D D D D D D
D D D D R D D D D
D D D D X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
Fig. 18. Environment Setting C (10 Ranch Upgrades). A symbolizes the best environment setting blocks for A, B symbolizes the best environment setting blocks for B, C symbolizes the best environment setting blocks for C, D symbolizes the best environment setting blocks for D, X symbolizes other environment blocks (which can be any) and R symbolizes the Ranch Block. This is only an example, as you can choose the environment expansion to go in either direction, X or Z, positive or negative (so the environment area can be 13x15, 14x14 or 15x13).
A A A A A A A A A A A A A A
A A A A A A A A A A A A A A
A A A A A A A A A A A A A A
A A A A A B B B B B B B B B
B B B B B B B B B B B B B B
B B B B B B B B B B B B B B
B B B B B B B B B B C C C C
C C C C C C C R C C C C C C
C C C C C C C C C C C C C C
C C C C C C C C C C C C C C
C C D D D D D D D D D D D D
D D D D D D D D D D D D D D
D D D D D D D D D D D D D D
D D D D D D D X X X X X X X

For example, if I want to breed a Dark/Ice-type Pokémon, with a Steel/Fairy-type Pokémon, I can use:

With no Ranch Upgrades, either 24 Blocks of Coal (quality 3) and 24 Blocks of Iron (quality 3) or 24 Packed Ice (quality 3) and 24 Cakes (quality 3) granting a satisfaction value that will fall into the interval (between 35 and 69, both included) for the best breeding strength possible this way, 0.5. In the first case, the satisfaction values would be:

A) Dark: 72.

B) Ice: 0.

C) Steel: 72.

D) Fairy: 0.

  • For the Dark/Ice-type Pokémon, the average satisfaction value will be (72+0)/2 = 36, corresponding to a breeding strength of 0.5.
  • For the Steel/Fairy-type Pokémon, the average satisfaction value will be (72+0)/2 = 36, corresponding to a breeding strength of 0.5.

In the second case, the satisfaction values would be:

A) Dark: 0.

B) Ice: 72.

C) Steel: 0.

D) Fairy: 72.

  • For the Dark/Ice-type Pokémon, the average satisfaction value will be (0+72)/2 = 36, corresponding to a breeding strength of 0.5.
  • For the Steel/Fairy-type Pokémon, the average satisfaction value will be (0+72)/2 = 36, corresponding to a breeding strength of 0.5.

With 10 Ranch Upgrades, 47 Blocks of Coal (quality 3), 47 Packed Ice (quality 3), 47 Block of Iron (quality 3) and 47 Cakes (quality 3), granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. In this case, the satisfaction values would be:

A) Dark: 141.

B) Ice: 141.

C) Steel: 141.

D) Fairy: 141.

  • For the Dark/Ice-type Pokémon, the average satisfaction value will be (141+141)/2 = 141, corresponding to a breeding strength of 2.
  • For the Steel/Fairy-type Pokémon, the average satisfaction value will be (141+141)/2 = 141, corresponding to a breeding strength of 2.

Once the Pokémon are happy enough with the environment setting (a satisfaction value of at least 35), they will automatically advance a breeding stage/increase their affection level by one when certain amount of time has passed, depending on the breeding strength. Note that you do not need to keep the chunk loaded (i.e., be near the breeding area) to make it progress. The affection level or breeding stage is symbolized in the Pokémon by the color of the heart that will appear above its head when approached (if you see no hearts when going near them, that means that one or more of the requirements for breeding are not being met). The affection level/breeding stage and the matching heart color can be found in this table:

Breeding Stage Heart Color
1 - Gray
2 - Purple
3 - Blue
4 - Yellow
5 - Red

For an Egg to be produced, both Pokémon involved in the breeding process need to be at the maximum affection level or breeding stage (5, Red Hearts). Nevertheless, there are two special single-use items that can help to reduce the time needed to reach the last breeding stage by advancing the Pokémon breeding stage by one: the Isi’s Silver Hourglass and the Isi’s Golden Hourglass.

Isi’s Silver Hourglass advances the breeding stage/affection level of one of the Pokémon involved by one stage. On the other hand, Isi’s Golden Hourglass advances the breeding stage/affection level for both of the Pokémon involved by one stage. Note that Hourglasses will only produce their effects on Pokémon that are currently satisfied with their environment; otherwise, they will not work. The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:

Item Description Obtaining methods
Silver Hourglass.png
Isi’s Silver Hourglass
Advances one breeding stage/affection level for one Pokémon involved in the breeding process. Redeeming the 1st Floor Reward Token (10% chance of obtaining a Silver Hourglass from it), obtained by defeating the NPC Trainer from the 1st Floor of the Boss Tower.
Completing a Tier 1, 2, or 3 Hunt, a Daily Hatch, or a Daily Hunt from the Hunt System (12.5% chance of obtaining 3x Isi’s Silver Hourglass).
Poké Ball PokéLoot.
Tier 1 Special Drop from using the Pickup ability.
Golden Hourglass.png
Isi’s Golden Hourglass
Advances one breeding stage/affection level for both Pokémon involved in the breeding process. Redeeming the 1st Floor Reward Token (10% chance of obtaining a Silver Hourglass from it), obtained by defeating the NPC Trainer from the 1st Floor of the Boss Tower.
Completing a Tier 1, 2, or 3 Hunt, a Daily Hatch, or a Daily Hunt from the Hunt System (7.5% chance of obtaining 3x Isi’s Golden Hourglass).
Ultra Ball PokéLoot.
Tier 2 Special Drop from using the Pickup ability.

With this, we have extensively covered the external variables that affect the breeding process. The next subsections will focus on the internal aspects (traits of Pokémon) that need to be considered in order to choose a compatible pair of Pokémon for breeding.

Gender

Now, we will focus on the Pokémon attributes. As stated in the introduction of this guide, you will need two Pokémon of different genders (normally, a male and a female). Now, you might possibly wonder; if only Pokémon of different gender can engage in breeding, how is it possible to reproduce genderless Pokémon? This brings us to a very special and exotic Pokémon with interesting properties: Ditto. This little friend of ours has the ability to breed with any Pokémon (with a few exceptions, which will be explained in the next subsection); this basically means that, in order to reproduce or breed genderless Pokémon, Ditto is the only other acceptable parent (mating two genderless Pokémon will not work). Summarizing, the gender requisites of Pokémon comprise:

  • Opposite sex pairings: Male Pokémon – Female Pokémon.
    • For example, a male Charizard with a female Dragonite.
Parents Offspring
Dragonite Charizard Dratini
Dragonite [♀] Charizard [♂] Dratini [?]
  • Gendered - Ditto pairings: Male/Female Pokémon - Ditto.
    • For example, a female Watchog and Ditto.
Parents Offspring
Watchog Ditto Patrat
Watchog [♀] Ditto [-] Patrat [?]
  • Genderless pairings: Genderless Pokémon – Ditto.
    • For example, a Rotom with a Ditto.
Parents Offspring
Rotom Ditto Rotom
Rotom [-] Ditto [-] Rotom [-]
  • Special case of single-gendered Pokémon pairings: Male-only Species – Ditto / Female-only Species – Ditto.
Parents Offspring
Braviary Ditto Rotom
Braviary [♂] Ditto [-] Rufflet [♂]
  • Another special case: Ditto - Ditto.
Parents Offspring
Ditto Ditto Egg
Ditto [-] Ditto [-] Random (except Legendary Pokémon) [?]

Egg Group

Another important requirement for breeding involves Egg Groups. Egg Groups work as a kind of taxon of Pokémon, determining if a certain species of Pokémon can breed with another. To be able to breed, a pair of Pokémon need to share at least one Egg Group (meaning that if a Pokémon has more than one Egg Group, it only needs to share one of them with the other Pokémon to breed). Currently, there are fifteen different Egg Groups, which consist of:

Egg Group Main Characteristic Example
Amorphous Pokémon with no definite shape or form. Muk

Muk

Bug Pokémon whose appereance resembles insects. Scizor

Scizor

Ditto Ditto-only. Ditto

Ditto

Dragon Pokémon whose form resembles dragons. Salamence

Salamence

Fairy Pokémon with a cute appearance, tending to be smaller than others. Aromatisse

Aromatisse

Field Pokémon based on terrestrial animals, such as mammals, birds and reptiles. Oshawott

Oshawott

Flying Winged, aerial Pokémon that resemble birds. Oricorio

Oricorio

Grass Pokémon based on plants and fungi. Carnivine

Carnivine

Human-Like Pokémon with bipedal nature and arms that resemble humans. Cinderace

Cinderace

Mineral Pokémon that resemble mineral-like materials, such as rocks, crystals or metals of various kinds. Golem

Golem

Monster Pokémon with the shape of giant monsters and dinosaurs. Abomasnow

Abomasnow

Undiscovered Pokémon without the ability to breed or reproduce (mainly baby Pokémon, Legendary Pokémon and Ultra Beasts). Ho-Oh

Ho-Oh

Water 1 Aquatic and semi-aquatic Pokémon that resemble amphibious creatures, with a few fish-like members. Seismitoad

Seismitoad

Water 2 Aquatic Pokémon whose appereance resembles various kinds of fishes and some cephalopods. Lumineon

Lumineon

Water 3 Aquatic Pokémon group mainly composed of invertebrates and fossil Pokémon. Crawdaunt

Crawdaunt

So, for example, Sylveon, which belongs to the Field Egg Group, would be compatible with Raichu, which belongs to the Field and Fairy Egg Groups, but would not be compatible with Marowak, which belongs to the Monster Egg Group.

Parents Offspring
Sylveon Raichu Eevee
Sylveon [♀] Raichu [♂] Eevee [?]
Field Field/Fairy Field
Parents Offspring
Sylveon Marowak No offspring
Sylveon [♀] Marowak [♂] None (Incompatible)
Field Monster None (Incompatible)

However, there are a few special rules concerning Egg Groups that you need to know, such as:

  • Ditto is able to breed with Pokémon from any Egg Group (including itself) except the ones under the Undiscovered Egg Group classification (composed of all Legendary Pokémon and baby Pokémon, mainly).
    • An interest case occurs when Ditto breeds with another Ditto: the resulting Egg from this crossbreed will be a random species of Pokémon (any evolutionary form, including Ultra Beasts and Ditto), except Pokémon from the Undiscovered Egg Group.
  • The Undiscovered Egg Group taxon is not able to breed with any other Pokémon, regardless of the other Pokémon Egg Group (not even with Ditto or other Undiscovered Egg Group Pokémon).

Incenses

In the introduction to this article, we stated that the Egg produced from breeding would contain the base evolutionary form of the mother. For example, if I breed a female Swirlix and a male Snubbull, the resulting Egg will contain a Swirlix. However, this is not always the case, as some Pokémon need to hold an Incense while breeding in order to produce an Egg containing their base evolutionary form. In the following table, you will find a list of these Pokémon, their base form, the corresponding incense, and its obtaining methods:

Pokémon Type(s) Base Form Type(s) Incense Obtaining Methods
Blissey

Blissey

Normal Happiny

Happiny

Normal
LuckIncense.png
Luck Incense
Infusing 3 Pamtre Berries and an Incense Burner in the Infuser.
Ultra Ball PokéLoot.
Chansey

Chansey

Normal Tier 2 Special Drop from using the Pickup ability.
Chimecho

Chimecho

Psychic Chingling

Chingling

Psychic
PureIncense.png
Pure Incense
Infusing 3 Nomel Berries and an Incense Burner in the Infuser.
Poké Ball PokéLoot.
Tier 1 Special Drop from using the Pickup ability.
Mantine

Mantine

Water/Flying Mantyke

Mantyke

Water/Flying
WaveIncense.png
Wave Incense
Infusing 3 Magost Berries and an Incense Burner in the Infuser.
Ultra Ball PokéLoot.
Tier 2 Special Drop from using the Pickup ability.
Defeating Floatzel or Seaking (50% chance)
Azumarill

Azumarill

Water/Fairy Azurill

Azurill

Normal/Fairy
SeaIncense.png
Sea Incense
Infusing 3 Watmel Berries and an Incense Burner in the Infuser.
Ultra Ball PokéLoot.
Marill

Marill

Water/Fairy Tier 2 Special Drop from using the Pickup ability.
Mr. Mime

Mr. Mime

Psychic/Fairy Mime Jr.

Mime Jr.

Psychic/Fairy
OddIncense.png
Odd Incense
Infusing 3 Belue Berries and an Incense Burner in the Infuser.
Ultra Ball PokéLoot.
Tier 2 Special Drop from using the Pickup ability.
Defeating Claydol (5% chance), Indeedee (5%) or Victini (50% chance).
Roserade

Roserade

Grass/Poison Budew

Budew

Grass/Poison
RoseIncense.png
Rose Incense
Infusing 3 Rabuta Berries and an Incense Burner in the Infuser.
Ultra Ball PokéLoot.
Roselia

Roselia

Grass/Poison Tier 2 Special Drop from using the Pickup ability.
Defeating Florges (5% chance)
Snorlax

Snorlax

Normal Munchlax

Munchlax

Normal
FullIncense.png
Full Incense
Infusing 3 Durin Berries and an Incense Burner in the Infuser.
Ultra Ball PokéLoot.
Tier 2 Special Drop from using the Pickup ability.
Sudowoodo

Sudowoodo

Rock Bonsly

Bonsly

Rock
RockIncense.png
Rock Incense
Infusing 3 Spelon Berries and an Incense Burner in the Infuser.
Ultra Ball PokéLoot.
Tier 2 Special Drop from using the Pickup ability.
Defeating Roggenrola (5% chance), Lunatone (50% chance), Solrock (50% chance) or Regirock (50% chance).
Wobbuffet

Wobbuffet

Psychic Wobbuffet

Wynaut

Psychic
LaxIncense.png
Lax Incense
Infusing 3 Cornn Berries and an Incense Burner in the Infuser.
Ultra Ball PokéLoot.
Tier 1 Special Drop from using the Pickup ability.
Defeating Slaking (5% chance)

Infusing Incenses

As you might have gathered from the previous table, in order to infuse you need an Infuser, the device where the process happens, and three primary resources to catalyze the infusing: an Incense Burner, some berries and fuel. For the Infuser, you will need to craft it using the following materials:

Infuser.png
Infuser Recipe

GlassBottle.png
Amethyst.png
GlassBottle.png
AluminumPlate.png
Charcoal.png
AluminumPlate.png
AluminumPlate.png
Furnace.png
AluminumPlate.png


  • 4 Aluminum Plates, obtainable from:
    • Defeating Magneton (100% chance of getting from 1 to 3) in the 7th Floor of the Boss Tower.
    • Hammering aluminum ingots in a Pixelmon anvil.
    • Defeating Bronzor (5% chance), Bronzong (100% chance of getting from 1 to 2), Klinklang (100% chance of getting from 1 to 3), Skarmory (100% of getting from 1 to 2) or Togedemaru (100% chance of getting from 1 to 3).
  • 1 Amethyst, obtainable from:
    • Mining below y = 64.
    • Fishing with a Good or Super Rod in any Oceanic biome.
    • Defeating Dragonite (100% chance of obtaining from 1 to 3) or Sableye (50% chance of getting one).
  • 2 Glass Bottles, crafted by putting 3 Glass Blocks spread in a V shape.
  • 1 piece of Charcoal, obtained by smelting Wood Logs in a Furnace.
  • 1 Furnace, crafted by putting 8 Cobblestone Blocks spread in a square shape.

