Breeding Guide
Broadly speaking, Pokémon breeding consists of the process that two Pokémon of different genders, commonly referred as parents, undergo to produce an egg, referred as their offspring, which will contain a new Pokémon of level 1 and which will be the base evolutionary form of the mother (for example, if the mother is a Sylveon, the offspring will be a level 1 Eevee).
Given this introductory information, breeding comes as a feature that plays a crucial role for Competitive battles (just like one would expect from the main games), as this method of obtaining a new Pokémon allows the player to carefully customize, design and decide many of the traits that the resulting offspring will inherit from their parents (meaning that with meticulous intervention, it is possible for trainers to ‘create’ the Perfect Pokémon, putting it in a simpler and bolder way).
Nevertheless, understanding the fundamentals of breeding is not an easy task at first glance, since Pokémon have a good number of diverse traits and attribute that the player needs to pay attention to. Not only that, but Pokémon will not just get along in any kind of environment and any other Pokémon. With this in mind, the present article will cover the entire process of breeding in the upcoming two sections: one dedicated to the foundations of breeding, more theorical, and another one comprised of guidelines and tips to breed the ‘perfect’ (not literally, but situationally) Pokémon, more practical (putting the theory to use).
The Foundations of Breeding
Requisites
The most basic information that you need to know about breeding are the core requirements to guarantee the success of the process, which do not differ too much with the games’ mechanics.
Ranch Block
Before jumping to the sections dedicated to more specific requisites, the first and most important thing you will need for breeding is a Ranch Block. This item is the magical love house of Pokémon, inside of which Pokémon will get along and produce Eggs.
To get a Ranch Block, you will need to craft it using the following materials:
- A Flower Pot in the top center spot of the crafting table, obtained by crafting it (using 3 bricks, obtained by smelting clay in a furnace, in a
V
shape) or purchasing it from the/shop
for $50 ResortCASH. - A PC in the center spot of the crafting table, obtained by crafting it (using six aluminum plates, a glass pane, a redstone lamp and a redstone dust) or purchasing it from the
/shop
for $1,000 ResortCASH. - A Piston in the bottom center spot of the crafting table, obtained by crafting it (using three wood planks, four cobblestone blocks, one iron ingot and one redstone dust).
Once you manage to create a Ranch Block following this recipe, you will need to place it. This will create a 9 by 9 gray area whose center will be the block under the Ranch Block, called the Pokémon’s environment, represented by the diagram below:
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | R | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
However, it is possible to expand this total range from a Ranch Block by using a special item: The Ranch Upgrade. This item allows the player to increase by one the area of the environment in either the X or the Z direction (positive or negative), up to a maximum range of 15x15 (useful for increasing the possible satisfaction value, which will be notorious for the next section).
To use a Ranch Upgrade, you will need to right click
the desired Ranch Block and choose the direction in which the environment range will increase (-X, +X, -Z or +Z).
The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:
Item | Description | Obtaining methods |
Ranch Upgrade | Allows the player to expand the environment area of a Ranch Block in the -X, +X, -Z or +Z direction by one. | Defeating Legendary (Red) or Ultimate (Orange) Boss Pokémon. |
Ultra Ball PokéLoot. | ||
Using the Pickup Ability (Tier 2 Special Drop). |
By using 12 Ranch Upgrades, the maximum environment range would contain 224 blocks and would be like the following figure:
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | R | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
Other things to keep in mind about the Ranch Block are:
- Only Pokémon inside the Ranch Block can breed, and up to two Pokémon can be chosen from the player’s PC to be placed inside the Ranch Block and its environment.
- While Pokémon are inside a Ranch Block, they cannot be moved from the precise spots they are occupying in the player’s PC (they stay locked until retrieved from this installation).
- If your Pokémon remain locked even after breaking the Ranch Block, you will need to contact a Staff member to unlock those Pokémon (this action will unlock all Pokémon that are currently inside a Ranch Block).
- They can only be broken with a pickaxe and performing this action will return the involved Pokémon to the player’s PC, also resetting the breeding process.
- They are redstone-friendly blocks; they will provide a redstone emission as long as they have an Egg inside.
- They are exclusive to their owner, meaning that only the player that has placed them will have access to the Pokémon inside and will be the only one able to break it.
- Although, the environment blocks are not protected by default; thus, always remember to claim your buildings to prevent them from being griefed.
Environment (Satisfaction)
Another relevant mechanic that affects that determines if two Pokémon will undergo the breeding process is the environment around the Ranch Block. This basically means that in order for two Pokémon to breed, the blocks that compose their environment need to be satisfactory for them. When deciding if a determined environment is satisfactory for a Pokémon, three types of factors are considered:
- The presence of appropriate blocks in the environment.
- The quality of the blocks present in the environment.
- The quantity of appropriate blocks in the environment.
Appropriate or suitable blocks are associated with types, each having their own set of possible ones with different quality values, ranging from 1 to 4 (the higher, the harder to get through normal means). The following table lists all of the suitable blocks with their quality values for each type:
Type | Block/Object | Quality value |
Bug | Flower Pot | 3 |
Red Mushroom Block | 3 | |
Flower (any) | 2 | |
Brown Mushroom Block | 2 | |
Grass Block | 1 | |
Leaves | 1 | |
Wood (Logs) | 1 | |
Dark | Mob Head | 4 |
Block of Coal | 3 | |
Cobweb | 2 | |
Nether Brick | 2 | |
Obsidian | 2 | |
Soul Sand | 2 | |
Sand | 1 | |
Dragon | Dragon Egg | 4 |
Block of Diamond | 3 | |
Block of Emerald | 3 | |
Enchantment Table | 3 | |
End Stone | 3 | |
Block of Gold | 2 | |
Glowstone | 2 | |
Stone | 1 | |
Electric | PC | 3 |
Redstone Lamp (Lit) | 3 | |
Activator Rail | 2 | |
Block of Redstone | 2 | |
Redstone Ore | 2 | |
Rail | 1 | |
Redstone Lamp | 1 | |
Fairy | Cake | 3 |
Wool | 2 | |
Glowstone | 2 | |
Carpet | 1 | |
Fighting | Chiseled Stone Bricks | 3 |
Cracked Stone Bricks | 3 | |
Mossy Stone Bricks | 3 | |
Stone Bricks | 3 | |
Anvil (any) | 2 | |
Brick Stairs | 2 | |
Bricks | 2 | |
Temple Brick | 2 | |
Temple Brick Stairs | 2 | |
Gravel | 2 | |
Fire | Fire | 3 |
Lava | 2 | |
Netherrack | 2 | |
Torch | 2 | |
Stone | 1 | |
Wood | 1 | |
Flying | Beacon | 3 |
Dispenser | 3 | |
Glass | 2 | |
Jukebox | 2 | |
Note Block | 2 | |
Stained Glass | 2 | |
Stained Glass Pane | 2 | |
Grass Block | 3 | |
Ghost | Block of Emerald | 3 |
Bookshelf | 3 | |
Carpet | 3 | |
Iron Bars | 3 | |
Jukebox | 3 | |
Mob Head | 3 | |
Bed | 2 | |
Cobweb | 2 | |
Mycelium | 2 | |
Moss Stone | 1 | |
Grass | Carrot (Planted) | 3 |
Hay Bale | 3 | |
Jack o'Lantern | 3 | |
Melon | 3 | |
Pumpkin | 3 | |
Seeds (Planted) | 3 | |
Melon Seeds (Planted) | 2 | |
Moss Rock | 2 | |
Pumpkin Seeds (Planted) | 2 | |
Fern | 1 | |
Grass | 1 | |
Grass Block | 1 | |
Shrub (Dead Bush) | 1 | |
Ground | Bedrock | 4 |
Stained Terracotta | 3 | |
Cactus | 2 | |
Clay Block | 2 | |
Terracotta | 2 | |
Sandstone | 2 | |
Sand | 1 | |
Soul Sand | 1 | |
Ice | Prismarine | 3 |
Packed Ice | 3 | |
Ice | 2 | |
Ice Rock | 2 | |
Snow Block | 2 | |
Snow Layer | 1 | |
Normal | Cake | 3 |
Fence | 2 | |
Wool | 2 | |
Dirt | 1 | |
Grass Block | 1 | |
Stone | 1 | |
Poison | Brewing Stand | 3 |
Red Mushroom Block | 3 | |
Cobweb | 2 | |
Red Mushroom (Planted) | 2 | |
Brown Mushroom Block | 2 | |
Mycelium | 2 | |
Sponge | 2 | |
Grass Block | 1 | |
Brown Mushroom | 1 | |
Psychic | Block of Diamond | 3 |
Block of Emerald | 3 | |
Block of Quartz | 3 | |
Enchantment Table | 3 | |
Bookshelf | 2 | |
Sign | 2 | |
Carpet | 1 | |
Rock | Bedrock | 3 |
Block of Coal | 3 | |
End Stone | 3 | |
Fossil Block | 2 | |
Furnace | 2 | |
Torch | 2 | |
Cobblestone | 1 | |
Stone | 1 | |
Steel | Block of Gold | 3 |
Block of Iron | 3 | |
Detector Rail | 2 | |
Iron Bars | 2 | |
Iron Door | 2 | |
Piston | 2 | |
Rail | 1 | |
Stone | 1 | |
Water | Lily Pad | 3 |
Sea Lantern | 3 | |
Sponge | 2 | |
Sugar Cane (Planted) | 2 | |
Water Stone Ore | 2 | |
Water | 1 |
The green colored cells are, generally, the best options for blocks to choose in order to breed (they are easy enough to obtain and provide a great satisfaction value). The following table summarizes the ideal blocks to use as environment for each type, their quality value and corresponding obtaining methods:
Type | Ideal block | Quality value | Obtaining methods |
Bug | Flower Pot | 3 | Crafting (with 3 bricks, obtained by smelting clay in a furnace, spread in a V shape).
|
Purchasing it from the /shop for $50 ResortCASH.
| |||
Defeating Bellossom (50% chance). | |||
Dark | Block of Coal | 3 | Crafting (with 9 pieces of coal, obtained easily from mining). |
Dragon | End Stone | 3 | Mining it in the End (accesible through the /warp end command) or in the Ultra Space dimension.
|
Defeating Unown (100% chance of obtaining 1 or 2). | |||
Electric | Redstone Lamp (Lit) | 3 | Crafting (with a glowstone block and four redstone dust surrounding it) |
Purchasing it from the /shop for $50 ResortCASH.
| |||
Fairy | Cake | 3 | Crafting (with three milk buckets, two sugar, an egg and three pieces of wheat) |
Purchasing it from the /shop for $200 ResortCASH.
| |||
Fighting | Stone Bricks | 3 | Crafting (with four blocks of stone spread in a square shape) |
Purchasing it from the /shop for $10 ResortCASH.
| |||
Fire | Fire | 3 | Igniting Netherrack (found in the Nether, accesible through the /warp nether command) with a Flint and Steel.
|
Flying | Dispenser | 3 | Crafting (with seven cobblestone blocks, a bow and a redstone dust) |
Ghost | Carpet | 3 | Crafting (with two wool blocks, which can be purchased from the /shop for $10)
|
Grass | Seeds (Planted) | 3 | Breaking grown grass in the Wild/wheat in villages (and planting it in farmland). |
Ground(*) | Stained (Dyed) Terracotta | 3 | Crafting (with eight blocks of terracotta, that can be purchased in the /shop for $5 ResortCASH, and a dye, that can also be purchased in the /shop for $25 ResortCASH)
|
Mining it from Mesa biomes (Red, Orange, Yellow, White, Light Gray and Brown Terracotta) | |||
Defeating Claydol (100% chance of getting 2-3 Pink Terracotta) | |||
Ice | Packed Ice | 3 | Crafting (with nine Ice blocks, which can be mined with a tool enchanted with Silk Touch in Snowy biomes with frozen water corpses) |
Mining it from the Ice Spikes biome with a tool enchanted with Silk Touch. | |||
Purchasing it from the /shop for $10 ResortCASH.
| |||
Defeating Alolan Ninetales (100% chance of getting 1-2 Packed Ice blocks) or Regigigas (100% chance). | |||
Normal | Cake | 3 | Crafting (with three milk buckets, two sugar, an egg and three pieces of wheat) |
Purchasing it from the /shop for $200 ResortCASH.
| |||
Poison | Red Mushroom Block | 3 | Mining it from grown Red Mushrooms, which can be found in Roofed Forest/Mushroom Islands biomes, using a tool enchanted with Silk Touch. |
Defeating Vileplume (50% chance of getting one) | |||
Psychic | Block of Quartz | 3 | Crafting (with four nether quartz, mined from the Nether, spread in a square shape) |
Mining it from structures (such as PokéCenters and PokéMarts) found in the Wild | |||
Rock | End Stone | 3 | Mining it in the End (accesible through the /warp end command) or in the Ultra Space dimension.
|
Defeating Unown (100% chance of obtaining 1 or 2). | |||
Steel | Block of Iron | 3 | Crafting (with nine iron ingots) |
Defeating Regigigas (100% chance), Melmetal (5% chance), Runerigus (5% chance) or Copperajah (50% chance). | |||
Water | Lily Pad | 3 | Gathering them in Swamp biomes |
As a drop from many Water-type Pokémon, commonly found in Swamps, Oceans and while fishing. |
Also note that only the highest placed block (which can be at most 3 blocks high) will count towards the satisfaction calculation (meaning that you cannot pile lots of blocks in the same axis).
A Pokémon’s satisfaction will depend on the satisfaction accumulated in terms of suitable blocks and their quality for its type(s):
- If a Pokémon is single type, the satisfaction is calculated by the sum of the quantity multiplied by the quality for every block in the environment’s range for that type.
- For example, if I have a Metapod and an environment that consists of 20 flowers, 20 Red Mushroom Blocks and 40 Leaves, the satisfaction for Metapod’s Bug-type (and, thus, its total satisfaction, since it only has one type) will be:
20*2 + 20*3 + 40* 1 = 140
.
- For example, if I have a Metapod and an environment that consists of 20 flowers, 20 Red Mushroom Blocks and 40 Leaves, the satisfaction for Metapod’s Bug-type (and, thus, its total satisfaction, since it only has one type) will be:
- If a Pokémon is dual type, the satisfaction is calculated by the average between both types’ satisfaction values, rounded down to the nearest multiple of 0.5.
- For example, if I have a Ribombee and an environment that consists of 10 Flower Pots, 30 Grass Blocks, 10 Cakes and 30 Wool, the total satisfaction would be:
[(10*3 + 30*1) + (10 * 3 + 30 * 2)] = 150/2 = 75
.
- For example, if I have a Ribombee and an environment that consists of 10 Flower Pots, 30 Grass Blocks, 10 Cakes and 30 Wool, the total satisfaction would be:
These satisfaction values are, then, translated into a certain breeding strength which will determine how fast the Pokémon will breed. For this:
- If the Pokémon has a single type, the breeding strength will be the one for that type.
- If the Pokémon is dual type, the breeding strength will be the one corresponding to the average calculated like it was previously stated.
The breeding strength for the type will depend on the value of satisfaction, following this table:
Satisfaction Value | Breeding Strength | Displayed text (right click the Pokémon while it's inside the Ranch Block) | Duration outcome |
Less than 35 | 0 | Pokémon A has a crush on Pokémon B, but doesn't feel comfortable in this environment. | Will return to the previous breeding stage every 30 minutes. |
Between 35 and 69 (included) | 0.5 | Pokémon A likes Pokémon B a tiny bit more every day. | Will advance one breeding stage every 30 minutes (for a total of 2 hours and a half to finish the process). |
Between 70 and 104 (included) | 1 | Pokémon A is more attracted to Pokémon B every day. | Will advance one breeding stage every 15 minutes (for a total of 1 hour and a quarter to finish the process). |
Between 105 and 139 (included) | 1.5 | Pokémon A's love for Pokémon B grows rapidly every day. | Will advance one breeding stage every 10 minutes (for a total of 50 minutes to finish the process). |
More than 139 | 2 | Pokémon A falls madly in love with Pokémon B every single day | Will advance one breeding stage every 7 and a half minutes (for a total of 37 minutes and a half to finish the process). |
- For example, if I have a Hitmonlee (single type: Fighting) with a satisfaction value for its Fighting type of 120, it will have a breeding strength of 1.5, meaning that it would take 10 minutes for it to advance one breeding stage (or reach the next level of affection with the other Pokémon, which is the same) and 50 minutes to reach the breeding stage of egg production.
- On the other hand, if I have Hawlucha (dual type: Fighting/Flying) with a satisfaction value for its Fighting type of 100 and a satisfaction value for its Flying type of 60, the final breeding strength will be the one corresponding to the satisfaction value
(100+60)/2 = 80
, which is 1. It will take Hawlucha 15 minutes to advance one breeding stage (or reach the next level of affection with the other Pokémon, which is the same) and 1 hour and a quarter to reach the breeding stage of egg production.
With this information, some ideal environment settings for the different combinations of Pokémon (single and dual type) are:
Case 1: Two Single-type Pokémon (Same type).
Pokémon A | Pokémon B | Best Environment Setting | Satisfaction Level | Breeding strength | Duration outcome |
Single-Type (A) | Single-Type (A) | 47 blocks of quality value 3 or 70 blocks of quality value 2 (No Ranch Upgrades needed) | More than 139 | 2 | Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage). |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | R | A | A | A | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | R | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | X |
X | X | X | X | X | X | X | X | X |
- For example, if I want to breed two Normal-type Pokémon, I can either set an environment of 47 cakes (blocks of quality value 3) or one with 70 wool (blocks of quality value 2), as both satisfaction values will fall into the interval (more than 139) for the best breeding strength, 2.
Case 2: Two Single-type Pokémon (Different type).
Pokémon A | Pokémon B | Best Environment Setting | Satisfaction Interval | Breeding strength | Duration outcome |
Single-Type (A) | Single-Type (B) | No Ranch Upgrades: 35 blocks of quality 3 for A type and 35 blocks of quality 3 for B type. | Between 105 and 138 (included) | 1.5 | Advances one breeding stage every 10 minutes (for a total of 50 minutes to reach the final stage). |
With Ranch Upgrades (2 needed): 47 blocks of quality 3 for A type and 47 blocks of quality 3 for B type. | More than 139 | 2 | Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage). |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | B |
B | B | B | B | R | B | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | X |
X | X | X | X | X | X | X | X | X |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | R | A | A | A | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | X | X | X | X | X |
- For example, if I want to breed a Water-type Pokémon with a Bug-type Pokémon, I can use:
- With no Ranch Upgrades, 35 Lily Pads (quality 3) and 35 Red Mushroom Blocks (quality 3), granting a satisfaction value that will fall into the interval (between 105 and 139, both included) for the best breeding strength possible this way, 1.5.
- With 2 Ranch Upgrades, 47 Lily Pads (quality 3) and 47 Red Mushroom Blocks (quality 3), granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2.
Case 3: A Single-type Pokémon with a Dual-type Pokémon (Shared type)
Pokémon A | Pokémon B | Best Environment Setting | Satisfaction Interval | Breeding strength | Duration outcome |
Single-Type (A) | Dual-Type (A and B) | No Ranch Upgrades: 35 blocks of quality 3 for A type and 35 blocks of quality 3 for B type. | Between 105 and 138 (included) | 1.5 | Advances one breeding stage every 10 minutes (for a total of 50 minutes to reach the final stage). |
With Ranch Upgrades (2 needed): 47 blocks of quality 3 for A type and 47 blocks of quality 3 for B type. | More than 139 | 2 | Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage). |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | B |
B | B | B | B | R | B | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | X |
X | X | X | X | X | X | X | X | X |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | R | A | A | A | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | X | X | X | X | X |
- For example, if I want to breed a Ground-type Pokémon, with a Grass/Ground-type Pokémon, I can use:
- With no Ranch Upgrades, 35 Stained Terracotta (quality 3) and 35 Carrots (quality 3), granting a satisfaction value that will fall into the interval (between 105 and 139, both included) for the best breeding strength possible this way, 1.5. For the Single-type Pokémon, the satisfaction value would be
105
, corresponding to a breeding strength of 1.5, and for the Dual-type Pokémon, it would be 105 for both, meaning that the average satisfaction value would be 105, corresponding to a breeding strength of 1.5. - With 2 Ranch Upgrades, 47 Stained Terracotta (quality 3) and 47 Carrots (quality 3), granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. For the Single-type Pokémon, the satisfaction value would be
141
, corresponding to a breeding strength of 2, and for the Dual-type Pokémon, it would be 141 for both, meaning that the average satisfaction value would be 141, corresponding to a breeding strength of 2.