For the Incense Burner, you will also need to craft it using the following materials:

Incense Burner.png
Incense Burner Recipe

AluminumPlate.png
Iron Bars.png
AluminumPlate.png
Iron Bars.png
Charcoal.png
Iron Bars.png
AluminumPlate.png
Iron Bars.png
AluminumPlate.png


  • 4 Aluminum Plates, obtainable from:
    • Defeating Magneton (100% chance of getting from 1 to 3) in the 7th Floor of the Boss Tower.
    • Hammering aluminum ingots in a Pixelmon anvil.
    • Defeating Bronzor (5% chance), Bronzong (100% chance of getting from 1 to 2), Klinklang (100% chance of getting from 1 to 3), Skarmory (100% of getting from 1 to 2) or Togedemaru (100% chance of getting from 1 to 3).
  • 4 Iron Bars, crafted by putting 6 Iron Ingots in a rectangle shape.
  • 1 piece of Charcoal, obtained by smelting Wood Logs in a Furnace

For the specific berries required to infuse each incense, you will have to use the external move Forage on any block and any biome, except the Nether, Mesas, Oceans or Deserts. In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item (such as these berries), Pokémon or even nothing might be foraged (randomly).

Finally, for the fuel, you can use any that you would put in a Furnace, such as coal, charcoal, wood logs, lava buckets, among other possible combustibles.

Once you have collected all the necessary resources, all that remains is putting them into the Infuser following the recipe (depending on which you want to infuse) explained in the table.

The Laws of Pokémon Inheritance

Having covered the requirements and compatibility aspects of Pokémon breeding, the next step is to unravel the mysteries of the laws that govern the inheritance of Pokémon features. Thus, this subsection will dig deep into the secrets of Pokémon genetics and how the inheritance of traits work.

Species

This rule is quite simple and has been explained in previous paragraphs. The Genetic Law of Pokémon Species Inheritance states that:

  • In Male – Female and Ditto – Female pairings, the Egg outcome will be the base evolutionary form of the mother.
    • For example, a female Vileplume and a male Tropius would produce an Egg containing a Oddish as their offspring.
Parents Offspring
Vileplume Tropius Oddish
Vileplume [♀] Tropius [♂] Oddish [?]
  • If the Female Pokémon belongs to a special species, such as those that require them to hold an Incense to reproduce their base form, the Egg outcome will be the first evolutionary form of the mother (without the Incense).
    • For example, a female Roselia and a male Breloom would produce an Egg containing a Roselia (without the Rose Incense) or a Budew (with the Rose Incense).
Parents Offspring
Roselia Breloom Roselia Budew
Roselia [♀] Breloom [♂] Roselia [?]

(Without a Rose Incense)

Budew [?]

(With a Rose Incense)

  • In Male – Ditto pairings, the Egg outcome will be the base evolutionary form of the father.
    • For example, a male Scolipede and a Ditto would produce an Egg containing a Venipede as their offspring.
Parents Offspring
Scolipede Ditto Venipede
Scolipede [♂] Ditto [-] Venipede [?]
  • If the Male Pokémon belongs to a special species, such as those that require them to hold an Incense to reproduce their base form, the Egg outcome will be the first evolutionary form of the mother (without the Incense).
    • For example, a male Mr. Mime and a Ditto would produce an Egg containing another Mr. Mime (without an Odd Incense) or a Mime Jr. (with an incense).
Parents Offspring
Mr. Mime Ditto Mr. Mime Mime Jr.
Mr. Mime [♂] Ditto [-] Mr. Mime [?]

(Without an Odd Incense)

Mime Jr. [?]

(With an Odd Incense)

  • In Genderless – Ditto pairings, the Egg outcome will be the base evolutionary form of the non-Ditto parent.
    • For example, a Claydol with a Ditto would produce a Baltoy.
Parents Offspring
Claydol Ditto
Claydol [-] Ditto [-] Baltoy [-]
  • In Ditto – Ditto pairings, the Egg outcome will always be a random species, except Legendary Pokémon.
Parents Offspring
Ditto Ditto Egg
Ditto [-] Ditto [-] Random (except Legendary Pokémon) [?]

Gender

This rule relies on another kind of taxon or classification: the gender ratio. This rate governs both wild Pokémon gender and the Egg Pokémon genders, and varies according to the Pokémon species (all having an assigned gender ratio, excepting Genderless Pokémon). However, the vast majority of Pokémon species fall under one of them, 1:1 (for every 1 male, there will be 1 female). Given this, gender is not inherited, but instead decided randomly according to the gender ratio taxon. Thus, the Law of Egg Pokémon Gender states that:

  • Following the [1F:7M - 12,5% Female:87,5% Male] rate, the gender will be determined randomly for Eggs containing:
Pokémon with (Female/Male = 1/7) ratio
Bulbasaur Ivysaur Venusaur Charmander Charmeleon Charizard Squirtle Wartortle
Blastoise Eevee Vaporeon Jolteon Flareon Omanyte Omastar Kabuto
Kabutops Aerodactyl Snorlax Chikorita Bayleef Meganium Cyndaquil Quilava
Typhlosion Totodile Croconaw Feraligatr Togepi Togetic Espeon Umbreon
Treecko Grovyle Sceptile Torchic Combusken Blaziken Mudkip Marshtomp
Swampert Lileep Cradily Anorith Armaldo Relicanth Turtwig Grotl
Torterra Chimchar Monferno Infernape Piplup Prinplup Empoleon Cranidos
Rampardos Shieldon Bastiodon Combee Munchlax Riolu Lucario Togekiss
Leafeon Glaceon Snivy Servine Serperior Tepig Pignite Emboar
Oshawott Dewott Samurott Pansage Simisage Pansear Simisear Panpour
Simipour Tirtouga Carracosta Archen Archeops Zorua Zoroark Chespin
Quilladin Chesnaught Fennekin Braixen Delphox Froakie Frogadier Greninja
Tyrunt Tyrantrum Amaura Aurorus Sylveon Rowlet Dartrix Decidueye
Litten Torracat Incineroar Popplio Brionne Primarina Salandit Grookey
Thwackey Rillaboom Scorbunny Raboot Cinderace Sobble Drizzile Inteleon
  • Following the [1F:3M – 25% Female:75% Male] rate, the gender will be determined randomly for Eggs containing:
Pokémon with (Female/Male = 1/3) ratio
Growlithe Arcanine Abra Kadabra Alakazam
Machop Machoke Machamp Electabuzz Magmar
Elekid Magby Makuhita Hariyama Electivire
Magmortar Timburr Gurdurr Conkeldurr
  • Following the [1M:3F – 25% Male:75% Female] rate, the gender will be determined randomly for Eggs containing:
Pokémon with (Male/Female = 1/3) ratio
Clefairy Clefable Vulpix Ninetales Jigglypuff Wigglytuff
Cleffa Igglybuff Snubbull Granbull Corsola Skitty
Delcatty Luvdisc Glameow Purugly Minccino Cinccino
Gothita Gothorita Gothitelle Oricorio Comfey Cursola
  • Following the [1M:7F – 12,5% Male:82,5% Female] rate, the gender will be determined randomly for Eggs containing:
Pokémon with (Male/Female = 1/7) ratio
Litleo Pyroar
  • The Eggs containing these Pokémon will always be male:
Pokémon that will always be male
Nidoran♂ Nidorino Nidoking Hitmonlee Hitmonchan Tauros
Tyrogue Hitmontop Volbeat Mothim Gallade Throh
Sawk Rufflet Braviary Impidimp Morgrem Grimmsnarl
  • The Eggs containing these Pokémon will always be female:
Pokémon that will always be female
Nidoran♀ Nidorina Nidoqueen Chansey Kangaskhan
Jynx Smoochum Miltank Blissey Illumise
Wormadam Vespiquen Happiny Froslass Petilil
Lilligant Vullaby Mandibuzz Flabébé Floette
Florges Salazzle Bounsweet Steenee Tsareena
Hatenna Hattrem Hatterene Milcery Alcremie
  • The Eggs containing these Pokémon will always be genderless:
Pokémon that will always be genderless
Magnemite Magneton Voltorb Electrode Staryu Starmie
Porygon Porygon2 Shedinja Lunatone Solrock Baltoy
Claydol Beldum Metang Metagross Bronzor Bronzong
Magnezone Porygon-Z Rotom Phione Klink Klang
Klinklang Cryogonal Golett Golurk Carbink Minior
Dhelmise Nihilego Buzzwole Pheromosa Xurkitree Celesteela
Kartana Guzzlord Sinistea Polteageist Falinks
  • Following the [1M:1F – 50% Male:50% Female], the gender will be determined randomly for the Eggs containing:
Pokémon with (Female/Male = 1/1) ratio
The rest of Pokémon species not mentioned previously (that are not Legendary Pokémon).

Ability

To pass down abilities to the offspring, the Genetic Law of Pokémon Abilities Inheritance states that:

  • In Male – Female and Female – Ditto pairings, the mother will be the only one able to pass down its ability: if the ability is a normal one, it will be an 80% (4/5) chance, and if the ability is a Hidden Ability, it will be a 60% chance (3/5).
    • For example, if I breed a female Shuckle with Sturdy (normal ability) and a male Beautifly with Swarm (normal ability), the Egg would contain a Shuckle with a 60% chance of inheriting Sturdy from its mother, plus a 20% more of getting it randomly (for the total of 80% chance), and a 20% chance of having its other normal ability, Gluttony; if the mother had Contrary as its ability (hidden ability), the Egg would have a 60% chance of inheriting Contrary, 20% chance of having Sturdy and 20% chance of having Gluttony as its ability. Note that the father's ability does not influence the ability inheritance for this pairing at all.
Parents Offspring
Shuckle Beautifly Shuckle
Shuckle [♀] Beautifly [♂] Shuckle [?]
Sturdy Swarm Sturdy [80%]
Gluttony N/A Gluttony [20%]
Contrary Rivalry Contrary [0%]
Parents Offspring
Shuckle Beautifly Shuckle
Shuckle [♀] Beautifly [♂] Shuckle [?]
Sturdy Swarm Sturdy [20%]
Gluttony N/A Gluttony [20%]
Contrary Rivalry Contrary [60%]
  • In Male – Ditto and Genderless – Ditto pairings, the father/genderless Pokémon will be the only one able to pass down its ability: it will have a 60% of passing down its ability to the offspring, be it a normal or a hidden one.
    • For example, if I breed a male Luxray with Rivalry (normal ability) and a Ditto with Limber (normal ability), the Egg would contain a Shinx with a 60% chance of inheriting Sturdy from its father, plus a 20% more of getting it randomly (for a total of 80%) and a 20% chance of having its other normal ability, Intimidate; if the father had Guts as its ability (hidden ability), the Egg would have a 60% chance of inheriting Guts, 20% chance of having Rivalry and 20% chance of having Intimidate as its ability. Note that Ditto's ability does not influence the ability inheritance for this pairing at all.
Parents Offspring
Luxray Ditto Shinx
Luxray [♀] Ditto [♂] Shinx [?]
Rivalry Limber Rivalry [80%]
Intimidate N/A Intimidate [20%]
Guts Imposter Guts [0%]
Parents Offspring
Luxray Ditto Shinx
Luxray [♀] Ditto [♂] Shinx [?]
Rivalry Limber Rivalry [20%]
Intimidate N/A Intimidate [20%]
Guts Imposter Guts [60%]

Remember that if the mother, in the first case, or the father/genderless Pokémon, in the second case, does not have the Hidden Ability, the offspring will not be able to inherit it (if Ditto has it, it will not work). For the special case of Ditto – Ditto pairing, the ability will always be random, but never the hidden ability.

Nature

In terms of the nature of a Pokémon, the Genetic Law of Pokémon Nature is quite easy to grasp, and it states that:

  • In any case, the nature will be decided randomly from the pool of possible ones, meaning that there is a 4% (1/25) chance for a Pokémon to have a certain nature. The possible natures and their effects on the Pokémon stats are summarized in the table down below:
No change [-] Decreased stat [↓]
Attack Defense Sp. Atk. Sp. Def. Speed
Increased stat [↑] Attack Hardy Lonely Adamant Naughty Brave
Defense Bold Docile Impish Lax Relaxed
Sp. Atk. Modest Mild Bashful Rash Quiet
Sp. Def. Calm Gentle Careful Quirky Sassy
Speed Timid Hasty Jolly Naive Serious

Despite this, there is a known path and way to ensure that a Pokémon will inherit a parent’s nature. This is achieved by making use of a special item: the Everstone. This held item will make sure that, once held by the desired parent, the nature of the offspring will match exactly the one from the parent holding it. If both parents are holding one, the nature will be decided randomly between the ones from both parents, having a 50% chance each.

The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:

Item Description Obtaining methods
Everstone.png
Everstone
Allows the Pokémon holding it to always pass down its nature to its offspring. Defeating Legendary (Red) or Ultimate (Orange) Boss Pokémon.
Redeeming the 1st Floor Reward Token (10% chance of obtaining an Everstone from it), obtained by defeating the NPC Trainer from the 1st Floor of the Boss Tower.
Redeeming an Item Key (3.46% chance of obtaining an Everstone from it) in the Casino.
Defeating a wild Blissey (5% chance).
Catching a wild Roggenrola (50% chance), Boldore (50% chance), Geodude (5% chance) and Graveler (5% chance) as a held item.
Poké Ball PokéLoot.
Tier 1 Special Drop from using the Pickup ability (more information here)

Growth

For growth/size inheritance, both parents are considered when deciding the offspring’s growth/size. In this matter, the Genetic Law of Pokémon Growth/Size Inheritance states that:

  • To determine the offspring’s growth/size, the growth/size of both parents is ‘averaged’, giving a central growth value that will determine the extreme variant cases. Thus, given the growth/size table, from the smallest to the biggest growth/size possible:
Position Growth
1 Microscopic
2 Pygmy
3 Runt
4 Small
5 Ordinary
6 Huge
7 Giant
8 Enormous
9 Ginormous
  • A central growth between the parents is determined (average between the positions in this table).
    • For example, if the parents are Huge/Enormous, the central growth would be in the (6+8)/2 = 7th position, corresponding to the Giant size/growth.
  • Growths in positions adjacent to the central growth/size are also possible (the pool of possible growths/size is composed, then, by the central growth/size between the parents, plus the inferior and superior extremes immediately adjacent to that central growth/size).
    • Following the previous example, not only Giant, the central growth/size between these parents, would be possible: the inferior extreme case, Huge, and superior extreme case, Enormous, would also be possible.
Parents Offspring
Crobat Talonflame Zubat
Crobat [♀] Talonflame [♂] Zubat [?]
Huge Enormous Huge [33.3%]
Giant [33.3%]
Enormous [33.3%]
  • If there is no central growth/size (one parent’s growth being in an even position and the other in an odd position), both central growths/sizes will be considered, along with the respective extreme cases.
    • For example, if the parents are Runt/Huge, the central growths/sizes would be both Small and Ordinary, and the extreme cases would be Runt and Huge, meaning that the offspring could have a Runt, Small, Ordinary or Huge growth/size.
Parents Offspring
Gardevoir Medicham Ralts
Gardevoir [♀] Medicham [♂] Ralts [?]
Runt Huge Runt [25%]
Small [25%]
Ordinary [25%]
Huge [25%]
  • If there is no inferior/superior extreme, only the central and the other extreme growth/size will be considered.
    • This is the case for Microscopic and Ginormous parents: if both parents are Microscopic, the possible growths for their offspring would be Microscopic or Pygmy, and if both parents are Ginormous, the possible growths for their offspring would be Ginormous or Enormous.
Parents Offspring
Krookodile Pangoro Sandile
Krookodile [♀] Pangoro [♂] Sandile [?]
Microscopic Microscopic Microscopic [50%]
Pygmy [50%]
  • The possible growths/sizes behave like equiprobable events, meaning that they have all the same chance of being inherited by the offspring.
  • Breeding two Pygmy/Enormous Pokémon is the only way to get a Microscopic/Ginormous Pokémon, as they do not spawn naturally.

Note that growth/size is not a trait that affects any combat outcome (a cosmetic/aesthetical attribute).