- With no Ranch Upgrades, 35 Stained Terracotta (quality 3) and 35 Carrots (quality 3), granting a satisfaction value that will fall into the interval (between 105 and 139, both included) for the best breeding strength possible this way, 1.5. For the Single-type Pokémon, the satisfaction value would be
Case 4: A Single-type Pokémon with a Dual-type Pokémon (Different types)
Pokémon A | Pokémon B | Best Environment Setting | Satisfaction Interval | Breeding strength | Duration outcome |
Single-Type (A) | Dual-Type (B and C) | No Ranch Upgrades: 24 blocks of quality 3 for A type and 47 blocks of quality 3 for B or C type. | Between 70 and 104 (included) | 1 | Advances one breeding stage every 15 minutes (for a total of 1 hour and a quarter to reach the final stage). |
With Ranch Upgrades (6 needed): 47 blocks of quality 3 for A, B and C type or 47 blocks of quality 3 for A, and 94 blocks of quality 3 for either B or C type. | More than 139 | 2 | Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage). |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | R | B | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | X |
X | X | X | X | X | X | X | X | X |
A | A | A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A | A | B |
B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | R | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | C |
C | C | C | C | C | C | C | C | C | C | C | C |
C | C | C | C | C | C | C | C | C | C | C | C |
C | C | C | C | C | C | C | C | C | C | C | C |
C | C | C | C | C | C | C | C | C | C | X | X |
- For example, if I want to breed a Normal-type Pokémon, with a Grass/Ghost-type Pokémon, I can use:
- With no Ranch Upgrades, 24 Cakes (quality 3) and 47 Carrots/47 Carpets (quality 3), granting a satisfaction value that will fall into the interval (between 70 and 104, both included) for the best breeding strength possible this way, 1.5. For the Single-type Pokémon, the satisfaction value would be
72
, corresponding to a breeding strength of 1, and for the Dual-type Pokémon, it would be 141 for one of its types and 0 for the other, meaning that the average satisfaction value would be(141+0)/2 = 70.5 ≈ 70
corresponding to a breeding strength of 1. - With 6 Ranch Upgrades, 47 Cakes (quality 3) 47 Carrots (quality 3), and 47 Carpets (quality 3) granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. For the Single-type Pokémon, the satisfaction value would be
141
, corresponding to a breeding strength of 2, and for the Dual-type Pokémon, it would be 141 for both, meaning that the average satisfaction value would be(141+141)/2 = 141
, corresponding to a breeding strength of 2. - It would also be possible to use 47 Cakes (quality 3) and 94 Carrots/94 Carpets (quality 3), since it would grant a satisfaction value falling into the same interval as the previous example. For the Single-type Pokémon, the satisfaction value would be
141
, corresponding to a breeding strength of 2, and for the Dual-type Pokémon, it would be 282 for one and 0 for the other, meaning that the average satisfaction value would be(282+0)/2 = 141
, corresponding to a breeding strength of 2.
- With no Ranch Upgrades, 24 Cakes (quality 3) and 47 Carrots/47 Carpets (quality 3), granting a satisfaction value that will fall into the interval (between 70 and 104, both included) for the best breeding strength possible this way, 1.5. For the Single-type Pokémon, the satisfaction value would be
Case 5: Two Dual-type Pokémon (Sharing both types)
Pokémon A | Pokémon B | Best Environment Setting | Satisfaction Interval | Breeding strength | Duration outcome |
Dual-Type (A and B) | Dual-Type (A and B) | No Ranch Upgrades: 35 blocks of quality 3 for A type and 35 blocks of quality 3 for B type, or 70 blocks of quality 3 for either A or B type. | Between 105 and 138 (included) | 1.5 | Advances one breeding stage every 10 minutes (for a total of 50 minutes to reach the final stage). |
With Ranch Upgrades (2 needed): 47 blocks of quality 3 for A type and 47 blocks of quality 3 for B type, or 94 blocks of quality 3 for either A or B type. | More than 139 | 2 | Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage). |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | B |
B | B | B | B | R | B | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | X |
X | X | X | X | X | X | X | X | X |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | R | A | A | A | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | X | X | X | X | X |
- For example, if I want to breed two Fairy/Psychic type Pokémon, I can use:
- With no Ranch Upgrades, 35 Cakes (quality 3) and 35 Blocks of Quartz (quality 3), granting a satisfaction value that will fall into the interval (between 105 and 139, both included) for the best breeding strength possible this way, 1.5. For both Pokémon, the satisfaction value would be 105 for both of their types, meaning that the average satisfaction value would be
(105+105)/2 = 105
, corresponding to a breeding strength of 1.5. - It would also be possible to only use 70 Cakes/70 Blocks of Quartz (quality 3), since it would grant a satisfaction value falling into the same interval as the previous example. For both Pokémon, the satisfaction value would be 210 for one of their types and 0 for the other, meaning that the average satisfaction value would be
(210+0)/2 = 105
, corresponding to a breeding strength of 1.5 - With 2 Ranch Upgrades, 47 Cakes (quality 3) and 47 Blocks of Quartz (quality 3), granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. For both Pokémon, the satisfaction value would be 141 for both of their types, meaning that the average satisfaction value would be
(141+141)/2
, corresponding to a breeding strength of 2. - It would also be possible to only use 94 Cakes/94 Blocks of Quartz (quality 3), since it would grant a satisfaction value falling into the same interval as the previous example. For both Pokémon, the satisfaction value would be 282 for one of their types and 0 for the other, meaning that the average satisfaction value would be
(282+0)/2 = 141
, corresponding to a breeding strength of 2.
- With no Ranch Upgrades, 35 Cakes (quality 3) and 35 Blocks of Quartz (quality 3), granting a satisfaction value that will fall into the interval (between 105 and 139, both included) for the best breeding strength possible this way, 1.5. For both Pokémon, the satisfaction value would be 105 for both of their types, meaning that the average satisfaction value would be
Case 6: Two Dual-type Pokémon (Sharing one type)
Pokémon A | Pokémon B | Best Environment Setting | Satisfaction Interval | Breeding strength | Duration outcome |
Dual-Type (A and B) | Dual-Type (A and C) | No Ranch Upgrades: 47 blocks for A type and 12 for both B and C type (71 blocks in total) or 24 blocks of quality 3 for A, B and C type (72 blocks in total). | Between 70 and 104 (included) | 1 | Advances one breeding stage every 15 minutes (for a total of 1 hour and a quarter to reach the final stage). |
With Ranch Upgrades (2 needed): 94 blocks for A type. | More than 139 | 2 | Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage). |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | R | A | A | A | A |
A | A | A | B | B | B | B | B | B |
B | B | B | B | B | B | C | C | C |
C | C | C | C | C | C | C | C | C |
X | X | X | X | X | X | X | X | X |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | R | B | B | B | B |
B | B | B | B | C | C | C | C | C |
C | C | C | C | C | C | C | C | C |
C | C | C | C | C | C | C | C | C |
C | X | X | X | X | X | X | X | X |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | R | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | X | X | X | X | X |
For example, if I want to breed a Water/Grass-type Pokémon, with a Water/Flying-type Pokémon, I can use:
With no Ranch Upgrades, either 47 Sea Lanterns (quality 3), 12 Carrots (quality 3) and 12 Dispensers or 24 Sea Lanterns (quality 3), 24 carrots (quality 3) and 24 Dispensers (quality 3), granting a satisfaction value that will fall into the interval (between 70 and 104, both included) for the best breeding strength possible this way, 1. In the first case, the satisfaction values would be:
A) Water: 141.
B) Grass: 36.
C) Flying: 36.
- For the Water/Grass-type Pokémon, the average satisfaction value will be
(141+36)/2 = 89
, corresponding to a breeding strength of 1. - For the Water/Flying-type Pokémon, the average satisfaction value will be
(141+36)/2 = 89
, corresponding to a breeding strength of 1.
In the second case, the satisfaction values would be:
A) Water: 72.
B) Grass: 72.
C) Flying: 72.
- For the Water/Grass-type Pokémon, the average satisfaction value will be
(72+72)/2 = 72
, corresponding to a breeding strength of 1. - For the Water/Flying-type Pokémon, the average satisfaction value will be
(72+72)/2 = 72
, corresponding to a breeding strength of 1.
With 2 Ranch Upgrades, 94 Sea Lanterns (quality value 3) granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. In this case, the satisfaction values would be:
A) Water: 282.
B) Grass: 0.
C) Flying: 0.
- For the Water/Grass-type Pokémon, the average satisfaction value will be
(282+0)/2 = 141
, corresponding to a breeding strength of 2. - For the Water/Flying-type Pokémon, the average satisfaction value will be
(282+0)/2 = 141
, corresponding to a breeding strength of 2.
Case 7: Two Dual-type Pokémon (Sharing no types)
Pokémon A | Pokémon B | Best Environment Setting | Satisfaction Interval | Breeding strength | Duration outcome |
Dual-Type (A and B) | Dual-Type (C and D) | No Ranch Upgrades: 24 blocks of quality 3 for either A or B, and 24 blocks of quality 3 for either C or D. | Between 35 and 69 (included) | 0.5 | Advances one breeding stage every 30 minutes (for a total of 2 hours and a half to reach the final stage). |
With Ranch Upgrades (10 needed): 47 blocks of quality 3 for A, B, C and D type, or 94 blocks of quality 3 for either A or B type and 94 blocks of quality 3 for either C or D type. | More than 139 | 2 | Advances one breeding stage every 7 minutes and a half (for a total of 37 minutes and a half to reach the final stage). |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | C | C | C |
C | C | C | C | C | C | C | C | C |
C | C | C | C | R | C | C | C | C |
C | C | C | C | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | D | D | D |
D | D | D | D | D | D | D | D | D |
D | D | D | D | R | D | D | D | D |
D | D | D | D | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
X | X | X | X | X | X | X | X | X |
A | A | A | A | A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | A | A | A | A | A | A | A | A | A |
A | A | A | A | A | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | C | C | C |
C | C | C | C | C | C | C | R | C | C | C | C | C | C |
C | C | C | C | C | C | C | C | C | C | C | C | C | C |
C | C | C | C | C | C | C | C | C | C | C | C | C | C |
C | C | D | D | D | D | D | D | D | D | D | D | D | D |
D | D | D | D | D | D | D | D | D | D | D | D | D | D |
D | D | D | D | D | D | D | D | D | D | D | D | D | D |
D | D | D | D | D | D | D | X | X | X | X | X | X | X |
For example, if I want to breed a Dark/Ice-type Pokémon, with a Steel/Fairy-type Pokémon, I can use:
With no Ranch Upgrades, either 24 Blocks of Coal (quality 3) and 24 Blocks of Iron (quality 3) or 24 Packed Ice (quality 3) and 24 Cakes (quality 3) granting a satisfaction value that will fall into the interval (between 35 and 69, both included) for the best breeding strength possible this way, 0.5. In the first case, the satisfaction values would be:
A) Dark: 72.