Poké Ball

The kind of Poké Ball that will contain the offspring is also determined by inheritance, but like growth/size, it will only have a cosmetic effect, having no impact in combat. For this matter, the Genetic Law of Poké Ball Inheritance states that:

  • When breeding a pair of Pokémon that belong to the same species, both parents will have the same chance of passing down their Poké Ball to the offspring (50% chance each).
    • If the father’s Poké Ball is a Cherish Ball or Master Ball, the offspring will inherit the mother’s type of Poké Ball; the same principle applies if the mother’s Poké Ball is a Cherish Ball or Master Ball (the father’s type of Poké Ball will be passed down).
    • So, for example, if I breed two Noivern of opposite gender, the possible Poké Ball combinations and inheritance could be:
Parents Offspring
Noivern Noivern Noibat
Noivern [♀] Noivern [♂] Noibat [?]
Love Ball Net Ball Love Ball [50%]
Net Ball [50%]
Master Ball Dusk Ball Dusk Ball [100%]
Friend Ball Cherish Ball Friend Ball [100%]
Cherish Ball Master Ball Poké Ball [100%]
  • When breeding a pair of Pokémon that belong to different species, the mother will be the one passing down its type of Poké Ball.
    • In the case that the mother’s Poké Ball is a Cherish Ball or Master Ball, the offspring will inherit the father’s type of Poké Ball.
    • So, for example, if I breed a female Hydreigon with a male Altaria, the possible Poké Ball combinations and inheritance could be:
Parents Offspring
Hydreigon Altaria Deino
Hydreigon [♀] Altaria [♂] Deino [?]
Great Ball Repeat Ball Great Ball [100%]
Master Ball Sport Ball Sport Ball [100%]
Quick Ball Cherish Ball Quick Ball [100%]
Cherish Ball Master Ball Poké Ball [100%]
  • When breeding a Genderless Pokémon with Ditto, if the Genderless Pokémon is in the right slot of the Ranch Block/is typed in the second place of the /breed command, the offspring will inherit its type of Poké Ball.
    • In case that Ditto is in the right slot or that the Genderless Pokémon’s Poké Ball is a Cherish Ball or Master Ball, the offspring will inherit Ditto’s type of Poké Ball.
    • So, for example, if I breed a Cryogonal with a Ditto, the possible Poké Ball combinations and inheritance could be:
Parents Offspring
Ditto Cryogonal Cryogonal
Ditto [-] Cryogonal [-] Cryogonal [-]
Ultra Ball Premier Ball Premier Ball [100%]
Master Ball Safari Ball Safari Ball [100%]
Moon Ball Cherish Ball Quick Ball [100%]
Cherish Ball Master Ball Poké Ball [100%]
Parents Offspring
Cryogonal Ditto Cryogonal
Cryogonal [-] Ditto [-] Cryogonal [-]
Heal Ball Heavy Ball Heavy Ball [100%]
Master Ball Dream Ball Dream Ball [100%]
Luxury Ball Cherish Ball Luxury Ball [100%]
Cherish Ball Master Ball Poké Ball [100%]
  • If both parents are in a Cherish Ball or Master Ball, or when breeding a Ditto with another Ditto, the offspring will always be in a normal Poké Ball.

IVs

The IVs are one of the most important attributes of a Pokémon in terms of its competitive potential. When deciding about the offspring IVs, the Genetic Law of Egg Pokémon IVs states that:

  • Three of the six IVs of the resulting Pokémon will be randomly inherited from the parents (from any of them), following the principle of no overlapping: the same IV cannot be passed down by both parents.
    • As usual, all IVs have the same chance of being passed down.
    • The remaining three IVs are randomly generated.
    • For example, if I breed a female Kingler with 22/24/7/31/17/15 IVs and a male Clawitzer with 13/19/27/4/9/30 IVs, a possible outcome would be:
Parents Offspring
Kingler Clawitzer Krabby
Kingler [♀] Clawitzer [♂] Krabby [?]
HP: 22 HP: 13 HP: 22
Attack: 24 Attack: 19 Attack: 19
Defense: 7 Defense: 27 Defense: 18
Sp. Atk: 31 Sp. Atk: 4 Sp. Atk: 21
Sp. Def: 17 Sp. Def: 9 Sp. Def: 6
Speed: 15 Speed: 30 Speed: 30

In addition to that, there are two items that play with this law and influence the way IVs will be inherited: these held items are the Destiny Knot and the Power Items. A Destiny Knot is a held item that, when held by a Pokémon while breeding, will make the offspring inherit five IVs from the parents, instead of just three, changing slightly the law to:

  • Five of the six IVs of the resulting Pokémon will be randomly inherited from the parents (from any of them) following the principle of no overlapping: the same IV cannot be passed down by both parents.
    • Just like before, all IVs have the same chance of being passed down.
    • The other IV is randomly generated.
    • For example, if I breed a female 17/31/4/4/27/14 Dusknoir that is holding a Destiny Knot and a male 16/3/23/7/9/6 Reuniclus, a possible outcome could be:
Parents Offspring
Dusknoir Reuniclus Duskull
Dusknoir [♀] Reuniclus [♂] Duskull [?]
Destiny Knot N/A N/A
HP: 17 HP: 16 HP: 17
Attack: 31 Attack: 3 Attack: 3
Defense: 4 Defense: 23 Defense: 29
Sp. Atk: 4 Sp. Atk: 7 Sp. Atk: 4
Sp. Def: 27 Sp. Def: 9 Sp. Def: 27
Speed: 14 Speed: 6 Speed: 6

The sources from which it is possible to obtain a Destiny Knot, along with all the previous information, is summarized in the following table:

Item Description Obtaining methods
DestinyKnot.png
Destiny Knot
Allows the inheritance of five random IVs from the parents instead of the normal three. Defeating Legendary (Red) or Ultimate (Orange) Boss Pokémon.
Redeeming the 1st Floor Reward Token (10% chance of obtaining a Destiny Knot from it), obtained by defeating the NPC Trainer from the 1st Floor of the Boss Tower.
Redeeming an Item Key (3.46% chance of obtaining a Destiny Knot from it) in the Casino.
Defeating a wild Purugly (5% chance).
Master Ball PokéLoot.
Tier 3 Special Drop from using the Pickup ability (more information here).

On the other hand, Power Items are held items that, when held by a Pokémon while breeding, will make the offspring always inherit the IV corresponding to that Power Item from the parent. If both parents are holding a different Power Item, both IVs will always be passed down; if both are holding the same Power Item, the offspring will have a 50% of inheriting that IV from any of them. The other remaining IVs normally inherited from the parents are decided randomly, and the last three are randomly generated.

  • For example, if a female Ursaring holds a Power Weight (HP) and a male Skuntank holds a Power Anklet (Speed), the offspring would have the HP IV from Ursaring and the Speed IV of Skuntank, another random IV inherited from any of the parents, and the last three IVs randomly generated.
Parents Offspring
Ursaring Skuntank Teddiursa
Ursaring [♀] Skuntank [♂] Teddiursa [?]
Power Weight (HP) Power Anklet (Speed) N/A
HP: 31 HP: 10 HP: 31
Attack: 12 Attack: 5 Attack: 11
Defense: 3 Defense: 1 Defense: 11
Sp. Atk: 25 Sp. Atk: 20 Sp. Atk: 25
Sp. Def: 16 Sp. Def: 28 Sp. Def: 23
Speed: 29 Speed: 31 Speed: 31
  • This item can be combined with the Destiny Knot, but the effect will overlap; the Power Item will only guarantee that the corresponding IV from the parent will be passed, so the other four IVs inherited from parents will be decided randomly, and the sixth will be randomly generated.
    • For example, if a female Empoleon holds a Power Belt and a male Delibird holds a Destiny Knot, the Defense IV will always be passed down from Empoleon, but will take one slot from the five IVs passed down with the Destiny Knot, meaning that the four other IVs will be randomly chosen from any of the parents to be inherited by the offspring, and the remaining sixth IV will be randomly generated. A possible outcome could be:
Parents Offspring
Empoleon Delibird Piplup
Empoleon [♀] Delibird [♂] Piplup [?]
Power Belt (Defense) Destiny Knot N/A
HP: 24 HP: 27 HP: 24
Attack: 9 Attack: 8 Attack: 8
Defense: 31 Defense: 15 Defense: 31
Sp. Atk: 19 Sp. Atk: 31 Sp. Atk: 31
Sp. Def: 18 Sp. Def: 29 Sp. Def: 29
Speed: 11 Speed: 16 Speed: 18

In the following table you will find information for all the Power Items, the IV that the offspring will inherit if one of the parents is holding one, and their obtaining methods:

Power Item Inherited IV Obtaining methods
PowerWeight.png
Power Weight.
HP.
  • Defeating boss Pokémon.
  • Redeeming an Item Key (3.46% chance of obtaining a specific Power Item from it) in the Casino.
  • Redeeming the 1st Floor Reward Token (10% chance of obtaining a specific Power Item from it), obtained by defeating the NPC Trainer from the 1st Floor of the Boss Tower.
  • PokéLoot chests (Master Ball ones)
  • Using the Pickup ability (more information here).
PowerBracer.png
Power Bracer.
Attack.
PowerBelt.png
Power Belt.
Defense.
PowerLens.png
Power Lens.
Special Attack.
PowerBand.png
Power Band.
Special Defense.
PowerAnklet.png
Power Anklet
Speed.

Moves

Moves are another characteristic of Pokémon that can be inherited by the offspring of a breeding pairing. In this case, the Genetic Law of Pokémon Moves Inheritance states that:

  • By default, the resulting Pokémon would start with any moves learned at level 1.
  • If both parents know a move that their offspring can learn by leveling-up, the resulting Pokémon will inherit that move.
  • If the father knows any TM or HM moves that the offspring is compatible with, the offspring will also inherit those moves.
  • If any (or both) of the parents knows certain specific Egg moves that the resulting Pokémon can learn by this method, the offspring will inherit those moves.
  • If Pikachu or Raichu hold a Light Ball while involved in a breeding process, the resulting Pichu will know the move Volt Tackle, even if none of the parents know that move.
  • Given that a Pokémon only has four move slots, if more than four moves abide by the criteria explained previously, the moves will be inherited following this table of priorities:
Priority Move type
1st Volt Tackle (if possible).
2nd Mother’s Egg Moves.
3rd Father’s Egg Moves.
4th TM/HM/Move Tutor moves.
5th Level-Up Moves.
6th Level 1 Moves.
  • For example, if I breed a female Venomoth that knows Poison Powder, Leech Life, Sludge Bomb and Infestation and a male Beedrill that knows Agility, Toxic Spikes, Twineedle and Pin Missile, the offspring would be:
Parents Offspring
Venomoth Beedrill Venonat
Venomoth [♀] Beedrill [♂] Venonat [?]
Poison Powder Agility Agility [3rd]
Leech Life Toxic Spikes Toxic Spikes [3rd]
Sludge Bomb Twineedle Tackle [6th]
Infestation Pin Missile Disable [6th]
  • Since the mother does not know any Egg Moves that could be passed down, the father’s Egg Moves, Agility and Toxic Spikes, take the first slots (3rd priority). In addition to that, the father does not know any compatible TM/HM moves, and only the mother knows level-up moves that are also in the offspring’s move pool (they need to be known by both parents), so the other two slots are used by level 1 moves from the offspring (6th priority)
Egg Moves

An Egg Move is a special type of move that Pokémon learn through inheritance from a compatible parent that knows that specific move prior to the breeding process. If you would like to check a particular Pokémon Egg Moves, the best way to find out is by using the /wiki Pokémon eggmoves, which will provide a complete list of all the possible Egg Moves that the chosen Pokémon is able to learn through inheritance while breeding.

  • For example, if I want to check the Egg Moves of Larvesta, I will use the /wiki Larvesta eggmoves command.

It is also possible to check the Egg Moves of a Pokémon by visiting the dedicated pages for them in the Pixelmon Wiki; however, it is recommended to use the command described above, since it will fetch the data directly from the server’s files. Another thing to keep in mind is that, sometimes, a move will need to be inherited by chain breeding. This technique is needed when the parent that would pass down the Egg Move to the target offspring also needs to learn it as an Egg Moves, thus needing another Pokémon to serve as its parent for the inheritance of that particular move.

  • For example, Froakie is able to learn Bestow as an Egg Move from Delibird, but in order to know it, Delibird also has to learn it as an Egg Move from a compatible parent through inheritance in a breeding process; then, the chain breeding technique will be needed to pass down Bestow to Froakie. To achieve this, the shortest path length of breeding would involve two processes, like the following:
First pairing
Parents Offspring
Delibird Zigzagoon Delibird
Delibird [♀] Zigzagoon [♂] Delibird [♂ (50%)]
Bestow Bestow
Second pairing
Parents Offspring
Greninja Delibird Froakie
Greninja [♀] Delibird [♂] Froakie [?]
Bestow Bestow

If you would like to calculate the shortest path required to pass down a specific move through chain breeding to a certain Pokémon, you can use the Pokémon Egg Move Calculator, which will display the easiest and best options for the target Pokémon to inherit a specific Egg Move. Another trick to keep in mind involves the Field Egg Group and Smeargle. Since Smeargle is able to learn almost any kind of move through Sketch, inheriting an Egg Move is easier and shorter for Pokémon that belong to this Egg Group, because Smeargle would be able to be a parent for any of them.

Regional Forms

When breeding Regional Forms, such as Alolan or Galarian Pokémon, there are a few slight changes to two of the inheritance laws stated previously to take in consideration. In terms of the inherited form, the Genetic Law of Pokémon Regional Forms states that the resulting form of the Pokémon in the egg will be determined following this table of pairings and chances:

(*)Any other pairing not listed here will have a 0% chance of producing a Regional Form Pokémon.
Pokémon A Pokémon B Chance of Regional Form
Female Alolan/Female Galarian Male Alolan/Male Galarian 75%
Female Alolan/Female Galarian Any other non-Ditto Pokémon 50%
Male or Female Alolan/Galarian Ditto 25%
  • Thus, for example, if I breed a female Galarian Rapidash with a male Boltund, the outcome could be:
Parents Offspring
Galarian Rapidash Boltund Galarian Ponyta Ponyta
Galarian Rapidash [♀] Boltund [♂] Galarian Ponyta [50%] Ponyta [50%]

In terms of the inherited ability, Regional Forms follow the standard rules explained previously, but keep in mind that:

  • Alolan/Galarian Pokémon will never pass down their abilities (hidden or not) to non-Alolan/Galarian offspring.
  • Non-Alolan/Galarian Pokémon will never pass down their abilities (hidden or not) to Alolan/Galarian offspring.
  • Ditto will never pass down its abilities (hidden or not) to any form.

Egg Care and Handling

Through the first part of this section, we have basically learned almost everything there is to know about the breeding process and how to ensure the production of an Egg Pokémon; now, the focus has switched to the egg care and handling. Thus, in this subsection, we will meticulously review and unveil the process to hatch the newborn Pokémon out of its Egg cover.

Hatching

In order to get the offspring, the player will need to hatch the Egg Pokémon that the parents have produced through the breeding process. Eggs require a certain number of steps (the distance from the block you stand on to the next one in any direction) to hatch, determined by the specific number of Egg cycles for that species of Pokémon multiplied by the number of steps contained in one cycle (Number of cycles of the Pokémon * Number of steps in 1 cycle (255)). In case you want to know how many cycles it takes for a specific Pokémon to hatch, you can visit this page, and add 1 to any Egg Cycle value from the table found there.

  • For example, for Magikarp, the Egg Cycle would be 5, according to the table, so we add 1 to get the Pixelmon Egg Cycle value, 6. Thus, an Egg containing a Magikarp would take 6*255 = 1530 steps to hatch.