B) Ice: 0.
C) Steel: 72.
D) Fairy: 0.
- For the Dark/Ice-type Pokémon, the average satisfaction value will be
(72+0)/2 = 36
, corresponding to a breeding strength of 0.5. - For the Steel/Fairy-type Pokémon, the average satisfaction value will be
(72+0)/2 = 36
, corresponding to a breeding strength of 0.5.
In the second case, the satisfaction values would be:
A) Dark: 0.
B) Ice: 72.
C) Steel: 0.
D) Fairy: 72.
- For the Dark/Ice-type Pokémon, the average satisfaction value will be
(0+72)/2 = 36
, corresponding to a breeding strength of 0.5. - For the Steel/Fairy-type Pokémon, the average satisfaction value will be
(0+72)/2 = 36
, corresponding to a breeding strength of 0.5.
With 10 Ranch Upgrades, 47 Blocks of Coal (quality 3), 47 Packed Ice (quality 3), 47 Block of Iron (quality 3) and 47 Cakes (quality 3), granting a satisfaction value that will fall into the interval (more than 139) for the best breeding strength possible, 2. In this case, the satisfaction values would be:
A) Dark: 141.
B) Ice: 141.
C) Steel: 141.
D) Fairy: 141.
- For the Dark/Ice-type Pokémon, the average satisfaction value will be
(141+141)/2 = 141
, corresponding to a breeding strength of 2. - For the Steel/Fairy-type Pokémon, the average satisfaction value will be
(141+141)/2 = 141
, corresponding to a breeding strength of 2.
Once the Pokémon are happy enough with the environment setting (a satisfaction value of at least 35), they will automatically advance a breeding stage/increase their affection level by one when certain amount of time has passed, depending on the breeding strength. Note that you do not need to keep the chunk loaded (i.e., be near the breeding area) to make it progress. The affection level or breeding stage is symbolized in the Pokémon by the color of the heart that will appear above its head when approached (if you see no hearts when going near them, that means that one or more of the requirements for breeding are not being met). The affection level/breeding stage and the matching heart color can be found in this table:
Breeding Stage | Heart Color |
1 | ❤ - Gray |
2 | ❤ - Purple |
3 | ❤ - Blue |
4 | ❤ - Yellow |
5 | ❤ - Red |
For an Egg to be produced, both Pokémon involved in the breeding process need to be at the maximum affection level or breeding stage (5, Red Hearts). Nevertheless, there are two special single-use items that can help to reduce the time needed to reach the last breeding stage by advancing the Pokémon breeding stage by one: the Isi’s Silver Hourglass and the Isi’s Golden Hourglass.
Isi’s Silver Hourglass advances the breeding stage/affection level of one of the Pokémon involved by one stage. On the other hand, Isi’s Golden Hourglass advances the breeding stage/affection level for both of the Pokémon involved by one stage. Note that Hourglasses will only produce their effects on Pokémon that are currently satisfied with their environment; otherwise, they will not work. The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:
Item | Description | Obtaining methods |
Isi’s Silver Hourglass | Advances one breeding stage/affection level for one Pokémon involved in the breeding process. | Redeeming the 1st Floor Reward Token (10% chance of obtaining a Silver Hourglass from it), obtained by defeating the NPC Trainer from the 1st Floor of the Boss Tower. |
Completing a Tier 1, 2, or 3 Hunt, a Daily Hatch, or a Daily Hunt from the Hunt System (12.5% chance of obtaining 3x Isi’s Silver Hourglass). | ||
Poké Ball PokéLoot. | ||
Tier 1 Special Drop from using the Pickup ability. | ||
Isi’s Golden Hourglass | Advances one breeding stage/affection level for both Pokémon involved in the breeding process. | Redeeming the 1st Floor Reward Token (10% chance of obtaining a Silver Hourglass from it), obtained by defeating the NPC Trainer from the 1st Floor of the Boss Tower. |
Completing a Tier 1, 2, or 3 Hunt, a Daily Hatch, or a Daily Hunt from the Hunt System (7.5% chance of obtaining 3x Isi’s Golden Hourglass). | ||
Ultra Ball PokéLoot. | ||
Tier 2 Special Drop from using the Pickup ability. |
With this, we have extensively covered the external variables that affect the breeding process. The next subsections will focus on the internal aspects (traits of Pokémon) that need to be considered in order to choose a compatible pair of Pokémon for breeding.
Gender
Now, we will focus on the Pokémon attributes. As stated in the introduction of this guide, you will need two Pokémon of different genders (normally, a male and a female). Now, you might possibly wonder; if only Pokémon of different gender can engage in breeding, how is it possible to reproduce genderless Pokémon? This brings us to a very special and exotic Pokémon with interesting properties: Ditto. This little friend of ours has the ability to breed with any Pokémon (with a few exceptions, which will be explained in the next subsection); this basically means that, in order to reproduce or breed genderless Pokémon, Ditto is the only other acceptable parent (mating two genderless Pokémon will not work). Summarizing, the gender requisites of Pokémon comprise:
- Opposite sex pairings: Male Pokémon – Female Pokémon.
- For example, a male Charizard with a female Dragonite.
Parents | Offspring | |
![]() |
![]() |
![]() |
Dragonite [♀] | Charizard [♂] | Dratini [?] |
- Gendered - Ditto pairings: Male/Female Pokémon - Ditto.
- For example, a female Watchog and Ditto.
Parents | Offspring | |
![]() |
![]() |
![]() |
Watchog [♀] | Ditto [-] | Patrat [?] |
- Genderless pairings: Genderless Pokémon – Ditto.
- For example, a Rotom with a Ditto.
Parents | Offspring | |
![]() |
![]() |
![]() |
Rotom [-] | Ditto [-] | Rotom [-] |
- Special case of single-gendered Pokémon pairings: Male-only Species – Ditto / Female-only Species – Ditto.
Parents | Offspring | |
![]() |
![]() |
![]() |
Braviary [♂] | Ditto [-] | Rufflet [♂] |
- Another special case: Ditto - Ditto.
Parents | Offspring | |
![]() |
![]() |
![]() |
Ditto [-] | Ditto [-] | Random (except Legendary Pokémon) [?] |
Egg Group
Another important requirement for breeding involves Egg Groups. Egg Groups work as a kind of taxon of Pokémon, determining if a certain species of Pokémon can breed with another. To be able to breed, a pair of Pokémon need to share at least one Egg Group (meaning that if a Pokémon has more than one Egg Group, it only needs to share one of them with the other Pokémon to breed). Currently, there are fifteen different Egg Groups, which consist of:
Egg Group | Main Characteristic | Example |
Amorphous | Pokémon with no definite shape or form. | ![]() Muk |
Bug | Pokémon whose appereance resembles insects. | ![]() Scizor |
Ditto | Ditto-only. | ![]() Ditto |
Dragon | Pokémon whose form resembles dragons. | ![]() Salamence |
Fairy | Pokémon with a cute appearance, tending to be smaller than others. | ![]() Aromatisse |
Field | Pokémon based on terrestrial animals, such as mammals, birds and reptiles. | ![]() Oshawott |
Flying | Winged, aerial Pokémon that resemble birds. | ![]() Oricorio |
Grass | Pokémon based on plants and fungi. | ![]() Carnivine |
Human-Like | Pokémon with bipedal nature and arms that resemble humans. | ![]() Cinderace |
Mineral | Pokémon that resemble mineral-like materials, such as rocks, crystals or metals of various kinds. | ![]() Golem |
Monster | Pokémon with the shape of giant monsters and dinosaurs. | ![]() Abomasnow |
Undiscovered | Pokémon without the ability to breed or reproduce (mainly baby Pokémon, Legendary Pokémon and Ultra Beasts). | ![]() Ho-Oh |
Water 1 | Aquatic and semi-aquatic Pokémon that resemble amphibious creatures, with a few fish-like members. | ![]() Seismitoad |
Water 2 | Aquatic Pokémon whose appereance resembles various kinds of fishes and some cephalopods. | ![]() Lumineon |
Water 3 | Aquatic Pokémon group mainly composed of invertebrates and fossil Pokémon. | ![]() Crawdaunt |
So, for example, Sylveon, which belongs to the Field Egg Group, would be compatible with Raichu, which belongs to the Field and Fairy Egg Groups, but would not be compatible with Marowak, which belongs to the Monster Egg Group.
Parents | Offspring | |
![]() |
![]() |
![]() |
Sylveon [♀] | Raichu [♂] | Eevee [?] |
Field | Field/Fairy | Field |
Parents | Offspring | |
![]() |
![]() |
No offspring |
Sylveon [♀] | Marowak [♂] | None (Incompatible) |
Field | Monster | None (Incompatible) |
However, there are a few special rules concerning Egg Groups that you need to know, such as:
- Ditto is able to breed with Pokémon from any Egg Group (including itself) except the ones under the Undiscovered Egg Group classification (composed of all Legendary Pokémon and baby Pokémon, mainly).
- An interest case occurs when Ditto breeds with another Ditto: the resulting Egg from this crossbreed will be a random species of Pokémon (any evolutionary form, including Ultra Beasts and Ditto), except Pokémon from the Undiscovered Egg Group.
- The Undiscovered Egg Group taxon is not able to breed with any other Pokémon, regardless of the other Pokémon Egg Group (not even with Ditto or other Undiscovered Egg Group Pokémon).
Incenses
In the introduction to this article, we stated that the Egg produced from breeding would contain the base evolutionary form of the mother. For example, if I breed a female Swirlix and a male Snubbull, the resulting Egg will contain a Swirlix. However, this is not always the case, as some Pokémon need to hold an Incense while breeding in order to produce an Egg containing their base evolutionary form. In the following table, you will find a list of these Pokémon, their base form, the corresponding incense, and its obtaining methods:
Pokémon | Type(s) | Base Form | Type(s) | Incense | Obtaining Methods |
![]() Blissey |
Normal | ![]() Happiny |
Normal | Luck Incense | Infusing 3 Pamtre Berries and an Incense Burner in the Infuser. |
Ultra Ball PokéLoot. | |||||
![]() Chansey |
Normal | Tier 2 Special Drop from using the Pickup ability. | |||
![]() Chimecho |
Psychic | ![]() Chingling |
Psychic | Pure Incense | Infusing 3 Nomel Berries and an Incense Burner in the Infuser. |
Poké Ball PokéLoot. | |||||
Tier 1 Special Drop from using the Pickup ability. | |||||
![]() Mantine |
Water/Flying | ![]() Mantyke |
Water/Flying | Wave Incense | Infusing 3 Magost Berries and an Incense Burner in the Infuser. |
Ultra Ball PokéLoot. | |||||
Tier 2 Special Drop from using the Pickup ability. | |||||
Defeating Floatzel or Seaking (50% chance) | |||||
![]() Azumarill |
Water/Fairy | ![]() Azurill |
Normal/Fairy | Sea Incense | Infusing 3 Watmel Berries and an Incense Burner in the Infuser. |
Ultra Ball PokéLoot. | |||||
![]() Marill |
Water/Fairy | Tier 2 Special Drop from using the Pickup ability. | |||
![]() Mr. Mime |
Psychic/Fairy | ![]() Mime Jr. |
Psychic/Fairy | Odd Incense | Infusing 3 Belue Berries and an Incense Burner in the Infuser. |
Ultra Ball PokéLoot. | |||||
Tier 2 Special Drop from using the Pickup ability. | |||||
Defeating Claydol (5% chance), Indeedee (5%) or Victini (50% chance). | |||||
![]() Roserade |
Grass/Poison | ![]() Budew |
Grass/Poison | Rose Incense | Infusing 3 Rabuta Berries and an Incense Burner in the Infuser. |
Ultra Ball PokéLoot. | |||||
![]() Roselia |
Grass/Poison | Tier 2 Special Drop from using the Pickup ability. | |||
Defeating Florges (5% chance) | |||||
![]() Snorlax |
Normal | ![]() Munchlax |
Normal | Full Incense | Infusing 3 Durin Berries and an Incense Burner in the Infuser. |
Ultra Ball PokéLoot. | |||||
Tier 2 Special Drop from using the Pickup ability. | |||||
![]() Sudowoodo |
Rock | ![]() Bonsly |
Rock | Rock Incense | Infusing 3 Spelon Berries and an Incense Burner in the Infuser. |
Ultra Ball PokéLoot. | |||||
Tier 2 Special Drop from using the Pickup ability. | |||||
Defeating Roggenrola (5% chance), Lunatone (50% chance), Solrock (50% chance) or Regirock (50% chance). | |||||
![]() Wobbuffet |
Psychic | ![]() Wynaut |
Psychic | Lax Incense | Infusing 3 Cornn Berries and an Incense Burner in the Infuser. |
Ultra Ball PokéLoot. | |||||
Tier 1 Special Drop from using the Pickup ability. | |||||
Defeating Slaking (5% chance) |
Infusing Incenses
As you might have gathered from the previous table, in order to infuse you need an Infuser, the device where the process happens, and three primary resources to catalyze the infusing: an Incense Burner, some berries and fuel. For the Infuser, you will need to craft it using the following materials:
- 4 Aluminum Plates, obtainable from:
- Defeating Magneton (100% chance of getting from 1 to 3) in the 7th Floor of the Boss Tower.
- Hammering aluminum ingots in a Pixelmon anvil.
- Defeating Bronzor (5% chance), Bronzong (100% chance of getting from 1 to 2), Klinklang (100% chance of getting from 1 to 3), Skarmory (100% of getting from 1 to 2) or Togedemaru (100% chance of getting from 1 to 3).
- 1 Amethyst, obtainable from:
- Mining below y = 64.
- Fishing with a Good or Super Rod in any Oceanic biome.
- Defeating Dragonite (100% chance of obtaining from 1 to 3) or Sableye (50% chance of getting one).
- 2 Glass Bottles, crafted by putting 3 Glass Blocks spread in a V shape.
- 1 piece of Charcoal, obtained by smelting Wood Logs in a Furnace.
- 1 Furnace, crafted by putting 8 Cobblestone Blocks spread in a square shape.
For the Incense Burner, you will also need to craft it using the following materials:
- 4 Aluminum Plates, obtainable from:
- Defeating Magneton (100% chance of getting from 1 to 3) in the 7th Floor of the Boss Tower.
- Hammering aluminum ingots in a Pixelmon anvil.
- Defeating Bronzor (5% chance), Bronzong (100% chance of getting from 1 to 2), Klinklang (100% chance of getting from 1 to 3), Skarmory (100% of getting from 1 to 2) or Togedemaru (100% chance of getting from 1 to 3).
- 4 Iron Bars, crafted by putting 6 Iron Ingots in a rectangle shape.
- 1 piece of Charcoal, obtained by smelting Wood Logs in a Furnace
For the specific berries required to infuse each incense, you will have to use the external move Forage on any block and any biome, except the Nether, Mesas, Oceans or Deserts. In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the R
key), and then, looking at a block and pressing the G
by default, an item (such as these berries), Pokémon or even nothing might be foraged (randomly).
Finally, for the fuel, you can use any that you would put in a Furnace, such as coal, charcoal, wood logs, lava buckets, among other possible combustibles.
Once you have collected all the necessary resources, all that remains is putting them into the Infuser following the recipe (depending on which you want to infuse) explained in the table.
The Laws of Pokémon Inheritance
Having covered the requirements and compatibility aspects of Pokémon breeding, the next step is to unravel the mysteries of the laws that govern the inheritance of Pokémon features. Thus, this subsection will dig deep into the secrets of Pokémon genetics and how the inheritance of traits work.
Species
This rule is quite simple and has been explained in previous paragraphs. The Genetic Law of Pokémon Species Inheritance states that:
- In Male – Female and Ditto – Female pairings, the Egg outcome will be the base evolutionary form of the mother.
- For example, a female Vileplume and a male Tropius would produce an Egg containing a Oddish as their offspring.
Parents | Offspring | |
![]() |
![]() |
![]() |
Vileplume [♀] | Tropius [♂] | Oddish [?] |
- If the Female Pokémon belongs to a special species, such as those that require them to hold an Incense to reproduce their base form, the Egg outcome will be the first evolutionary form of the mother (without the Incense).
- For example, a female Roselia and a male Breloom would produce an Egg containing a Roselia (without the Rose Incense) or a Budew (with the Rose Incense).
Parents | Offspring | ||
![]() |
![]() |
![]() |
![]() |
Roselia [♀] | Breloom [♂] | Roselia [?]
(Without a Rose Incense) |
Budew [?]
(With a Rose Incense) |
- In Male – Ditto pairings, the Egg outcome will be the base evolutionary form of the father.
- For example, a male Scolipede and a Ditto would produce an Egg containing a Venipede as their offspring.
Parents | Offspring | |
![]() |
![]() |
![]() |
Scolipede [♂] | Ditto [-] | Venipede [?] |
- If the Male Pokémon belongs to a special species, such as those that require them to hold an Incense to reproduce their base form, the Egg outcome will be the first evolutionary form of the mother (without the Incense).
- For example, a male Mr. Mime and a Ditto would produce an Egg containing another Mr. Mime (without an Odd Incense) or a Mime Jr. (with an incense).
Parents | Offspring | ||
![]() |
![]() |
![]() |
![]() |
Mr. Mime [♂] | Ditto [-] | Mr. Mime [?]
(Without an Odd Incense) |
Mime Jr. [?]
(With an Odd Incense) |
- In Genderless – Ditto pairings, the Egg outcome will be the base evolutionary form of the non-Ditto parent.
- For example, a Claydol with a Ditto would produce a Baltoy.
Parents | Offspring | |
![]() |
![]() |
![]() |
Claydol [-] | Ditto [-] | Baltoy [-] |
- In Ditto – Ditto pairings, the Egg outcome will always be a random species, except Legendary Pokémon.