There are several ways to decrease the number of steps left for an Egg to hatch, such as:

Walking

Walking is the main way to hatch Eggs (since steps are calculated in terms of block distances). If you use speed-boosting items, you can make this process less tedious and more efficient. These items, their effects and their obtaining methods are summarized in the table down below:

(*)This item is not obtainable anymore
Item Description Obtaining method
BlazeRod.png
X-MAS 2019(*)
A scorching rod that boosts the wielder's walking speed (by 15%). Claiming the 2019 Christmas' kit using the /kit xmas2019 command.
OldRunningBoots.png
Old Running Boots
Shoes that give the wielder a 50% walking speed boost, granting a protection level similar to Leather Boots, but with more durability (steps don't wear them out, only damage). Claiming the starting boots using the command /kit boots.
Crafting it with the following materials:
Recipe
IronIngot.png
LeatherBoots.png
IronIngot.png
IronIngot.png
IronIngot.png
Feather.png
Feather.png
  • Leather Boots, obtained from crafting them with 4 pieces of Leather.
  • 4 Iron Ingots, obtained from mining or defeating several Steel-type Pokémon (a list can be found here).
  • 2 Feathers, obtained from defeating several Flying-type Pokémon (a list can be found here).
EnchantedSkates.png
New Running Boots
Shoes that give the wielder a 75% walking speed boost, lasting for about 2,000 blocks approximately; when worn out, they turn back to their Old counterpart. Crafting it with the following materials:
Recipe
Diamond.png
OldRunningBoots.png
Diamond.png
IronIngot.png
IronIngot.png
Feather.png
Feather.png
  • Old Running Boots.
  • 2 Diamonds, obtained from mining below y = 16, defeating wild Tyranitar (approx. 66.7% chance of obtaining 1-2), Dialga (100% chance of getting 1-2) or Diancie (100% chance of getting 1-3), or fishing with a Good/Super Rod in Oceanic biomes.
  • 2 Iron Ingots, obtained from mining below y = 64 or defeating several Steel-type Pokémon (a list can be found here).
  • 2 Feathers, obtained from defeating several Flying-type Pokémon (a list can be found here).
EnchantedSkates.png
SERA'S BOOTS(*)
A seasoned fisherman's boots that provide the wielder with a 75% walking speed boost. They have been enchanted with the magic essence of the deep seas, having Depth Strider III and being unbreakable. Reward for reaching level 100 in the Fishing skill in the old MMO system.
PotionOfSwiftness.gif
Potions of Swiftness (Level I and II)
Concoctions that boost the walking speed, running speed and jumping length by 20% (Level I)/40% (Level II). Brewing (in a Brewing Stand, using Blaze Powder as a catalyst and putting Nether Wart and Sugar as the ingredients (plus Glowstone or Redstone for a higher level/higher duration) in Water Bottles.
Feather.png
Agility Feather
A mystic feather said to be extracted from one of the fastest Talonflame in the world; it activates a 3-minute speed boost when pressing Shift and Right click while holding it. Reward from reaching level 5 in the Agility skill of the PixelScape system.

Flying

Another great method of hatching Eggs is flying, either by:

  • Using the /fly command, obtained from purchasing the Gold Rank from the server’s store.
  • Mounting a Pokémon able to fly (you can find a list of them here).
  • Equipping an Elytra, obtained from:
    • The item frame in the Treasure Room of the Ship found in End Cities
    • Defeating Arceus (5% chance)
    • Defeating Legendary (Red) and Ultimate (Orange) boss Pokémon.

Bikes

Pixelmon adds two special bikes: the Mach Bike and the Acro Bike. Both of them are pretty useful for speeding up the process of hatching, since steps taken while riding it are also counted towards it. However, the fastest bike for this purpose is the Mach Bike (despite not being able to jump 2-block heights).

In order to craft either of these transportation methods, you will need to assemble the following parts:

Wheels.png
Wheels Recipe

Silicon.png
Silicon.png
Silicon.png
Silicon.png
IronIngot.png
Silicon.png
Silicon.png
Silicon.png
Silicon.png


  • 8 Silicon, obtained from:
    • Mining below y = 64.
    • Defeating Porygon (100% chance of getting 1), Porygon-Z (100% chance of getting 1-2), Meltan (approx. 66.7% chance of getting 1.2), Silicobra (50% chance of getting 1) or Sandaconda (approx. 66.7% chance of getting 1-2).
  • 1 Iron Ingot, obtained from:
    • Mining below y = 64
    • Defeating several Steel-type Pokémon (a list can be found here).

Handles.png
Handles Recipe

Leather.png
IronIngot.png
Leather.png
Stick.png
Stick.png


  • 2 pieces of Leather, obtained from defeating these Pokémon.
  • 1 Iron Ingot, obtained from:
    • Mining below y = 64
    • Defeating several Steel-type Pokémon (a list can be found here).
  • 2 Sticks, obtained from crafting them using 2 Wood Planks.

If you'd like to craft the Mach Bike, the fastest bike available, additionally you will need to craft this special part by using the following materials:

MachBikeFrame.png
Mach Bike Frame Recipe

AluminumIngot.png
AluminumIngot.png
ThunderStone.png
AluminumIngot.png
AluminumIngot.png


  • 4 Aluminum Ingots, obtained from:
    • Mining Bauxite Ores between y = 30 and y = 60.
    • Defeating these Pokémon.
  • 1 Thunder Stone, obtained from:
    • Crafting it using 9 Thunder Stone Shards, which can be found while mining in Extreme Hills biomes below y = 74, defeating these Pokémon, fishing with a Good/Super Rod in lava in Mountainous biomes, or using the external move Forage on any block in Ice Mountains, Extreme Hills, Extreme Hills+ or Savanna biomes (in order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged randomly).
    • Defeating boss Pokémon.
    • Ultra Ball PokéLoot.
    • Tier 2 Special Drop from using the Pickup ability.
    • Defeating Jolteon (5% of obtaining 1) or Zapdos (50% of obtaining 1).


Finally, you will need to assemble all the parts as indicated below:

MachBike.png
Mach Bike Recipe

Handles.png
MachBikeFrame.png
Wheels.png
Wheels.png


If you'd like to craft the Acro Bike, the 2-block jumping bike, additionally you will need to craft:

AcroBikeFrame.png
Acro Bike Frame Recipe

AluminumIngot.png
AluminumIngot.png
DawnStone.png
AluminumIngot.png
AluminumIngot.png


  • 4 Aluminum Ingots, obtained from:
    • Mining Bauxite Ores between y = 30 and y = 60.
    • Defeating these Pokémon.
  • 1 Dawn Stone, obtained from:
    • Crafting it using 9 Dawn Stone Shards, which can be found while mining Dawn/Dusk Ores at dawn in Plains, Sunflower Plains, Savanna, Savanna M, Savanna Plateau and Savanna Plateau M biomes within 10 blocks of the surface, defeating Espeon (approx. 66.7% chance of getting 1-2), Kirlia (50% chance of getting 1), Gardevoir (approx. 66.7% of getting 1) or Glalie (5% chance of getting 1), fishing in Taiga biomes during dawn with a Good/Super Rod, or by using the external move Forage on any block in Plains, Sunflower Plains and Mushroom Island biomes (in order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged randomly).
    • Fishing in Taiga biomes during dawn with a Super Rod.
    • Defeating boss Pokémon.
    • Ultra Ball PokéLoot.
    • Tier 2 Special Drop from using the Pickup ability.
    • Defeating Gallade or Froslass (5% of obtaining 1).

Finally, you will need to assemble all the parts as indicated below:

AcroBike.png
Acro Bike Recipe

Handles.png
AcroBikeFrame.png
Wheels.png
Wheels.png


Pokémon Mounts

Riding a Mountable Pokémon is an alternative way to boost the speed at which you travel, making hatching easier and not so demanding. You can find a list of all the Mounts available in Pixelmon in this page.

Minecarts

Mounting a Minecart also counts towards Egg steps, meaning that it is possible to set some loop rail circuits as a means to hatch Eggs faster and easier. To craft a Minecart, you will need to gather the following materials:

Minecart.png
Minecart Recipe

IronIngot.png
IronIngot.png
IronIngot.png
IronIngot.png
IronIngot.png


  • 5 Iron Ingots, obtained from:
    • Mining below y = 64
    • Defeating several Steel-type Pokémon (a list can be found here).

A good loop rail circuit will need both powered and normal rails. These can be crafted by collecting the following materials:

Rail.png
Rail Recipe

IronIngot.png
IronIngot.png
IronIngot.png
Stick.png
IronIngot.png
IronIngot.png
IronIngot.png


  • 6 Iron Ingots, obtained from:
    • Mining below y = 64
    • Defeating several Steel-type Pokémon (a list can be found here).
  • 1 Stick, obtained from crafting it using 2 Wood Planks.

PoweredRail.png
Powered Rail Recipe

GoldIngot.png
GoldIngot.png
GoldIngot.png
Stick.png
GoldIngot.png
GoldIngot.png
Redstone.png
GoldIngot.png


  • 6 Gold Ingots, obtained from:
  • Mining below y = 32 or in Mesa biomes, where it can be found in greater quantities and more commonly.
  • Defeating Druddigon (100% chance of getting 2-3) in the 7th Floor of the Boss Tower.
  • Defeating these other Pokémon.
  • 1 Stick, obtained from crafting it using 2 Wood Planks.
  • 1 Redstone Dust, obtained from:
    • Mining below y = 16.
    • Using the external move Forage on any block in the Nether, Mountainous or Savanna biomes.
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Defeating Ampharos (100% chance of getting 1-6) or Raichu (approx. 66.7% chance of getting 1-2) in the 5th Floor of the Boss Tower.
    • Defeating Electric-type Pokémon, like these ones.


Movement Plates

  • Using Movement Plates, which can be obtained by crafting them using the following materials:

MovementPlate.png
Movement Plate Recipe

LimeDye.png
Redstone.png
RedstoneLamp.png
Redstone.png
AluminumPlate.png


  • 2 Redstone Dust, obtained by:
    • Mining below y = 16.
    • Using the external move Forage on any block in the Nether, Mountainous or Savanna biomes.
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Defeating Electric-type Pokémon.
  • 1 Lime Dye, obtained from:
  • Mixing 1 Bone Meal with 1 Green Dye
  • Purchasing it in the /shop for $25 ResortCASH each.
  • 1 Redstone Lamp, obtained from:
    • Crafting it with 1 Glowstone Block and 4 Redstone Dust surrounding it
    • Purchasing it in the /shop for $50 ResortCASH.
  • 1 Aluminum Plate, obtained from:
    • Defeating Magneton (100% chance of getting from 1 to 3) in the 7th Floor of the Boss Tower.
    • Hammering aluminum ingots in a Pixelmon anvil.
    • Defeating Bronzor (5% chance), Bronzong (100% chance of getting from 1 to 2), Klinklang (100% chance of getting from 1 to 3), Skarmory (100% of getting from 1 to 2) or Togedemaru (100% chance of getting from 1 to 3).

Note that the Egg needs to be in your party, otherwise (if it’s in your PC), the steps will not count towards the egg steps needed to hatch it. If at any point of the hatching process you would like to check how many egg steps are left in order to hatch the Egg Pokémon, you can use the /eggsteps # command, replacing # with the slot number the Egg is contained in your party.

  • For example, if I’m trying to hatch an Egg that is in the second slot of my party and I want to know how many steps are left in order to finish the process, I would run the /eggsteps 2 command, which will display the exact amount.

Another useful tip for making the egg hatching process quicker involves having a Pokémon with the Flame Body (a list can be found here) or Magma Armor (a list can be found here) ability. This ability makes the Egg hatching two times faster than it would normally take. A list featuring the Pokémon that have any of these two abilities can be found in the following tables:

Finally, there is an alternative method that hatches any Egg instantly. In order to be able to do so, you will need to purchase the [Member+] Rank (more information about its requirements and perks can be found in this article), which will grant you access to the /hatch command.

  • To hatch an Egg, you will need to perform the /hatch # command, replacing # with the slot number where the Egg is contained in your party; for example, if I have an Egg in the fifth slot of my party and I want to hatch it immediately, I will use the /hatch 5 command.
    • Note that the usage of this command has a 15-minute cooldown in order to use it again.

Breeding the Perfect Pokémon

Through the course of the previous sections, we have disentangled the secrets of the laws and requirements that rule Pokémon breeding and hatching. Now that the theoretical foundations are set and have been extensively explain, this last part will be dedicated to use this newly acquired information to drive you along the pathway that leads to the breeding of your Perfect Pokémon.

Summarizing, the objective of this final section is more of a practical one; we will cover and consider the best ways to manipulate and design, within the limits that this theory offers, the traits and attributes of our desired Pokémon to make it as extraordinary as possible. Remember that, anyways, there is no perfect Pokémon; just one that suits your style, matches most of your demands and fulfills as many needs as possible in your planned, dreamed team.

The Starting Point

With all the variables that exist and have to be considered when breeding Pokémon, you might feel lost or maybe even confused; where is this process supposed to start? Unfortunately, like with most matters, there is no right and singular answer, as it will depend on your objectives when approaching the breeding system.

If you wish to persist in the breeding business (for example, if you’d like to compete in the diverse tiers and tournaments that the server has to offer, or maybe sell your service as a breeder), a good strategy to begin with involves focusing on the Egg Groups, which will be discussed in the next subsection.

The Egg Group Troupe

As you might know by now, Egg Groups work as clusters of several Pokémon that share similar features. Having this as a precedent, the most convenient way to breed (at least for IVs, which takes the longest to perfect) is to get one representative member of each Egg Group. Rather than having to hunt and breed each species that you need as you go, owning a perfect representant for the Egg Group that the species you want to breed belongs to will certainly speed up the process and save you the time of waiting multiple generations to get the best IV spread possible.

Now, getting a perfect representative for every Egg Group (thirteen, as the Undiscovered Egg Group cannot breed, and the Ditto Egg Group only contains the Pokémon that gives the name to it) may prove slow and require more effort than needed. Nevertheless, various Pokémon belong to two Egg Groups; with this in mind, it is possible to combine a small group of Pokémon in order to cover all the spectrum of the existing Egg Groups. Notice that the smallest (and, by the magic law of efficiency and least effort, the best possible) combinations will always contain seven Pokémon (as that comprises six Pokémon belonging to two Egg Groups and one for the remaining one). Another detail to have in mind is that all these Egg Group Pokémon need to be male, as they will be used to pass down IVs (mainly), and not the species, since that will be inherited from the mother (we want the species of the target Pokémon but the attributes of the Egg Group Pokémon; therefore, the target Pokémon parent needs to be female and the Egg Group Pokémon the father).

Either way though, there is not a single way of combining Egg Group members, since there are lots of Pokémon that belong to two different Egg Groups; a fair set of possible troupes can be made out of assembling these special Pokémon to have at least one for each of them. Thus, the optimal combinations consist of Pokémon that, besides pertaining to more than one Egg Group (when possible, as the selection of the first ones might restrict the selection of the last ones), are more common and easier to get. For example, a great troupe of Egg Group Pokémon could be:

The Egg Group Troupe
Pidgey

Pidgey

Nidoran♂

Nidoran♂

Magikarp

Magikarp

Illumise

Volbeat

Phantump

Phantump

Clauncher

Clauncher

Snorunt

Snorunt

Flying Monster/Field Water 2/Dragon Bug/Human-Like Grass/Amorphous Water 1/Water 3 Fairy/Mineral

Note that this is only an example, and by no means the only option to choose; you might select the combination at your own discretion, considering your own criteria (although, this example might serve you well, in any case).

Now that you have an Egg Group Troupe selected, it is time to move on to the next important step: the hunt!

The Hunt Begins

Once you have completed your Egg Group Troupe, the first step is pretty straightforward; you have to decide which of them you will go hunting first. After choosing one of the Egg Group Pokémon, the next main thing to do is catch the target species of Pokémon in the corresponding biome at the right time.

Luckily, PokeResort provides you with one of the most useful locations, which also takes its inspiration directly from the main Pokémon games: the Safari Zone. This special area, as the article states, houses a lot of useful biomes near each other for Pokémon spawning, hunting, and catching. To access this place, you will need to have the [Member] Rank (check that page for more information about its requirements and perks).

Mastering the Catch Art

Now that you are in the biome during the timespan that the Pokémon is able to spawn in, it is time to start catching them. For this, there are two main important things to consider, so the process is easier and like a breeze; the Pokémon build that you use and the Poké Balls that you throw to them. This is due to the chance of capture formula, which is calculated based on several parameters, like seen as it follows:

Catch Formula.png
  • R is the catch rate, specific to that Pokémon species, which you can consult through the use of the /wiki Pokémon catchrate (for example, if I want to know the catch rate of Roggenrola, I will use the /wiki Roggenrola catchrate command).
  • B is the Poké Ball multiplier, which depends on the type of Poké Ball used and the effects that it has, according to its description.
  • S is the Status condition multiplier, which is applied when the Pokémon undergoes the effects of a certain status condition (set to 1 if no status has been inflicted).
    • Its value equals 2.5 when the status condition is frozen or asleep and 1.5 when it’s paralyzed, burned, or poisoned.
  • HP Max is the value of the maximum HP of the Pokémon.
  • HP Current is the current value of HP for that Pokémon.

In terms of the current HP, a great advice that is often made is to make sure that the Pokémon you will use to catch knows the move False Swipe. This Normal-type move leaves the target with 1 HP if the hit would have been a killing blow (and if the opposing Pokémon has a current HP of 1, then the value for 1-(2*HPcurrent/3*HPmax) would be maximized).

For the Status condition multiplier, the best values are given by the frozen and asleep status (2.5); keeping this in mind, another good advice is to make sure that the Pokémon you choose to become the catcher is able to know some kind of Status-inflicting move of this kind. One of the best options is Spore, a Grass-type move that puts the opponent to sleep (if it’s not a Grass-type Pokémon, has the Overcoat ability or holds Safety Goggles).

Now, there are two problems with these two moves. The first one is that, as a Normal-type move, False Swipe will not work on Ghost-type Pokémon, rendering it useless in these matchups (thus making this process harder, if not using the right setup). The second one is that, as stated previously, Spore will not work on Grass-type Pokémon (the other two exceptions aren’t too much of an obstacle compared to this one, as no wild Pokémon wears Safety Goggles and Overcoat, in most cases, is a Hidden Ability, meaning that you will not face many encounters with Pokémon having this ability). A potential solution for both hindrances comes with another miraculous move: Soak. The Soak move changes the target’s type to Water, making (1) Grass-type Pokémon vulnerable to Spore, and (2) Ghost-type Pokémon susceptible to the False Swipe move.

Lastly, there are some Pokémon that have a known tendency to flee from battle (such as Abra using Teleport). To solve this nuisance, it is possible to use two moves: Taunt, which prevents the target Pokémon from using non-attacking moves, or Mean Look, which prevents the opponent from fleeing or switching out from combat.

You might be thinking at this point… Well, what kind of Pokémon could have access to all these four types of moves? The answer is simple: Smeargle. This Pokémon learns the same move, Sketch, every 10 levels, starting from level 1, which allows it to permanently copy any move performed by the target, replacing Sketch. All you will need to do is catch a Smeargle and copy these four moves from other Pokémon that know them (you can have them yourself and trade them to a friend, challenge them and copy them this way).

In the following table you will find a useful set for Smeargle, combining the features described above with some other to enhance its catching power to the best possible:

The Catcher
Smeargle Ability Technician
Nature Adamant
IVs All 31, except Special Attack.
Species Smeargle EVs 252 Attack and 252 Speed.
Type
Normal.png
Normal
Held Item
Metronome.png
Metronome
Moveset Normal.pngFalse Swipe
Grass.png Spore
Water.png Soak
Dark.pngTaunt Normal.pngMean Look

The Technician ability (which multiplies the power of moves having a power of 60 or less by 1.5) and the Metronome (held item that increases the power of consecutive moves by 20% up to a maximum of 100%) grant the best damage outcome possible, so False Swipe’s effect can take place (a killing blow that leaves the opponent with 1 HP). As False Swipe is a Physical move (meaning that it will take the Attack stat value into account to calculate the damage), the Adamant nature (which increases the Attack by 10% and decreases the Special Attack by 10%) and the EV spread (maximum attack) have also been planned to enhance the power of the False Swipe hits. Finally, the IVs are focused on all the stat that can provide more power and durability to Smeargle in battle (except Special Attack, which is not important for the purposes of this build), and the remaining EVs are invested on Speed in order to make Smeargle go first more often.

For the Poké Ball part, there is a great variety of types with different effects and conditions. Considering this, the following table features some of the most useful kind of Poké Balls to catch wild Pokémon, their descriptions and obtaining methods:

Poké Ball Effect Obtaining methods
DiveBall.png
Dive Ball
Multiplies the catch rate by 3 if the opposite wild Pokémon is in water.
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
DiveBallLid.png
StoneButton.png
IronBase.png
  • 1 Dive Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
DreamBall.png
Dream Ball
Multiplies the catch rate by 4 if the opposite wild Pokémon is sleeping.
  • Infusing a Dusk Ball with a Chesto Berry in the Infuser, using fuel as a catalyst.
DuskBall.png
Dusk Ball
Multiplies the catch rate by 3.5 if the opposite wild Pokémon is in dark places (when the period of time is dusk or night, or if the Pokémon is at a y level of 64 or lower and in a place where the light level is 14 or below).
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
DuskBallLid.png
StoneButton.png
IronBase.png
  • 1 Dusk Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
HeavyBall.png
Heavy Ball
Increases (adds a fixed amount) to the catch rate of heavy Pokémon
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
HeavyBallLid.png
StoneButton.png
IronBase.png
  • 1 Heavy Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
LevelBall.png
Level Ball
Multiplies the catch rate the lower the opposite wild Pokémon's level is in comparison to the one you are using in the combat:
  • By 1 if your Pokémon's level is the same or lower than the wild Pokémon's level.
  • By 2 if your Pokémon's level is above but less than double compared to the wild Pokémon's level.
  • By 4 if your Pokémon's level is between double and quadruple the wild Pokémon's level.
  • By 8 if your Pokémon's level is more than quadruple of the wild Pokémon's level.
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
LevelBallLid.png
StoneButton.png
IronBase.png
  • 1 Level Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
LoveBall.png
Love Ball
Multiplies the catch rate by 8 for wild Pokémon that belong to the same species and are of the opposite gender in comparison to your leading Pokémon (the one you are using in combat)
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Defeating wild Granbull (5% chance).
  • Crafting it using the following materials and recipe:
LoveBallLid.png
StoneButton.png
IronBase.png
  • 1 Love Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
LureBall.png
Lure Ball
Multiplies the catch rate by 5 for Pokémon found through fishing
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
LureBallLid.png
StoneButton.png
IronBase.png
  • 1 Lure Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
NestBall.png
Nest Ball
Multiplies the catch rate by (41-PL):10 for lower-leveled wild Pokémon (PL = the wild Pokémon Level), with a maximum factor of 4 and a minimum factor of 1.
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
NestBallLid.png
StoneButton.png
IronBase.png
  • 1 Nest Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
NetBall.png
Net Ball
Multiplies the catch rate by 3 for wild Bug-type Pokémon and Water-type Pokémon.
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
NetBallLid.png
StoneButton.png
IronBase.png
  • 1 Net Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
QuickBall.png
Quick Ball
Multiplies the catch rate by 5 if it's used on the first turn of a battle against a wild Pokémon.
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
QuickBallLid.png
StoneButton.png
IronBase.png
  • 1 Quick Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
RepeatBall.png
Repeat Ball
Multiplies the catch rate by 3.5 if it's used on a wild Pokémon species that the player has already caught before and also the ones that it owns.
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
RepeatBallLid.png
StoneButton.png
IronBase.png
  • 1 Repeat Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
TimerBall.png
Timer Ball
Multiplies the catch rate the longer the battle is:
  • Every turn, the multiplier will increase by 0.3, starting from 1.
  • The maximum multiplier is 4, achieved from turn 11 and onwards.
  • Tier 1 Special Drop: Poké Ball PokéLoot or using the Pickup ability.
  • Crafting it using the following materials and recipe:
TimerBallLid.png
StoneButton.png
IronBase.png
  • 1 Timer Ball Lid
  • 1 Stone Button
  • 1 Iron/Aluminum Base
Additional Utilities

Besides these tools used in the catching process, there are some other additional utilities that can help you in several other ways in your breeding quest.

Analyze

Analyze is an external move possessed by Pokémon that know either the move Foresight or Mind Reader, which displays information about some of the traits of the Pokémon that it’s used on (works for both player’s and wild ones). Particularly, this move skill shows the target’s ability, nature, IVs, and gender, making it extremely beneficial for hunting Pokémon with certain traits (so you avoid the ones that do not match your requirements). However, the downside of this external move is that it has a cooldown of two minutes, so you cannot be actively picking the Pokémon you want to catch by using Analyze on them continuously.

A list of Pokémon that have access to this external move (i.e., that are able to learn Foresight or Mind Reader) is featured in the following tables, alongside the method of learning the corresponding move:

Normal.png Foresight

Level-up Learnset
Pokémon Type(s) Learning level
Venonat

Venonat

Bug.png
Bug
Poison.png
Poison
[Level 1]
Venomoth

Venomoth

Bug.png
Bug
Poison.png
Poison
[Level 1]
Machop

Machop

Fighting.png
Fighting
[Level 9]
Machoke

Machoke

Fighting.png
Fighting
[Level 9]
Machamp

Machamp

Fighting.png
Fighting
[Level 9]
Hitmonlee

Hitmonlee

Fighting.png
Fighting
[Level 37]
Sentret

Sentret

Normal.png
Normal
[Level 1]
Furret

Furret

Normal.png
Normal
[Level 1]
Hoothoot

Hoothoot

Normal.png
Normal
Flying.png
Flying
[Level 1]
Noctowl

Noctowl

Normal.png
Normal
Flying.png
Flying
[Level 1]
Yanma

Yanma

Bug.png
Bug
Flying.png
Flying
[Level 1]
Tyrogue

Tyrogue

Fighting.png
Fighting
[Level 1]
Mudkip

Mudkip

Water.png
Water
[Level 12]
Marshtomp

Marshtomp

Water.png
Water
Ground.png
Ground
[Level 12]
Swampert

Swampert

Water.png
Water
Ground.png
Ground
[Level 12]
Skitty

Skitty

Normal.png
Normal
[Level 4]
Sableye

Sableye

Dark.png
Dark
Ghost.png
Ghost
[Level 4]
Duskull

Duskull

Ghost.png
Ghost
[Level 14]
Dusclops

Dusclops

Ghost.png
Ghost
[Level 14]
Buneary

Buneary

Normal.png
Normal
[Level 1]
Lopunny

Lopunny

Normal.png
Normal
[Level 1]
Riolu

Riolu

Fighting.png
Fighting
[Level 1]
Lucario

Lucario

Fighting.png
Fighting
Steel.png
Steel
[Level 1]
Yanmega

Yanmega

Bug.png
Bug
Flying.png
Flying
[Level 1]
Dusknoir

Dusknoir

Ghost.png
Ghost
[Level 14]
Regigigas

Regigigas

Normal.png
Normal
[Level 1]
Rowlet

Rowlet

Grass.png
Grass
Flying.png
Flying
[Level 18]
Dartrix

Dartrix

Grass.png
Grass
Flying.png
Flying
[Level 19]
Decidueye

Decidueye

Grass.png
Grass
Ghost.png
Ghost
[Level 19]
Egg Move Learnset
Pokémon Type(s) Parent(s) [Shortest Breeding Path]
Squirtle

Squirtle

Water.png
Water
MudkipMudkip
Path Length: 1
MarshtompMarshtomp
Path Length: 1
SwampertSwampert
Path Length: 1
Wartortle

Wartortle

Water.png
Water
Blastoise

Blastoise

Water.png
Water
Pidgey

Pidgey

Normal.png
Normal
Flying.png
Flying
HoothootHoothoot
Path Length: 1
NoctowlNoctowl
Path Length: 1
Pidgeotto

Pidgeotto

Normal.png
Normal
Flying.png
Flying
Pidgeot

Pidgeot

Normal.png
Normal
Flying.png
Flying
Psyduck

Psyduck

Water.png
Water
SentretSentret
Path Length: 1
FurretFurret
Path Length: 1
MudkipMudkip
Path Length: 1
MarshtompMarshtomp
Path Length: 1
SwampertSwampert
Path Length: 1
SkittySkitty
Path Length: 1
LucarioLucario
Path Length: 1
Golduck

Golduck

Water.png
Water
Mankey

Mankey

Fighting.png
Fighting
SentretSentret
Path Length: 1
FurretFurret
Path Length: 1
SkittySkitty
Path Length: 1
LucarioLucario
Path Length: 1
Primeape

Primeape

Fighting.png
Fighting
Farfetch'd

Farfetch'd

Normal.png
Normal
Flying.png
Flying
SentretSentret
Path Length: 1
FurretFurret
Path Length: 1
HoothootHoothoot
Path Length: 1
NoctowlNoctowl
Path Length: 1
SkittySkitty
Path Length: 1
LucarioLucario
Path Length: 1
Kangaskhan

Kangaskhan

Normal.png
Normal
MudkipMudkip
Path Length: 1
MarshtompMarshtomp
Path Length: 1
SwampertSwampert
Path Length: 1
Lapras

Lapras

Water.png
Water
Ice.png
Ice
MudkipMudkip
Path Length: 1
MarshtompMarshtomp
Path Length: 1
SwampertSwampert
Path Length: 1
Kabuto

Kabuto

Rock.png
Rock
Water.png
Water
MudkipMudkip
Path Length: 1
MarshtompMarshtomp
Path Length: 1
SwampertSwampert
Path Length: 1
Kabutops

Kabutops

Rock.png
Rock
Water.png
Water
Aerodactyl

Aerodactyl

Rock.png
Rock
Flying.png
Flying
HoothootHoothoot
Path Length: 1
NoctowlNoctowl
Path Length: 1
Cyndaquil

Cyndaquil

Fire.png
Fire
SentretSentret
Path Length: 1
FurretFurret
Path Length: 1
SkittySkitty
Path Length: 1
LucarioLucario
Path Length: 1
Quilava

Quilava

Fire.png
Fire
Typhlosion

Typhlosion

Fire.png
Fire
Togepi

Togepi

Fairy.png
Fairy
HoothootHoothoot
Path Length: 1
NoctowlNoctowl
Path Length: 1
SkittySkitty
Path Length: 1
Togetic

Togetic

Fairy.png
Fairy
Flying.png
Flying
Togekiss

Togekiss

Fairy.png
Fairy
Flying.png
Flying
Azurill

Azurill

Normal.png
Normal
Fairy.png
Fairy
MudkipMudkip
Path Length: 1
MarshtompMarshtomp
Path Length: 1
SwampertSwampert
Path Length: 1
SkittySkitty
Path Length: 1
Marill

Marill

Water.png
Water
Fairy.png
Fairy
Azumarill

Azumarill

Water.png
Water
Fairy.png
Fairy
Girafarig

Girafarig

Normal.png
Normal
Psychic.png
Psychic
SentretSentret
Path Length: 1
FurretFurret
Path Length: 1
SkittySkitty
Path Length: 1
LucarioLucario
Path Length: 1
Sneasel

Sneasel

Dark.png
Dark
Ice.png
Ice
SentretSentret
Path Length: 1
FurretFurret
Path Length: 1
SkittySkitty
Path Length: 1
LucarioLucario
Path Length: 1
Weavile