Parents | Offspring | |
![]() |
![]() |
![]() |
Ditto [-] | Ditto [-] | Random (except Legendary Pokémon) [?] |
Gender
This rule relies on another kind of taxon or classification: the gender ratio. This rate governs both wild Pokémon gender and the Egg Pokémon genders, and varies according to the Pokémon species (all having an assigned gender ratio, excepting Genderless Pokémon). However, the vast majority of Pokémon species fall under one of them, 1:1 (for every 1 male, there will be 1 female). Given this, gender is not inherited, but instead decided randomly according to the gender ratio taxon. Thus, the Law of Egg Pokémon Gender states that:
- Following the [1F:7M - 12,5% Female:87,5% Male] rate, the gender will be determined randomly for Eggs containing:
Pokémon with (Female/Male = 1/7) ratio | |||||||
Bulbasaur | Ivysaur | Venusaur | Charmander | Charmeleon | Charizard | Squirtle | Wartortle |
Blastoise | Eevee | Vaporeon | Jolteon | Flareon | Omanyte | Omastar | Kabuto |
Kabutops | Aerodactyl | Snorlax | Chikorita | Bayleef | Meganium | Cyndaquil | Quilava |
Typhlosion | Totodile | Croconaw | Feraligatr | Togepi | Togetic | Espeon | Umbreon |
Treecko | Grovyle | Sceptile | Torchic | Combusken | Blaziken | Mudkip | Marshtomp |
Swampert | Lileep | Cradily | Anorith | Armaldo | Relicanth | Turtwig | Grotl |
Torterra | Chimchar | Monferno | Infernape | Piplup | Prinplup | Empoleon | Cranidos |
Rampardos | Shieldon | Bastiodon | Combee | Munchlax | Riolu | Lucario | Togekiss |
Leafeon | Glaceon | Snivy | Servine | Serperior | Tepig | Pignite | Emboar |
Oshawott | Dewott | Samurott | Pansage | Simisage | Pansear | Simisear | Panpour |
Simipour | Tirtouga | Carracosta | Archen | Archeops | Zorua | Zoroark | Chespin |
Quilladin | Chesnaught | Fennekin | Braixen | Delphox | Froakie | Frogadier | Greninja |
Tyrunt | Tyrantrum | Amaura | Aurorus | Sylveon | Rowlet | Dartrix | Decidueye |
Litten | Torracat | Incineroar | Popplio | Brionne | Primarina | Salandit | Grookey |
Thwackey | Rillaboom | Scorbunny | Raboot | Cinderace | Sobble | Drizzile | Inteleon |
- Following the [1F:3M – 25% Female:75% Male] rate, the gender will be determined randomly for Eggs containing:
Pokémon with (Female/Male = 1/3) ratio | ||||
Growlithe | Arcanine | Abra | Kadabra | Alakazam |
Machop | Machoke | Machamp | Electabuzz | Magmar |
Elekid | Magby | Makuhita | Hariyama | Electivire |
Magmortar | Timburr | Gurdurr | Conkeldurr |
- Following the [1M:3F – 25% Male:75% Female] rate, the gender will be determined randomly for Eggs containing:
Pokémon with (Male/Female = 1/3) ratio | |||||
Clefairy | Clefable | Vulpix | Ninetales | Jigglypuff | Wigglytuff |
Cleffa | Igglybuff | Snubbull | Granbull | Corsola | Skitty |
Delcatty | Luvdisc | Glameow | Purugly | Minccino | Cinccino |
Gothita | Gothorita | Gothitelle | Oricorio | Comfey | Cursola |
- Following the [1M:7F – 12,5% Male:82,5% Female] rate, the gender will be determined randomly for Eggs containing:
Pokémon with (Male/Female = 1/7) ratio | |
Litleo | Pyroar |
- The Eggs containing these Pokémon will always be male:
Pokémon that will always be male | |||||
Nidoran♂ | Nidorino | Nidoking | Hitmonlee | Hitmonchan | Tauros |
Tyrogue | Hitmontop | Volbeat | Mothim | Gallade | Throh |
Sawk | Rufflet | Braviary | Impidimp | Morgrem | Grimmsnarl |
- The Eggs containing these Pokémon will always be female:
Pokémon that will always be female | ||||
Nidoran♀ | Nidorina | Nidoqueen | Chansey | Kangaskhan |
Jynx | Smoochum | Miltank | Blissey | Illumise |
Wormadam | Vespiquen | Happiny | Froslass | Petilil |
Lilligant | Vullaby | Mandibuzz | Flabébé | Floette |
Florges | Salazzle | Bounsweet | Steenee | Tsareena |
Hatenna | Hattrem | Hatterene | Milcery | Alcremie |
- The Eggs containing these Pokémon will always be genderless:
Pokémon that will always be genderless | |||||
Magnemite | Magneton | Voltorb | Electrode | Staryu | Starmie |
Porygon | Porygon2 | Shedinja | Lunatone | Solrock | Baltoy |
Claydol | Beldum | Metang | Metagross | Bronzor | Bronzong |
Magnezone | Porygon-Z | Rotom | Phione | Klink | Klang |
Klinklang | Cryogonal | Golett | Golurk | Carbink | Minior |
Dhelmise | Nihilego | Buzzwole | Pheromosa | Xurkitree | Celesteela |
Kartana | Guzzlord | Sinistea | Polteageist | Falinks |
- Following the [1M:1F – 50% Male:50% Female], the gender will be determined randomly for the Eggs containing:
Pokémon with (Female/Male = 1/1) ratio |
The rest of Pokémon species not mentioned previously (that are not Legendary Pokémon). |
Ability
To pass down abilities to the offspring, the Genetic Law of Pokémon Abilities Inheritance states that:
- In Male – Female and Female – Ditto pairings, the mother will be the only one able to pass down its ability: if the ability is a normal one, it will be an 80% (4/5) chance, and if the ability is a Hidden Ability, it will be a 60% chance (3/5).
- For example, if I breed a female Shuckle with Sturdy (normal ability) and a male Beautifly with Swarm (normal ability), the Egg would contain a Shuckle with a 60% chance of inheriting Sturdy from its mother, plus a 20% more of getting it randomly (for the total of 80% chance), and a 20% chance of having its other normal ability, Gluttony; if the mother had Contrary as its ability (hidden ability), the Egg would have a 60% chance of inheriting Contrary, 20% chance of having Sturdy and 20% chance of having Gluttony as its ability. Note that the father's ability does not influence the ability inheritance for this pairing at all.
Parents | Offspring | |
![]() |
![]() |
![]() |
Shuckle [♀] | Beautifly [♂] | Shuckle [?] |
Sturdy | Swarm | Sturdy [80%] |
Gluttony | N/A | Gluttony [20%] |
Contrary | Rivalry | Contrary [0%] |
Parents | Offspring | |
![]() |
![]() |
![]() |
Shuckle [♀] | Beautifly [♂] | Shuckle [?] |
Sturdy | Swarm | Sturdy [20%] |
Gluttony | N/A | Gluttony [20%] |
Contrary | Rivalry | Contrary [60%] |
- In Male – Ditto and Genderless – Ditto pairings, the father/genderless Pokémon will be the only one able to pass down its ability: it will have a 60% of passing down its ability to the offspring, be it a normal or a hidden one.
- For example, if I breed a male Luxray with Rivalry (normal ability) and a Ditto with Limber (normal ability), the Egg would contain a Shinx with a 60% chance of inheriting Sturdy from its father, plus a 20% more of getting it randomly (for a total of 80%) and a 20% chance of having its other normal ability, Intimidate; if the father had Guts as its ability (hidden ability), the Egg would have a 60% chance of inheriting Guts, 20% chance of having Rivalry and 20% chance of having Intimidate as its ability. Note that Ditto's ability does not influence the ability inheritance for this pairing at all.
Parents | Offspring | |
![]() |
![]() |
![]() |
Luxray [♀] | Ditto [♂] | Shinx [?] |
Rivalry | Limber | Rivalry [80%] |
Intimidate | N/A | Intimidate [20%] |
Guts | Imposter | Guts [0%] |
Parents | Offspring | |
![]() |
![]() |
![]() |
Luxray [♀] | Ditto [♂] | Shinx [?] |
Rivalry | Limber | Rivalry [20%] |
Intimidate | N/A | Intimidate [20%] |
Guts | Imposter | Guts [60%] |
Remember that if the mother, in the first case, or the father/genderless Pokémon, in the second case, does not have the Hidden Ability, the offspring will not be able to inherit it (if Ditto has it, it will not work). For the special case of Ditto – Ditto pairing, the ability will always be random, but never the hidden ability.
Nature
In terms of the nature of a Pokémon, the Genetic Law of Pokémon Nature is quite easy to grasp, and it states that:
- In any case, the nature will be decided randomly from the pool of possible ones, meaning that there is a 4% (1/25) chance for a Pokémon to have a certain nature. The possible natures and their effects on the Pokémon stats are summarized in the table down below:
No change [-] | Decreased stat [↓] | |||||
Attack | Defense | Sp. Atk. | Sp. Def. | Speed | ||
Increased stat [↑] | Attack | Hardy | Lonely | Adamant | Naughty | Brave |
Defense | Bold | Docile | Impish | Lax | Relaxed | |
Sp. Atk. | Modest | Mild | Bashful | Rash | Quiet | |
Sp. Def. | Calm | Gentle | Careful | Quirky | Sassy | |
Speed | Timid | Hasty | Jolly | Naive | Serious |
Despite this, there is a known path and way to ensure that a Pokémon will inherit a parent’s nature. This is achieved by making use of a special item: the Everstone. This held item will make sure that, once held by the desired parent, the nature of the offspring will match exactly the one from the parent holding it. If both parents are holding one, the nature will be decided randomly between the ones from both parents, having a 50% chance each.
The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:
Item | Description | Obtaining methods |
Everstone | Allows the Pokémon holding it to always pass down its nature to its offspring. | Defeating Legendary (Red) or Ultimate (Orange) Boss Pokémon. |
Redeeming the 1st Floor Reward Token (10% chance of obtaining an Everstone from it), obtained by defeating the NPC Trainer from the 1st Floor of the Boss Tower. | ||
Redeeming an Item Key (3.46% chance of obtaining an Everstone from it) in the Casino. | ||
Defeating a wild Blissey (5% chance). | ||
Catching a wild Roggenrola (50% chance), Boldore (50% chance), Geodude (5% chance) and Graveler (5% chance) as a held item. | ||
Poké Ball PokéLoot. | ||
Tier 1 Special Drop from using the Pickup ability (more information here) |
Growth
For growth/size inheritance, both parents are considered when deciding the offspring’s growth/size. In this matter, the Genetic Law of Pokémon Growth/Size Inheritance states that:
- To determine the offspring’s growth/size, the growth/size of both parents is ‘averaged’, giving a central growth value that will determine the extreme variant cases. Thus, given the growth/size table, from the smallest to the biggest growth/size possible:
Position | Growth |
1 | Microscopic |
2 | Pygmy |
3 | Runt |
4 | Small |
5 | Ordinary |
6 | Huge |
7 | Giant |
8 | Enormous |
9 | Ginormous |
- A central growth between the parents is determined (average between the positions in this table).
- For example, if the parents are Huge/Enormous, the central growth would be in the
(6+8)/2 = 7th
position, corresponding to the Giant size/growth.
- For example, if the parents are Huge/Enormous, the central growth would be in the
- Growths in positions adjacent to the central growth/size are also possible (the pool of possible growths/size is composed, then, by the central growth/size between the parents, plus the inferior and superior extremes immediately adjacent to that central growth/size).
- Following the previous example, not only Giant, the central growth/size between these parents, would be possible: the inferior extreme case, Huge, and superior extreme case, Enormous, would also be possible.
Parents | Offspring | |
![]() |
![]() |
![]() |
Crobat [♀] | Talonflame [♂] | Zubat [?] |
Huge | Enormous | Huge [33.3%] |
Giant [33.3%] | ||
Enormous [33.3%] |
- If there is no central growth/size (one parent’s growth being in an even position and the other in an odd position), both central growths/sizes will be considered, along with the respective extreme cases.