Weavile

Dark.png
Dark
Ice.png
Ice
Surskit

Surskit

Bug.png
Bug
Water.png
Water
VenonatVenonat
Path Length: 1
VenomothVenomoth
Path Length: 1
YanmaYanma
Path Length: 1
MudkipMudkip
Path Length: 1
MarshtompMarshtomp
Path Length: 1
SwampertSwampert
Path Length: 1
YanmegaYanmega
Path Length: 1
Masquerain

Masquerain

Bug.png
Bug
Water.png
Water
Makuhita

Makuhita

Fighting.png
Fighting
MachopMachop
Path Length: 1
MachokeMachoke
Path Length: 1
MachampMachamp
Path Length: 1
HitmonleeHitmonlee
Path Length: 1
SableyeSableye
Path Length: 1
LucarioLucario
Path Length: 1
Hariyama

Hariyama

Fighting.png
Fighting
Meditite

Meditite

Fighting.png
Fighting
Psychic.png
Psychic
MachopMachop
Path Length: 1
MachokeMachoke
Path Length: 1
MachampMachamp
Path Length: 1
HitmonleeHitmonlee
Path Length: 1
SableyeSableye
Path Length: 1
LucarioLucario
Path Length: 1
Medicham

Medicham

Fighting.png
Fighting
Psychic.png
Psychic
Shuppet

Shuppet

Ghost.png
Ghost
DuskullDuskull
Path Length: 1
DusclopsDusclops
Path Length: 1
DusknoirDusknoir
Path Length: 1
Shuppet

Shuppet

Ghost.png
Ghost
Starly

Starly

Normal.png
Normal
Flying.png
Flying
HoothootHoothoot
Path Length: 1
NoctowlNoctowl
Path Length: 1
Staravia

Staravia

Normal.png
Normal
Flying.png
Flying
Staraptor

Staraptor

Normal.png
Normal
Flying.png
Flying
Larvesta

Larvesta

Bug.png
Bug
Fire.png
Fire
VenonatVenonat
Path Length: 1
VenomothVenomoth
Path Length: 1
YanmaYanma
Path Length: 1
YanmegaYanmega
Path Length: 1
Volcarona

Volcarona

Bug.png
Bug
Fire.png
Fire
Move Tutor Learnset
Pokémon Type(s) Fee
Abra

Abra

Psychic.png
Psychic
One Plain Badge (purchased for $500 ResortCASH through the /badge menu)
Kadabra

Kadabra

Psychic.png
Psychic
Alakazam

Alakazam

Psychic.png
Psychic

Normal.png Mind Reader

Level-up Learnset
Pokémon Type(s) Learning level
Poliwrath

Poliwrath

Water.png
Water
Fighting.png
Fighting
[Level 43]
Hitmonlee

Hitmonlee

Fighting.png
Fighting
[Level 33]
Articuno

Articuno

Ice.png
Ice
Flying.png
Flying
[Level 22]
Breloom

Breloom

Grass.png
Grass
Fighting.png
Fighting
[Level 33]
Nincada

Nincada

Bug.png
Bug
Ground.png
Ground
[Level 25]
Ninjask

Ninjask

Bug.png
Bug
Flying.png
Flying
[Level 29]
Shedinja

Shedinja

Bug.png
Bug
Ghost.png
Ghost
[Level 25]
Meditite

Meditite

Fighting.png
Fighting
Psychic.png
Psychic
[Level 25]
Medicham

Medicham

Fighting.png
Fighting
Psychic.png
Psychic
[Level 25]
Magearna

Magearna

Steel.png
Steel
Fairy.png
Fairy
[Level 33]
Egg Move Learnset
Pokémon Type(s) Parent(s) [Shortest Breeding Path]
Poliwag

Poliwag

Water.png
Water
Poliwrath

Poliwrath [Path Length: 1]

Poliwhirl

Poliwhirl

Water.png
Water
Politoed

Politoed

Water.png
Water
Tyrogue

Tyrogue

Fighting.png
Fighting
Hitmonlee

Hitmonlee [Path Length: 1]

Hitmontop

Hitmontop

Fighting.png
Fighting
Hitmonchan

Hitmonchan

Fighting.png
Fighting
Surskit

Surskit

Bug.png
Bug
Water.png
Water
Poliwrath

Poliwrath [Path Length: 1]

Nincada

Nincada [Path Length: 1]

Ninjask

Ninjask [Path Length: 1]

Masquerain

Masquerain

Bug.png
Bug
Flying.png
Flying
Budew

Budew

Grass.png
Grass
Poison.png
Poison
Breloom

Breloom [Path Length: 1]

Roselia

Roselia

Grass.png
Grass
Poison.png
Poison
Roserade

Roserade

Grass.png
Grass
Poison.png
Poison
Riolu

Riolu

Fighting.png
Fighting
Hitmonlee

Hitmonlee [Path Length: 1]

Meditite

Meditite [Path Length: 1]

Medicham

Medicham [Path Length: 1]

Lucario

Lucario

Fighting.png
Fighting
Steel.png
Steel
Sewaddle

Sewaddle

Bug.png
Bug
Grass.png
Grass
Nincada

Nincada [Path Length: 1]

Ninjask

Ninjask [Path Length: 1]

Swadloon

Swadloon

Bug.png
Bug
Grass.png
Grass
Leavanny

Leavanny

Bug.png
Bug
Grass.png
Grass
Froakie

Froakie

Water.png
Water
Poliwrath

Poliwrath [Path Length: 1]

Frogadier

Frogadier

Water.png
Water
Greninja

Greninja

Water.png
Water
Dark.png
Dark
Move Tutor Learnset
Pokémon Type(s) Fee
Mr. Mime

Mr. Mime

Psychic.png
Psychic
Fairy.png
Fairy
One Plain Badge (purchased for $500 ResortCASH through the /badge menu)

In order to use Analyze successfully, you will need to follow the steps that are shown down below:

  • First of all, throw the Pokémon that knows Mind Reader/Foresight out of its Poké Ball.
  • Press B (key by default) to open the Move Skills Menu and select Analyze.png Analyze.
  • Now that you have selected the external move Analyze, make sure to be looking at the target Pokémon from which you want to analyze the different parameters.
  • Press G (key by default) while looking at the target Pokémon to display some of its attributes.
    • Also remember that this move skill has a cooldown of 2 minutes.

Hiroku’s Lenses

Hiroku’s Lenses are special artifacts that work the same way that Analyze does: upon using them on a Pokémon, be it a player or wild one, it will immediately display their ability, nature, IVs, and gender, making it extremely beneficial for hunting Pokémon with certain traits (so you avoid the ones that do not match your requirements).

There are two kinds of these lenses: Hiroku’s Silver Lenses and Hiroku’s Golden Lenses. The only difference between these two is the total amount of uses; the Silver Lenses can only be used once, meanwhile their golden counterpart can be used up to 5 times.

The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:

Item Description Obtaining methods
HirokuSilverLens.png
Hiroku's Silver Lens
A magical and fragile lens that displays the ability, nature, IVs, and gender of the targeted Pokémon in a window right next to it (right click the desired Pokémon with it; also works with wild Pokémon). Can only be used once. Reaching level 50 in the Crafting skill of the PixelScape system.
HirokuGoldenLens.png
Hiroku's Golden Lens
An effulgent and strong lens that displays the ability, nature, IVs, and gender of the targeted Pokémon in a window right next to it (right click the desired Pokémon with it; also works with wild Pokémon). Can be used up to five times. Reaching level 75 in the Crafting skill of the PixelScape system.

Ability Revealers

In case that you are searching for a Pokémon with a specific ability (generally, hidden abilities), having a way to check if the wild Pokémon that you are battling has it is a must (to avoid defeating it by accident or waste effort on ones that do not have the ability that you want). There are several moves/abilities that will allow you to gather this information, such as:

  • Moves

Psychic.png Skill Swap As the name suggests, this Psychic-type move swaps the abilities between its user and the opponent Pokémon, displaying a message that states this exchange (thus, revealing the target's ability).

Normal.pngEntrainment This Normal-type move works the same way as the previous one, switching the user and the target's abilities, displaying a message that states this exchange (thus, also revealing the opponent's ability).

Grass.png Worry Seed A Grass-type move that turns the opponent's ability into Insomnia, displaying a message that states this exchange (thus, revealing the target's ability, as the other moves).

Psychic.pngRole Play A Psychic-type move that turns the user's ability into the one possessed by the opponent, displaying a message that states this action (thus, revealing the target's ability).

Normal.pngSimple Beam A Normal-type move that turns the foe's ability into Simple (unless its ability is Truant, Battle Bond, Multitype or Stance Change), displaying a message that states this exchange (thus, also revealing the opponent's ability).

  • Abilities

Ghost.png Mummy If a Pokémon having this ability is hit by a move that involves making contact, the Pokémon that made such move will have its ability transformed to Mummy, displaying a message stating this action (thus, also revealing the opponent's old ability).

Psychic.pngTrace This ability allows the user to copy the opponent's ability (unless the target's ability is also Trace, in which case Trace will not copy itself), displaying a message that states this action (thus, revealing the target's ability).

Dark.png Wandering Spirit If a Pokémon having this ability is hit by a move that involves making contact, the Pokémon that made such move will have its ability transformed to Wandering Spirit, displaying a message stating this action (thus, also revealing the opponent's old ability).

Synchronize

Synchronize is undeniably one of the most helpful and convenient abilities when it comes to Pokémon hunting. If a Pokémon that has this ability is in the first slot of the player's party, then there will be a 50% chance that Synchronize will make the opposing wild Pokémon's nature the same as the user of this ability. The list of Pokémon that are able to possess Synchronize as their ability is shown in the following table:

Pokémon Type
Abra

Abra

Psychic.png
Psychic
Kadabra

Kadabra

Psychic.png
Psychic
Alakazam

Alakazam

Psychic.png
Psychic
Mew

Mew

Psychic.png
Psychic
Natu

Natu

Psychic.png
Psychic
Flying.png
Flying
Xatu

Xatu

Psychic.png
Psychic
Flying.png
Flying
Espeon

Espeon

Psychic.png
Psychic
Umbreon

Umbreon

Dark.png
Dark
Ralts

Ralts

Psychic.png
Psychic
Fairy.png
Fairy
Kirlia

Kirlia

Psychic.png
Psychic
Fairy.png
Fairy
Gardevoir

Gardevoir

Psychic.png
Psychic
Fairy.png
Fairy
Munna

Munna

Psychic.png
Psychic
Musharna

Musharna

Psychic.png
Psychic
Elgyem

Elgyem

Psychic.png
Psychic
Beheeyem

Beheeyem

Psychic.png
Psychic

Boosters

It is widely known that hunting for Pokémon with their Hidden Ability can be difficult, since the odds are not extremely high (1% chance in all dimensions). However, there are two main methods to enhance this probability, so you do not spend excessive amounts of time trying to get the H.A. that you need. One of them is using a special kind of booster: the H.A. BOOSTER ۩. This custom item doubles the chance of any Pokémon spawns to have their corresponding Hidden Abilities, boosting the original odds up to 2%.

The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:

Item Description Obtaining methods
SeaIncense.png
H.A. BOOSTER ۩
Doubles the chance of any Pokémon spawns to have their hidden abilities (i.e., Pokémon will have a 2% chance, instead of the normal 1%, of having their hidden ability variant). Redeeming a Booster Token (10% chance for a H.A. BOOSTER ۩ [1H] and 10% chance for a H.A. BOOSTER ۩ [2H]).
Redeeming a Master Key (approximately a 3.16% chance to get a H.A. BOOSTER ۩ [2H]).

Lures

Lures are a type of special item incorporated by the Pixelmon Mod itself, which in general terms, boosts the spawning chance of a determinate kind of Pokémon, according to the type of Lure. To create any Lure, you will need to use a Lure Casing and specific types of Berries for the recipe, each having its own and unique way of crafting (besides some common ingredients).

It is possible to create Lures for a great variety of Pokémon, such as:

  • Hidden Ability.
  • Shiny.
  • Specific Types.

Depending on the Lure version used, the effect and durability will be weaker or stronger. These two types of Lures consist of:

Weak Lures This kind of Lures, as their name suggests, have a weaker effect on enhancing the specific Pokémon spawning and also last shorter than their stronger counterparts. To get a Weak Lure, the first requirement is an Iron Lure Casing, which needs the following materials:

IronLureCasing.png
Iron Lure Casing Recipe

Crystal.png
IronIngot.png
Crystal.png
IronIngot.png
IronIngot.png
Crystal.png
IronIngot.png
Crystal.png


  • 4 Iron Ingots, obtained from mining or defeating several Steel-type Pokémon (a list can be found here).
  • 4 Crystal pieces, obtained from mining at a y level of 64 or below, and by defeating some species of Pokémon (you can find the list of them here).

Now, depending on your Pokémon target (a specific type, H.A. or shiny), you will need to string together a determinate set of berries (along with the Iron Lure Casing). The recipe for each one of them, the required materials and their specific effects are shown in the following dedicated subsections:

Bug.png Weak Bug Lure

WeakBugLure.png
Weak Bug Lure Recipe

IronLureCasing.png
TangaBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Tanga Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Turtwig (50% of dropping 1), Grotle (66.7% of dropping 1 to 2) and Torterra (75% of dropping 1 to 3).
  • 1 Oran Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Nether, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Poké Ball ones)
    • As a Tier 1 Special Drop from using the Pickup ability (more information here).
    • Defeating Shuckle (100% of dropping 1 to 2).
    • As a held item from catching Swalot (50%), Pikipek (5%), Gulpin (50%) and Audino (50%).
  • 1 Leppa Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Poké Ball ones).
    • As a Tier 1 Special Drop from using the Pickup ability (more information here).

Dark.png Weak Dark Lure

WeakDarkLure.png
Weak Dark Lure Recipe

IronLureCasing.png
ColburBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Colbur Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Dragon.png Weak Dragon Lure

WeakDragonLure.png
Weak Dragon Lure Recipe

IronLureCasing.png
HabanBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Haban Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Dragonite, Salamence or Haxorus (50% chance of obtaining 1)
  • 1 Oran Berry.
  • 1 Leppa Berry.

Electric.png Weak Electric Lure

WeakElectricLure.png
Weak Electric Lure Recipe

IronLureCasing.png
WacanBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Wacan Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Fairy.png Weak Fairy Lure

WeakFairyLure.png
Weak Fairy Lure Recipe

IronLureCasing.png
RoseliBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Roseli Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Fighting.png Weak Fighting Lure

WeakFightingLure.png
Weak Fighting Lure Recipe

IronLureCasing.png
ChopleBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Chople Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Bidoof (50% chance of obtaining 1), Delcatty (66.7% of obtaining 1 to 2), Lapras (50% of obtaining 1) and Skitty (50% of obtaining 1).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Fire.png Weak Fire Lure

WeakFireLure.png
Weak Fire Lure Recipe

IronLureCasing.png
OccaBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Occa Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Cacnea (50% chance of obtaining 1) or Cacturne (66.7% chance of obtaining 1 to 2)
  • 1 Oran Berry.
  • 1 Leppa Berry.

Flying.png Weak Flying Lure

WeakFlyingLure.png
Weak Flying Lure Recipe

IronLureCasing.png
CobaBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Coba Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Heracross, Leavanny, Machamp or Machoke (50% chance of getting 1).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Ghost.png Weak Ghost Lure

WeakGhostLure.png
Weak Ghost Lure Recipe

IronLureCasing.png
KasibBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Kasib Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Abra (50% chance of getting 1), Gardevoir (66.7% chance of getting 1 to 2), Kadabra (50% chance of 1 to drop) or Kirlia (50% chance of obtaining 1).
    • As a held item upon catching Dusclops (5% chance).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Grass.png Weak Grass Lure

WeakGrassLure.png
Weak Grass Lure Recipe

IronLureCasing.png
RindoBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Rindo Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Ground.png Weak Ground Lure

WeakGroundLure.png
Weak Ground Lure Recipe

IronLureCasing.png
ShucaBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Shuca Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Pachirisu (66.7% chance of getting 1 to 2).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Ice.png Weak Ice Lure

WeakIceLure.png
Weak Ice Lure Recipe

IronLureCasing.png
YacheBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Yache Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeat Hoppip, Skiploom or Tropius (66.7% chance of obtaining 1 to 2)
  • 1 Oran Berry.
  • 1 Leppa Berry.

Normal.png Weak Normal Lure

WeakNormalLure.png
Weak Normal Lure Recipe

IronLureCasing.png
ChilanBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Chilan Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Hoothoot (66.7% chance of getting 1 to 2) or Mothim (50% chance of obtaining 1).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Poison.png Weak Poison Lure

WeakPoisonLure.png
Weak Poison Lure Recipe

IronLureCasing.png
KebiaBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Kebia Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Chikorita, Bayleef, Cherubi, Whimsicott, Flabébé, Floette, Florges or Spritzee (50% chance of obtaining 1), and also Meganium, Cherrim, Aromatisse and Sylveon (66.7% of getting 1 to 2).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Psychic.png Weak Psychic Lure

WeakPsychicLure.png
Weak Psychic Lure Recipe

IronLureCasing.png
PayapaBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Payapa Berry, with the following obtaining methods:
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Roselia (50% chance of obtaining 1).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Rock.png Weak Rock Lure

WeakRockLure.png
Weak Rock Lure Recipe

IronLureCasing.png
ChartiBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Charti Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Chimchar (50% chance of obtaining 1) or Tropius (66.7% chance of obtaining 1 to 2).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Steel.png Weak Steel Lure

WeakSteelLure.png
Weak Steel Lure Recipe

IronLureCasing.png
BabiriBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Babiri Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Delibird or Sylveon (50% chance of obtaining 1).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Water.png Weak Water Lure

WeakWaterLure.png
Weak Water Lure Recipe

IronLureCasing.png
PasshoBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Passho Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Weak Hidden Ability Lure

WeakHALure.png
Weak Hidden Ability Lure Recipe

IronLureCasing.png
SalacBerry.png
PetayaBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Salac Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
  • 1 Petaya Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Weak Shiny Lure

WeakShinyLure.png
Weak Shiny Lure Recipe

IronLureCasing.png
SalacBerry.png
LansatBerry.png
OranBerry.png
LeppaBerry.png
  • 1 Silver Lure Casing.
  • 1 Salac Berry.
  • 1 Lansat Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Poké Ball ones).
    • As a Tier 1 Special Drop from using the Pickup ability (more information here).
  • 1 Oran Berry.
  • 1 Leppa Berry.

Strong Lures This type of Lures, like their name suggest, have a stronger effect on boosting the specific Pokémon spawning and also last longer than their weaker counterparts (approximately, 14.9 minutes). To get a Strong Lure, the first step is crafting a Gold Lure Casing, for which the following materials need to be gathered:

GoldLureCasing.png
Gold Lure Casing Recipe

Crystal.png
GoldIngot.png
Crystal.png
GoldIngot.png
GoldIngot.png
Crystal.png
GoldIngot.png
Crystal.png
  • 4 Gold Ingots, obtained from Mining below y = 32 or in Mesa biomes, where it can be found in greater quantities and more commonly, defeating Druddigon (100% chance of getting 2-3) in the 7th Floor of the Boss Tower or by defeating these other Pokémon.
  • 4 Crystal pieces.

Now, depending on your Pokémon target (a specific type, H.A. or shiny), you will need to string together a determinate set of berries (along with the Gold Lure Casing). The recipe for each one of them, the required materials and their specific effects are shown in the following dedicated subsections:

GoldLureCasing.png
Gold Lure Casing Recipe

Crystal.png
GoldIngot.png
Crystal.png
GoldIngot.png
GoldIngot.png
Crystal.png
GoldIngot.png
Crystal.png

Bug.png Strong Bug Lure

StrongBugLure.png
Strong Bug Lure Recipe

GoldLureCasing.png
TangaBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Tanga Berry.
  • 1 Sitrus Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Nether, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Exeggutor (5% chance of obtaining 1).
    • As a held item upon catching Trumbeak, Gulpin, Swalot or Audino (5% chance).
  • 1 Lum Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Nether, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • As a held item upon catching Mew or Shaymin (100% chance)
  • 1 Enigma Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Nether, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Ultra Ball ones).
    • As a Tier 2 Special Drop from using the Pickup ability (more information here).
    • Defeating Medicham (100% chance of getting 1 to 2), Meditite (100% chance of getting 1) or Mr. Mime (6.7% chance of obtaining 1 to 2).

Dark.png Weak Dark Lure

StrongDarkLure.png
Strong Dark Lure Recipe

GoldLureCasing.png
ColburBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Colbur Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Dragon.png Weak Dragon Lure

StrongDragonLure.png
Strong Dragon Lure Recipe

GoldLureCasing.png
HabanBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Haban Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Electric.png Strong Electric Lure

StrongElectricLure.png
Strong Electric Lure Recipe

GoldLureCasing.png
WacanBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Wacan Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Fairy.png Strong Fairy Lure

StrongFairyLure.png
Strong Fairy Lure Recipe

GoldLureCasing.png
RoseliBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Roseli Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Fighting.png Strong Fighting Lure

StrongFightingLure.png
Strong Fighting Lure Recipe

GoldLureCasing.png
ChopleBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Chople Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Fire.png Strong Fire Lure

StrongFireLure.png
Strong Fire Lure Recipe

GoldLureCasing.png
OccaBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Occa Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Flying.png Weak Flying Lure

StrongFlyingLure.png
Strong Flying Lure Recipe

GoldLureCasing.png
CobaBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Coba Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Ghost.png Strong Ghost Lure

StrongGhostLure.png
Strong Ghost Lure Recipe

GoldLureCasing.png
KasibBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Kasib Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Grass.png Strong Grass Lure

StrongGrassLure.png
Strong Grass Lure Recipe

GoldLureCasing.png
RindoBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Rindo Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Ground.png Strong Ground Lure

StrongGroundLure.png
Strong Ground Lure Recipe

GoldLureCasing.png
ShucaBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Shuca Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Ice.png Strong Ice Lure

StrongIceLure.png
Strong Ice Lure Recipe

GoldLureCasing.png
YacheBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Yache Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Normal.png Strong Normal Lure

StrongNormalLure.png
Strong Normal Lure Recipe

GoldLureCasing.png
ChilanBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Chilan Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Poison.png Strong Poison Lure

StrongPoisonLure.png
Strong Poison Lure Recipe

GoldLureCasing.png
KebiaBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Kebia Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Psychic.png Strong Psychic Lure

StrongPsychicLure.png
Strong Psychic Lure Recipe

GoldLureCasing.png
PayapaBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Payapa Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Rock.png Strong Rock Lure

StrongRockLure.png
Strong Rock Lure Recipe

GoldLureCasing.png
ChartiBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Charti Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Steel.png Strong Steel Lure

StrongSteelLure.png
Strong Steel Lure Recipe

GoldLureCasing.png
BabiriBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Babiri Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Water.png Strong Water Lure

StrongWaterLure.png
Strong Water Lure Recipe

GoldLureCasing.png
PasshoBerry.png
SitrusBerry.png
LumBerry.png
EnigmaBerry.png
  • 1 Golden Lure Casing.
  • 1 Passho Berry.
  • 1 Sitrus Berry.
  • 1 Lum Berry.
  • 1 Enigma Berry.

Strong Hidden Ability Lure

StrongHALure.png
Strong Hidden Ability Lure Recipe

GoldLureCasing.png
StarfBerry.png
PetayaBerry.png
LumBerry.png
ApicotBerry.png
  • 1 Golden Lure Casing.
  • 1 Starf Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Poké Ball ones).
    • As a Tier 1 Special Drop from using the Pickup ability (more information here).
  • 1 Petaya Berry.
  • 1 Lum Berry.
  • 1 Apicot Berry, with the following obtaining methods:
    • Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
    • Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
      • In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R key), and then, looking at a block and pressing the G by default, an item, Pokémon or even nothing might be foraged (randomly).
    • Berry trees found in the wild, specifically in any type of forest.
    • PokéLoot chests (Poké Ball ones).
    • As a Tier 1 Special Drop from using the Pickup ability (more information here).

Strong Shiny Lure

StrongShinyLure.png
Strong Shiny Lure Recipe

GoldLureCasing.png
StarfBerry.png
LansatBerry.png
LumBerry.png
ApicotBerry.png
  • 1 Golden Lure Casing.
  • 1 Starf Berry.
  • 1 Lansat Berry.
  • 1 Lum Berry.
  • 1 Apicot Berry.

The Artificial Selection

If everything goes like planned, now we should be catching a lot of Pokémon of a specific species without facing too many obstacles... however, what is this hunt for? As we swim through the great amount of Pokémon filling our PC boxes, we will need to begin exerting an artificial selection of some sort.

First, the crucial selective criteria to utilize is the IVs. Specifically, we want those specimens that show an outstanding genetic expression of one particular stat. For example, if I begin my hunt with a Pidgey as my target and catch a huge number of them by navigating the water corpses they tend to spawn in, I'll start checking their IVs and only keep those who have a 31 value in one of the six available stats; in case the specimen I'm analyzing does not have any remarkable IVs, I would just release them (put them in the garbage can icon in the PC). This is how our little artificial selection force will operate.

Ideally, we would want to have at least one specimen of each gender (Pidgey, in the case of the example shown above) with a maximum value for each IV stat (i.e., one with a 31 IV in HP, another one with 31 IV for Attack, then another one with 31 IV in Defense, and so on for the rest of them). Then, I will need a stock of twelve Pidgeys, one with a 31 IV for each stat, to begin the process of breeding a perfect one by combining these through the generations that will arise.

Whenever you reach this objective and have successfully arrange the six specimens you will work with, it is finally time to put your hands to business with breeding!

The Succession Mission

Now the long journey commences. What remains to get a perfect specimen of the Pokémon species that you have chosen is a mix of technical prowess, patience, time, and odds stacking in your favor. This part of the process requires several steps, as the mission is the natural succession of more perfect Pokémon to replace the parents, so they can breed even more perfect Pokémon as their offspring, and replace their parents, and so on and so forth. To better illustrate this, the previous example will continue to be used.

As we are trying to get the flawless Egg Group Troupe first (so we can breed any Pokémon from any Egg Group), we will not center our attention on the other relevant traits, such as the ones discussed in the Laws of Pokémon Inheritance. This will come later into play, whenever we have the perfect Egg Group mate for the species we are trying to breed; for now, the aim is to get the 6 IVs of the Egg Group Pokémon to their maximum potential (a 31 value).

First Step: From 1 to 2

All we have by now are six Pokémon with a 31 IV on each stat. If we want to reach the so desired perfect specimen, the starting point will be the combination of two of those six Pokémon. To achieve this, we will need to make use of the appropriate Power Items to ensure that the 31 IV we want to pass down is inherited. For example, I will start by breeding a female Pidgey that has a 31 Speed IV with a male Pidgey that has a 31 HP IV, making sure that the female parent has a Power Anklet as its held item and the male one has a Power Weight equipped as its held item. The outcome for this breeding process would be:

Parents Offspring
Pidgey Pidgey Pidgey
Pidgey [♀] Pidgey [♂] Pidgey [?]
Power Anklet (Speed) Power Weight (HP) N/A
HP: HP: 31 HP: 31
Attack: Attack: Attack:
Defense: Defense: Defense:
Sp. Atk: Sp. Atk: Sp. Atk:
Sp. Def: Sp. Def: Sp. Def:
Speed: 31 Speed: Speed: 31

With this new offspring, the next step is to continue combining to move from two perfect IVs to three. However, this is when chance and luck get a bit involved.

Second Step: From 2 to 3

Following the procedure described in the above step, we are left now with a 2 perfect IVs Pokémon (in the case of the example, it would be a Pidgey with 31 in both HP and Speed, with a random gender). Now, we would want to combine its 2 perfect IVs with 1 perfect IV in a different stat by breeding it with another one of the specimens we have caught; but how can this be done, if Power Items only ensure the inheritance of one IV? Well, we will have to make use of a Destiny Knot, which will require to rely a bit on luck, but with this we will have some tricks under our sleeves.

In the Pidgey example, I will take the perfect HP and Speed IV offspring and mate it with a Pidgey of the opposite gender with a 31 IV on another stat. Let's say the 2 perfect IVs Pidgey is male; I will take a female Pidgey with a 31 IV on Special Defense and breed it together with the first one. The 2 perfect IVs Pidgey will have, thus, a Destiny Knot equipped (so that not only three, but five IVs are passed down by the parents to the offspring, making it a little easier to get what we want) and the female Pidgey will have a Power Band as its held item.

The target offspring outcome for this step of the breeding process would be:

Parents Offspring
Pidgey Pidgey Pidgey
Pidgey [♀] Pidgey [♂] Pidgey [?]
N/A N/A P(3IVs) = 15.15%
Power Band (Sp. Def.) Destiny Knot. N/A
HP: HP: 31 HP: 31
Attack: Attack: Attack:
Defense: Defense: Defense:
Sp. Atk: Sp. Atk: Sp. Atk:
Sp. Def: 31 Sp. Def: Sp. Def: 31
Speed: Speed: 31 Speed: 31

However, this is not the only possible outcome, and by no means the only useful one to move forward in this chain for the perfect Pokémon. Since the only IV that is guaranteed to be passed down to the offspring is the Special Defense one, you might get a 2 perfect IVs offspring, such as with the cases shown in the following table:

Offspring [2 IVs]
Pidgey Pidgey
Pidgey [?] Pidgey [?]
P(2IVs) = 24.53% P(2IVs) = 24.53%
HP: 31 HP:
Attack: Attack:
Defense: Defense:
Sp. Atk: Sp. Atk:
Sp. Def: 31 Sp. Def: 31
Speed: Speed: 31

If this is the case (and the offspring has the same gender as the Pokémon with the Power Item), then it is time for a succession in terms of the parenting of this breeding process. Let's say I got a female Pidgey (same gender that the parent with the Power Band) with 2 perfect IVs: Special Defense and HP. With this information, I will take off the Power Band from the mother and make it the held item of this new offspring, and then I will replace the female Pidgey with 1 perfect IV (Special Defense) with the female Pidgey I just got with 2 perfect IVs (Special Defense and HP). By doing this, the odds of getting a 3 perfect IVs Pokémon increases, like the following table exhibits:

Parents Offspring
Pidgey Pidgey Pidgey
Pidgey [♀] Pidgey [♂] Pidgey [?]
N/A N/A P(3IVs) = 30%
Power Band (Sp. Def.) Destiny Knot. N/A
HP: 31 HP: 31 HP: 31
Attack: Attack: Attack:
Defense: Defense: Defense:
Sp. Atk: Sp. Atk: Sp. Atk:
Sp. Def: 31 Sp. Def: Sp. Def: 31
Speed: Speed: 31 Speed: 31

Eventually, we will get a 3 perfect IVs Pokémon (a Pidgey with 31 IV in HP, Special Defense and Speed, in my case); with this, our objective has been achieved, and we can move on to the next step!

Third Step: From 3 to 4

Now that we have the 3 perfect IVs Pokémon, it is time to push it a little bit further and make it a 4 perfect IVs specimen; we've already come half the way to our golden goal, the 6 perfect IVs Pokémon! For this step, the procedure will be similar to the one of the previous steps: take the Destiny Knot off the 2 perfect IVs Pokémon and give it to the 3 perfect IVs offspring that just hatched, and then mate this specimen with a Pokémon of the stock (of course, making sure it's the opposite gender) that has a perfect IV on a stat different from the ones this new parent has.