- For example, if the parents are Runt/Huge, the central growths/sizes would be both Small and Ordinary, and the extreme cases would be Runt and Huge, meaning that the offspring could have a Runt, Small, Ordinary or Huge growth/size.
Parents | Offspring | |
![]() |
![]() |
![]() |
Gardevoir [♀] | Medicham [♂] | Ralts [?] |
Runt | Huge | Runt [25%] |
Small [25%] | ||
Ordinary [25%] | ||
Huge [25%] |
- If there is no inferior/superior extreme, only the central and the other extreme growth/size will be considered.
- This is the case for Microscopic and Ginormous parents: if both parents are Microscopic, the possible growths for their offspring would be Microscopic or Pygmy, and if both parents are Ginormous, the possible growths for their offspring would be Ginormous or Enormous.
Parents | Offspring | |
![]() |
![]() |
![]() |
Krookodile [♀] | Pangoro [♂] | Sandile [?] |
Microscopic | Microscopic | Microscopic [50%] |
Pygmy [50%] |
- The possible growths/sizes behave like equiprobable events, meaning that they have all the same chance of being inherited by the offspring.
- Breeding two Pygmy/Enormous Pokémon is the only way to get a Microscopic/Ginormous Pokémon, as they do not spawn naturally.
Note that growth/size is not a trait that affects any combat outcome (a cosmetic/aesthetical attribute).
Poké Ball
The kind of Poké Ball that will contain the offspring is also determined by inheritance, but like growth/size, it will only have a cosmetic effect, having no impact in combat. For this matter, the Genetic Law of Poké Ball Inheritance states that:
- When breeding a pair of Pokémon that belong to the same species, both parents will have the same chance of passing down their Poké Ball to the offspring (50% chance each).
- If the father’s Poké Ball is a Cherish Ball or Master Ball, the offspring will inherit the mother’s type of Poké Ball; the same principle applies if the mother’s Poké Ball is a Cherish Ball or Master Ball (the father’s type of Poké Ball will be passed down).
- So, for example, if I breed two Noivern of opposite gender, the possible Poké Ball combinations and inheritance could be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Noivern [♀] | Noivern [♂] | Noibat [?] |
Love Ball | Net Ball | Love Ball [50%] |
Net Ball [50%] | ||
Master Ball | Dusk Ball | Dusk Ball [100%] |
Friend Ball | Cherish Ball | Friend Ball [100%] |
Cherish Ball | Master Ball | Poké Ball [100%] |
- When breeding a pair of Pokémon that belong to different species, the mother will be the one passing down its type of Poké Ball.
- In the case that the mother’s Poké Ball is a Cherish Ball or Master Ball, the offspring will inherit the father’s type of Poké Ball.
- So, for example, if I breed a female Hydreigon with a male Altaria, the possible Poké Ball combinations and inheritance could be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Hydreigon [♀] | Altaria [♂] | Deino [?] |
Great Ball | Repeat Ball | Great Ball [100%] |
Master Ball | Sport Ball | Sport Ball [100%] |
Quick Ball | Cherish Ball | Quick Ball [100%] |
Cherish Ball | Master Ball | Poké Ball [100%] |
- When breeding a Genderless Pokémon with Ditto, if the Genderless Pokémon is in the right slot of the Ranch Block/is typed in the second place of the
/breed
command, the offspring will inherit its type of Poké Ball.- In case that Ditto is in the right slot or that the Genderless Pokémon’s Poké Ball is a Cherish Ball or Master Ball, the offspring will inherit Ditto’s type of Poké Ball.
- So, for example, if I breed a Cryogonal with a Ditto, the possible Poké Ball combinations and inheritance could be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Ditto [-] | Cryogonal [-] | Cryogonal [-] |
Ultra Ball | Premier Ball | Premier Ball [100%] |
Master Ball | Safari Ball | Safari Ball [100%] |
Moon Ball | Cherish Ball | Quick Ball [100%] |
Cherish Ball | Master Ball | Poké Ball [100%] |
Parents | Offspring | |
![]() |
![]() |
![]() |
Cryogonal [-] | Ditto [-] | Cryogonal [-] |
Heal Ball | Heavy Ball | Heavy Ball [100%] |
Master Ball | Dream Ball | Dream Ball [100%] |
Luxury Ball | Cherish Ball | Luxury Ball [100%] |
Cherish Ball | Master Ball | Poké Ball [100%] |
- If both parents are in a Cherish Ball or Master Ball, or when breeding a Ditto with another Ditto, the offspring will always be in a normal Poké Ball.
IVs
The IVs are one of the most important attributes of a Pokémon in terms of its competitive potential. When deciding about the offspring IVs, the Genetic Law of Egg Pokémon IVs states that:
- Three of the six IVs of the resulting Pokémon will be randomly inherited from the parents (from any of them), following the principle of no overlapping: the same IV cannot be passed down by both parents.
- As usual, all IVs have the same chance of being passed down.
- The remaining three IVs are randomly generated.
- For example, if I breed a female Kingler with 22/24/7/31/17/15 IVs and a male Clawitzer with 13/19/27/4/9/30 IVs, a possible outcome would be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Kingler [♀] | Clawitzer [♂] | Krabby [?] |
HP: 22 | HP: 13 | HP: 22 |
Attack: 24 | Attack: 19 | Attack: 19 |
Defense: 7 | Defense: 27 | Defense: 18 |
Sp. Atk: 31 | Sp. Atk: 4 | Sp. Atk: 21 |
Sp. Def: 17 | Sp. Def: 9 | Sp. Def: 6 |
Speed: 15 | Speed: 30 | Speed: 30 |
In addition to that, there are two items that play with this law and influence the way IVs will be inherited: these held items are the Destiny Knot and the Power Items. A Destiny Knot is a held item that, when held by a Pokémon while breeding, will make the offspring inherit five IVs from the parents, instead of just three, changing slightly the law to:
- Five of the six IVs of the resulting Pokémon will be randomly inherited from the parents (from any of them) following the principle of no overlapping: the same IV cannot be passed down by both parents.
- Just like before, all IVs have the same chance of being passed down.
- The other IV is randomly generated.
- For example, if I breed a female 17/31/4/4/27/14 Dusknoir that is holding a Destiny Knot and a male 16/3/23/7/9/6 Reuniclus, a possible outcome could be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Dusknoir [♀] | Reuniclus [♂] | Duskull [?] |
Destiny Knot | N/A | N/A |
HP: 17 | HP: 16 | HP: 17 |
Attack: 31 | Attack: 3 | Attack: 3 |
Defense: 4 | Defense: 23 | Defense: 29 |
Sp. Atk: 4 | Sp. Atk: 7 | Sp. Atk: 4 |
Sp. Def: 27 | Sp. Def: 9 | Sp. Def: 27 |
Speed: 14 | Speed: 6 | Speed: 6 |
The sources from which it is possible to obtain a Destiny Knot, along with all the previous information, is summarized in the following table:
Item | Description | Obtaining methods |
Destiny Knot | Allows the inheritance of five random IVs from the parents instead of the normal three. | Defeating Legendary (Red) or Ultimate (Orange) Boss Pokémon. |
Redeeming the 1st Floor Reward Token (10% chance of obtaining a Destiny Knot from it), obtained by defeating the NPC Trainer from the 1st Floor of the Boss Tower. | ||
Redeeming an Item Key (3.46% chance of obtaining a Destiny Knot from it) in the Casino. | ||
Defeating a wild Purugly (5% chance). | ||
Master Ball PokéLoot. | ||
Tier 3 Special Drop from using the Pickup ability (more information here). |
On the other hand, Power Items are held items that, when held by a Pokémon while breeding, will make the offspring always inherit the IV corresponding to that Power Item from the parent. If both parents are holding a different Power Item, both IVs will always be passed down; if both are holding the same Power Item, the offspring will have a 50% of inheriting that IV from any of them. The other remaining IVs normally inherited from the parents are decided randomly, and the last three are randomly generated.
- For example, if a female Ursaring holds a Power Weight (HP) and a male Skuntank holds a Power Anklet (Speed), the offspring would have the HP IV from Ursaring and the Speed IV of Skuntank, another random IV inherited from any of the parents, and the last three IVs randomly generated.
Parents | Offspring | |
![]() |
![]() |
![]() |
Ursaring [♀] | Skuntank [♂] | Teddiursa [?] |
Power Weight (HP) | Power Anklet (Speed) | N/A |
HP: 31 | HP: 10 | HP: 31 |
Attack: 12 | Attack: 5 | Attack: 11 |
Defense: 3 | Defense: 1 | Defense: 11 |
Sp. Atk: 25 | Sp. Atk: 20 | Sp. Atk: 25 |
Sp. Def: 16 | Sp. Def: 28 | Sp. Def: 23 |
Speed: 29 | Speed: 31 | Speed: 31 |
- This item can be combined with the Destiny Knot, but the effect will overlap; the Power Item will only guarantee that the corresponding IV from the parent will be passed, so the other four IVs inherited from parents will be decided randomly, and the sixth will be randomly generated.
- For example, if a female Empoleon holds a Power Belt and a male Delibird holds a Destiny Knot, the Defense IV will always be passed down from Empoleon, but will take one slot from the five IVs passed down with the Destiny Knot, meaning that the four other IVs will be randomly chosen from any of the parents to be inherited by the offspring, and the remaining sixth IV will be randomly generated. A possible outcome could be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Empoleon [♀] | Delibird [♂] | Piplup [?] |
Power Belt (Defense) | Destiny Knot | N/A |
HP: 24 | HP: 27 | HP: 24 |
Attack: 9 | Attack: 8 | Attack: 8 |
Defense: 31 | Defense: 15 | Defense: 31 |
Sp. Atk: 19 | Sp. Atk: 31 | Sp. Atk: 31 |
Sp. Def: 18 | Sp. Def: 29 | Sp. Def: 29 |
Speed: 11 | Speed: 16 | Speed: 18 |
In the following table you will find information for all the Power Items, the IV that the offspring will inherit if one of the parents is holding one, and their obtaining methods:
Power Item | Inherited IV | Obtaining methods |
Power Weight. | HP. |
|
Power Bracer. | Attack. | |
Power Belt. | Defense. | |
Power Lens. | Special Attack. | |
Power Band. | Special Defense. | |
Power Anklet | Speed. |
Moves
Moves are another characteristic of Pokémon that can be inherited by the offspring of a breeding pairing. In this case, the Genetic Law of Pokémon Moves Inheritance states that:
- By default, the resulting Pokémon would start with any moves learned at level 1.