So, in my example, I would trade the Destiny Knot to my 3 perfect IVs female Pidgey (HP, Special Defense and Speed) and mate it with another male Pidgey that has a 31 IV on Special Attack, which will be holding a Power Lens (to ensure that, like in all previous cases, this IV is passed down). The target offspring outcome for this step of the breeding process would be:

Parents Offspring
Pidgey Pidgey Pidgey
Pidgey [♀] Pidgey [♂] Pidgey [?]
N/A N/A P(4IVs) = 5.31%
Destiny Knot. Power Lens (Sp. Atk.) N/A
HP: 31 HP: HP: 31
Attack: Attack: Attack:
Defense: Defense: Defense:
Sp. Atk: Sp. Atk: 31 Sp. Atk: 31
Sp. Def: 31 Sp. Def: Sp. Def: 31
Speed: 31 Speed: Speed: 31

Nevertheless, as we describe in the previous step, this is by no means the only possible outcome. If we happen to get a Pokémon that has 2 or 3 perfect IVs, such as:

Offspring [2 IVs] Offspring [3 IVs]
Pidgey Pidgey Pidgey Pidgey Pidgey Pidgey
Pidgey [?] Pidgey [?] Pidgey [?] Pidgey [?] Pidgey [?] Pidgey [?]
P(2IVs) = 14.69% P(2IVs) = 14.69% P(2IVs) = 14.69% P(3IVs) = 10% P(3IVs) = 10% P(3IVs) = 10%
HP: HP: HP: 31 HP: HP: 31 HP: 31
Attack: Attack: Attack: Attack: Attack: Attack:
Defense: Defense: Defense: Defense: Defense: Defense:
Sp. Atk: 31 Sp. Atk: 31 Sp. Atk: 31 Sp. Atk: 31 Sp. Atk: 31 Sp. Atk: 31
Sp. Def: Sp. Def: 31 Sp. Def: Sp. Def: 31 Sp. Def: Sp. Def: 31
Speed: 31 Speed: Speed: Speed: 31 Speed: 31 Speed:

The path to take would be to keep the succession mission, and just replace the worst parent with the next and better one, making sure to also trade the old parent's Power Item. Following my own example, let's say I get a 3 perfect IVs male Pidgey with 31 IVs on HP, Special Attack and Speed; I would take this new offspring and replace the old 1 perfect IV male Pidgey with it, attaching the Power Lens to the 3 perfect IVs male Pidgey and mating him with the other 3 perfect IVs female Pidgey. By doing this, the odds of getting a 4 perfect IVs Pokémon increases, like the following table exhibits:

Parents Offspring
Pidgey Pidgey Pidgey
Pidgey [♀] Pidgey [♂] Pidgey [?]
N/A N/A P(4IVs) = 20.63%
Destiny Knot. Power Lens (Sp. Atk.) N/A
HP: 31 HP: 31 HP: 31
Attack: Attack: Attack:
Defense: Defense: Defense:
Sp. Atk: Sp. Atk: 31 Sp. Atk: 31
Sp. Def: 31 Sp. Def: Sp. Def: 31
Speed: 31 Speed: 31 Speed: 31

In due course, we will get a 4 perfect IVs Pokémon (a Pidgey with 31 IV in HP, Special Attack, Special Defense and Speed, in my case); with this, our objective has been achieved, and we can move on to the next step!

Fourth Step: From 4 to 5

We're getting closer to the 6 perfect IVs Pokémon of our dreams. From here, the process just repeats itself, following the same principle exhibited through the last steps. In my example, I ended up with a 4 perfect IVs Pidgey (HP, Special Attack, Special Defense and Speed); to continue upgrading the potential of my specimen, I will give it a Destiny Knot and breed it along with a Pidgey of the opposite gender with a perfect IV on a stat that it does not have maximized, such as Defense, and I'll give this parent a Power Belt to ensure it passes down this IV to the offspring. The target offspring outcome for this step of the breeding process would be:

Parents Offspring
Pidgey Pidgey Pidgey
Pidgey [♀] Pidgey [♂] Pidgey [?]
N/A N/A P(5IVs) = 1.52%
Destiny Knot. Power Belt (Sp. Atk.) N/A
HP: 31 HP: HP: 31
Attack: Attack: Attack:
Defense: Defense: 31 Defense: 31
Sp. Atk: 31 Sp. Atk: Sp. Atk: 31
Sp. Def: 31 Sp. Def: Sp. Def: 31
Speed: 31 Speed: Speed: 31

However, you might guess by now that this might result in a Pokémon that has 2, 3 or 4 perfect IVs instead of the 5 we're looking for. If this happens to be the case, such as breeding an offspring like the following:

2 Perfect IVs.

Offspring
Pidgey Pidgey Pidgey Pidgey
Pidgey [?] Pidgey [?] Pidgey [?] Pidgey [?]
P(2IVs) = 8.56% P(2IVs) = 8.56% P(2IVs) = 8.56% P(2IVs) = 8.56%
HP: HP: HP: HP: 31
Attack: Attack: Attack: Attack:
Defense: 31 Defense: 31 Defense: 31 Defense: 31
Sp. Atk: Sp. Atk: Sp. Atk: 31 Sp. Atk:
Sp. Def: Sp. Def: 31 Sp. Def: Sp. Def:
Speed: 31 Speed: Speed: Speed:

3 Perfect IVs.

Offspring
Pidgey Pidgey Pidgey Pidgey Pidgey Pidgey
Pidgey [?] Pidgey [?] Pidgey [?] Pidgey [?] Pidgey [?] Pidgey [?]
P(3IVs) = 6.21% P(3IVs) = 6.21% P(3IVs) = 6.21% P(3IVs) = 6.21% P(3IVs) = 6.21% P(3IVs) = 6.21%
HP: HP: HP: HP: 31 HP: 31 HP: 31
Attack: Attack: Attack: Attack: Attack: Attack:
Defense: 31 Defense: 31 Defense: 31 Defense: 31 Defense: 31 Defense: 31
Sp. Atk: Sp. Atk: 31 Sp. Atk: 31 Sp. Atk: Sp. Atk: Sp. Atk: 31
Sp. Def: 31 Sp. Def: Sp. Def: 31 Sp. Def: Sp. Def: 31 Sp. Def:
Speed: 31 Speed: 31 Speed: Speed: 31 Speed: Speed:

4 Perfect IVs.

Offspring
Pidgey Pidgey Pidgey Pidgey
Pidgey [?] Pidgey [?] Pidgey [?] Pidgey [?]
P(4IVs) = 3.87% P(4IVs) = 3.87% P(4IVs) = 3.87% P(4IVs) = 3.87%
HP: HP: 31 HP: 31 HP: 31
Attack: Attack: Attack: Attack:
Defense: 31 Defense: 31 Defense: 31 Defense: 31
Sp. Atk: 31 Sp. Atk: Sp. Atk: 31 Sp. Atk: 31
Sp. Def: 31 Sp. Def: 31 Sp. Def: Sp. Def: 31
Speed: 31 Speed: 31 Speed: 31 Speed:

Then we will have to, once again, resort to the succession pathway. Any offspring that is better than the parent holding the Power Item will succeed it and become the new parent, attaching the Power Item to it in the process to continue the breeding process. So, if I get a Pidgey with 2 perfect IVs, such as a specimen with 31 IVs on HP and Defense, then I'll equip it with the Power Belt and succeed the old 1 perfect IV Pidgey with it (always making sure that this new parent's gender is the opposite one in relation to the 4 perfect IVs Pokémon that holds the Destiny Knot). By doing this, the odds of getting a 5 perfect IVs Pokémon increases, like the following table exhibits:

Parents Offspring
Pidgey Pidgey Pidgey
Pidgey [♀] Pidgey [♂] Pidgey [?]
N/A N/A P(5IVs) = 2.97%
Destiny Knot. Power Belt (Sp. Atk.) N/A
HP: 31 HP: 31 HP: 31
Attack: Attack: Attack:
Defense: Defense: 31 Defense: 31
Sp. Atk: 31 Sp. Atk: Sp. Atk: 31
Sp. Def: 31 Sp. Def: Sp. Def: 31
Speed: 31 Speed: Speed: 31

At long last, we will get a 5 perfect IVs Pokémon (a Pidgey with 31 IV in HP, Defense, Special Attack, Special Defense and Speed, in the example we've been showing through this part of the practical guide); with this, our objective has been achieved, and we can move on to the final step!

Final Step: From 5 to 6

We have reached the gates of success, just at the point of crossing the threshold and achieving our supreme final goal. By this stage, we should have a 5 perfect IVs Pokémon and two other Pokémon of the same species with a perfect IV on the stat that the first one is missing. Once again, we must repeat the same logic and replicate the process that we have been using through all this section. In my example, I ended up with a 5 Perfect IVs Pidgey (HP, Defense, Special Attack, Special Defense and Speed); now, the final step to make myself a perfect Pidgey requires one of the other Pidgeys I caught at the beginning that has a perfect IV on the only stat that I'm missing (Attack). Following the same principles, I'll give the 5 Perfect IVs Pidgey a Destiny Knot and I'll breed it along a 31 Attack IV Pidgey of the opposite gender, which will hold a Power Bracer to ensure that the offspring inherits this perfect IV. The target offspring outcome for this step of the breeding process would be:

Parents Offspring
Pidgey Pidgey Pidgey
Pidgey [♀] Pidgey [♂] Pidgey [?]
N/A N/A P(6IVs) = 0.2%
Destiny Knot. Power Bracer (Atk.) N/A
HP: 31 HP: HP: 31
Attack: Attack: 31 Attack: 31
Defense: 31 Defense: Defense: 31
Sp. Atk: 31 Sp. Atk: Sp. Atk: 31
Sp. Def: 31 Sp. Def: Sp. Def: 31
Speed: 31 Speed: Speed: 31

Nonetheless, this breeding pairing's offspring is not restricted to our ultimate goal; as it has been shown on the previous steps, the outcome could be a 2, 3, 4 or 5 perfect IVs instead of the perfect Pidgey that we want. If this happens to be the case, then we will relay once more on the succession pathway. Any offspring that is better than the parent holding the Power Item will succeed it and become the new parent, attaching the Power Item to it and to continue the breeding process. So, if I get a Pidgey with 5 perfect IVs, such as a specimen with 31 IVs on HP, Attack, Special Attack, Special Defense and Speed, then I'll equip it with the Power Belt and succeed the old 1 perfect IV Pidgey with it (always making sure that this new parent's gender is the opposite one in relation to the 5 perfect IVs Pokémon that holds the Destiny Knot). By doing this, the odds of getting a perfect Pidgey increases, like the following table exhibits:

Parents Offspring
Pidgey Pidgey Pidgey
Pidgey [♀] Pidgey [♂] Pidgey [?]
N/A N/A P(6IVs) = 1.875%
Destiny Knot. Power Bracer (Atk.) N/A
HP: 31 HP: 31 HP: 31
Attack: Attack: 31 Attack: 31
Defense: 31 Defense: Defense: 31
Sp. Atk: 31 Sp. Atk: 31 Sp. Atk: 31
Sp. Def: 31 Sp. Def: 31 Sp. Def: 31
Speed: 31 Speed: 31 Speed: 31

Even with the most favorable conditions for our perfect Pidgey offspring, the chance of getting it is still very low; as it was stated before, luck plays an important role when it comes to breeding, so there is only so much that could possibly be done to increase it. But what can be done is reduce the time it takes for these pairings to breed Eggs, so in the long term you will eventually get the desired target earlier; in other words, apart from making the pairings as ideal as possible, conditioning their Ranch environments to suit the best timings possible (as described in the first part of this guide) is also a great way to speed up the process (there is a fair difference between 2 hours and 37.5 minutes per Egg). In addition to that, you can farm Isi's Hourglasses to skip the breeding stages, reducing the time between each attempt even more. I assure you that with patience and meticulousness, you will get a perfect Pokémon from breeding following these simple principles; just remember that the reward at the end of this thorny and hilly path is above and beyond worth the effort!

The Perfect Mates

By now, we have already learned how to genetically design a perfect Pokémon. This knowledge is crucial to make the future breeding process as smooth and quick as possible, having in mind what kind of Pokémon to pursue so we can polish it to its ideal battle form. Some sections ago, the Egg Group Troupe and the concept behind it was discussed, which we can reduce to a vital role for the Breeder’s job: they are, no more or less, the perfect mates.

Visualize it as human blood types, if you would like to. We know that O-negative blood is a universal donor, given the fact that is compatible with every single blood type. In this manner, a perfect Egg Group representative is like a universal donor: it is compatible with all its mates from its same Egg Group. For example, we could say that the perfect Pidgey I bred is the perfect mate (the “universal egg group breeding donor”) for all of the Pokémon that belong to the Flying Egg Group, such as Rokidee, Skarmory and Aerodactyl.

This feature is even greater when we notice that a single Pokémon can have two different Egg Groups. If we take a look at Nidoran♂, we will find that it can potentially be a perfect breeding mate for all Pokémon in the Monster Egg Group and the ones that are within the Field Egg Group, so it could be used to breed a lot of Pokémon in general.

As a conclusion, if we breed this Egg Group Troupe covering each and every single Egg Group, then we would have unlocked a “universal donor” group of Pokémon, making this breeding pathway easier, as we could skip right into the final step, and start from there (some Pokémon sets don’t even need 6IVs, but 5 Perfect IVs)! We have developed, then, the eugenicist key to raise the best and strongest Pokémon!

Extra Valuable Advice

  • Egg Moves: To calculate the shortest path (thus, the best parent chaining) for a Pokémon to learn an Egg Move by breeding, you can use this Pokémon Egg Move Calculator.
  • Breeding Probabilities: If you wish to calculate the probabilities of breeding Pokémon using a Destiny Knot, you can resort to this tool. To further test the breeding combinations and outcomes in a more detailed and custom way, you can download this Breeding Calculator made by Matthew Hawks.
  • Competitive Sets: To some extent, you are probably breeding a Pokémon for competitive usage, so they can have the best set suitable for your pretensions; to check the principal options that have been evaluated in combat, you can research on the Smogon website.
  • Checking IVs/EVs: To keep track of your progress along the different generations of offspring in a certain breeding process, you can always use the /ivs # command to review the current state of their IV values (replacing # for the slot number in your party where the Pokémon is located). If you are also training its EVs to achieve the perfect competitive Pokémon, you can use the command /evs # in the same manner as the IVs one.
  • The Shiny Rate Enhancers: In case you want the offspring Pokémon from a breeding pairing to be shiny, you can:
    • Complete the PokeDex to obtain the Shiny Charm, which multiplies the probability of getting a shiny Pokémon through breeding by 3.
    • Use the Pixelmon Masuda Method, which doubles the chance of the offspring to hatch into Shiny Pokémon.
    • Use a SHINY BOOSTER ۩ to double the global shiny chance in the server; you can find more information about it in the table below:
Item Description Obtaining methods
LuckIncense.png
SHINY BOOSTER ۩
Doubles the chance of Shiny Pokémon spawning (from natural spawns, breeding, fishing, headbutt, sweet scent, and any kind of activity that "spawns" a Pokémon) Redeeming a Booster Token (10% chance for a SHINY BOOSTER ۩ [1H] and 10% chance for a SHINY BOOSTER ۩ [2H]).
Redeeming a Master Key (approximately a 3.16% chance to get a SHINY BOOSTER ۩ [2H]).
Purchasing them from the PokeResort Store (SHINY BOOSTER ۩ [4H] or SHINY BOOSTER ۩ [12H]).

> If you stack all of these shiny rate enhancers, your chance to hatch a shiny Pokémon will increase from 1/4,096 (0.0002 or 0.02%) to 12/4,096 (0.003 or 0.3%).