- If both parents know a move that their offspring can learn by leveling-up, the resulting Pokémon will inherit that move.
- If the father knows any TM or HM moves that the offspring is compatible with, the offspring will also inherit those moves.
- If any (or both) of the parents knows certain specific Egg moves that the resulting Pokémon can learn by this method, the offspring will inherit those moves.
- If Pikachu or Raichu hold a Light Ball while involved in a breeding process, the resulting Pichu will know the move Volt Tackle, even if none of the parents know that move.
- Given that a Pokémon only has four move slots, if more than four moves abide by the criteria explained previously, the moves will be inherited following this table of priorities:
Priority | Move type |
1st | Volt Tackle (if possible). |
2nd | Mother’s Egg Moves. |
3rd | Father’s Egg Moves. |
4th | TM/HM/Move Tutor moves. |
5th | Level-Up Moves. |
6th | Level 1 Moves. |
- For example, if I breed a female Venomoth that knows Poison Powder, Leech Life, Sludge Bomb and Infestation and a male Beedrill that knows Agility, Toxic Spikes, Twineedle and Pin Missile, the offspring would be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Venomoth [♀] | Beedrill [♂] | Venonat [?] |
Poison Powder | Agility | Agility [3rd] |
Leech Life | Toxic Spikes | Toxic Spikes [3rd] |
Sludge Bomb | Twineedle | Tackle [6th] |
Infestation | Pin Missile | Disable [6th] |
- Since the mother does not know any Egg Moves that could be passed down, the father’s Egg Moves, Agility and Toxic Spikes, take the first slots (3rd priority). In addition to that, the father does not know any compatible TM/HM moves, and only the mother knows level-up moves that are also in the offspring’s move pool (they need to be known by both parents), so the other two slots are used by level 1 moves from the offspring (6th priority)
Egg Moves
An Egg Move is a special type of move that Pokémon learn through inheritance from a compatible parent that knows that specific move prior to the breeding process. If you would like to check a particular Pokémon Egg Moves, the best way to find out is by using the /wiki Pokémon eggmoves
, which will provide a complete list of all the possible Egg Moves that the chosen Pokémon is able to learn through inheritance while breeding.
- For example, if I want to check the Egg Moves of Larvesta, I will use the
/wiki Larvesta eggmoves
command.
It is also possible to check the Egg Moves of a Pokémon by visiting the dedicated pages for them in the Pixelmon Wiki; however, it is recommended to use the command described above, since it will fetch the data directly from the server’s files. Another thing to keep in mind is that, sometimes, a move will need to be inherited by chain breeding. This technique is needed when the parent that would pass down the Egg Move to the target offspring also needs to learn it as an Egg Moves, thus needing another Pokémon to serve as its parent for the inheritance of that particular move.
- For example, Froakie is able to learn Bestow as an Egg Move from Delibird, but in order to know it, Delibird also has to learn it as an Egg Move from a compatible parent through inheritance in a breeding process; then, the chain breeding technique will be needed to pass down Bestow to Froakie. To achieve this, the shortest path length of breeding would involve two processes, like the following:
Parents | Offspring | |
![]() |
![]() |
![]() |
Delibird [♀] | Zigzagoon [♂] | Delibird [♂ (50%)] |
— | Bestow | Bestow |
Parents | Offspring | |
![]() |
![]() |
![]() |
Greninja [♀] | Delibird [♂] | Froakie [?] |
— | Bestow | Bestow |
If you would like to calculate the shortest path required to pass down a specific move through chain breeding to a certain Pokémon, you can use the Pokémon Egg Move Calculator, which will display the easiest and best options for the target Pokémon to inherit a specific Egg Move. Another trick to keep in mind involves the Field Egg Group and Smeargle. Since Smeargle is able to learn almost any kind of move through Sketch, inheriting an Egg Move is easier and shorter for Pokémon that belong to this Egg Group, because Smeargle would be able to be a parent for any of them.
Regional Forms
When breeding Regional Forms, such as Alolan or Galarian Pokémon, there are a few slight changes to two of the inheritance laws stated previously to take in consideration. In terms of the inherited form, the Genetic Law of Pokémon Regional Forms states that the resulting form of the Pokémon in the egg will be determined following this table of pairings and chances:
Pokémon A | Pokémon B | Chance of Regional Form |
Female Alolan/Female Galarian | Male Alolan/Male Galarian | 75% |
Female Alolan/Female Galarian | Any other non-Ditto Pokémon | 50% |
Male or Female Alolan/Galarian | Ditto | 25% |
- Thus, for example, if I breed a female Galarian Rapidash with a male Boltund, the outcome could be:
Parents | Offspring | ||
![]() |
![]() |
![]() |
![]() |
Galarian Rapidash [♀] | Boltund [♂] | Galarian Ponyta [50%] | Ponyta [50%] |
In terms of the inherited ability, Regional Forms follow the standard rules explained previously, but keep in mind that:
- Alolan/Galarian Pokémon will never pass down their abilities (hidden or not) to non-Alolan/Galarian offspring.
- Non-Alolan/Galarian Pokémon will never pass down their abilities (hidden or not) to Alolan/Galarian offspring.
- Ditto will never pass down its abilities (hidden or not) to any form.
Egg Care and Handling
Through the first part of this section, we have basically learned almost everything there is to know about the breeding process and how to ensure the production of an Egg Pokémon; now, the focus has switched to the egg care and handling. Thus, in this subsection, we will meticulously review and unveil the process to hatch the newborn Pokémon out of its Egg cover.
Hatching
In order to get the offspring, the player will need to hatch the Egg Pokémon that the parents have produced through the breeding process. Eggs require a certain number of steps (the distance from the block you stand on to the next one in any direction) to hatch, determined by the specific number of Egg cycles for that species of Pokémon multiplied by the number of steps contained in one cycle (Number of cycles of the Pokémon * Number of steps in 1 cycle (255)
). In case you want to know how many cycles it takes for a specific Pokémon to hatch, you can visit this page, and add 1 to any Egg Cycle value from the table found there.
- For example, for Magikarp, the Egg Cycle would be 5, according to the table, so we add 1 to get the Pixelmon Egg Cycle value, 6. Thus, an Egg containing a Magikarp would take
6*255 = 1530
steps to hatch.
There are several ways to decrease the number of steps left for an Egg to hatch, such as:
Walking
Walking is the main way to hatch Eggs (since steps are calculated in terms of block distances). If you use speed-boosting items, you can make this process less tedious and more efficient. These items, their effects and their obtaining methods are summarized in the table down below:
Item | Description | Obtaining method | |||||||||
X-MAS 2019(*) | A scorching rod that boosts the wielder's walking speed (by 15%). | Claiming the 2019 Christmas' kit using the /kit xmas2019 command.
| |||||||||
Old Running Boots | Shoes that give the wielder a 50% walking speed boost, granting a protection level similar to Leather Boots, but with more durability (steps don't wear them out, only damage). | Claiming the starting boots using the command /kit boots .
| |||||||||
Crafting it with the following materials:
| |||||||||||
New Running Boots | Shoes that give the wielder a 75% walking speed boost, lasting for about 2,000 blocks approximately; when worn out, they turn back to their Old counterpart. | Crafting it with the following materials:
| |||||||||
SERA'S BOOTS(*) | A seasoned fisherman's boots that provide the wielder with a 75% walking speed boost. They have been enchanted with the magic essence of the deep seas, having Depth Strider III and being unbreakable. | Reward for reaching level 100 in the Fishing skill in the old MMO system. | |||||||||
Potions of Swiftness (Level I and II) | Concoctions that boost the walking speed, running speed and jumping length by 20% (Level I)/40% (Level II). | Brewing (in a Brewing Stand, using Blaze Powder as a catalyst and putting Nether Wart and Sugar as the ingredients (plus Glowstone or Redstone for a higher level/higher duration) in Water Bottles. | |||||||||
Agility Feather | A mystic feather said to be extracted from one of the fastest Talonflame in the world; it activates a 3-minute speed boost when pressing Shift and Right click while holding it.
|
Reward from reaching level 5 in the Agility skill of the PixelScape system. |
Flying
Another great method of hatching Eggs is flying, either by:
- Using the
/fly
command, obtained from purchasing the Gold Rank from the server’s store. - Mounting a Pokémon able to fly (you can find a list of them here).
- Equipping an Elytra, obtained from:
- The item frame in the Treasure Room of the Ship found in End Cities
- Defeating Arceus (5% chance)
- Defeating Legendary (Red) and Ultimate (Orange) boss Pokémon.
Bikes
Pixelmon adds two special bikes: the Mach Bike and the Acro Bike. Both of them are pretty useful for speeding up the process of hatching, since steps taken while riding it are also counted towards it. However, the fastest bike for this purpose is the Mach Bike (despite not being able to jump 2-block heights).
In order to craft either of these transportation methods, you will need to assemble the following parts:
- 8 Silicon, obtained from:
- Mining below y = 64.
- Defeating Porygon (100% chance of getting 1), Porygon-Z (100% chance of getting 1-2), Meltan (approx. 66.7% chance of getting 1.2), Silicobra (50% chance of getting 1) or Sandaconda (approx. 66.7% chance of getting 1-2).
- 1 Iron Ingot, obtained from:
- Mining below y = 64
- Defeating several Steel-type Pokémon (a list can be found here).
- 2 pieces of Leather, obtained from defeating these Pokémon.
- 1 Iron Ingot, obtained from:
- Mining below y = 64
- Defeating several Steel-type Pokémon (a list can be found here).
- 2 Sticks, obtained from crafting them using 2 Wood Planks.
If you'd like to craft the Mach Bike, the fastest bike available, additionally you will need to craft this special part by using the following materials:
- 4 Aluminum Ingots, obtained from:
- Mining Bauxite Ores between y = 30 and y = 60.
- Defeating these Pokémon.
- 1 Thunder Stone, obtained from:
- Crafting it using 9 Thunder Stone Shards, which can be found while mining in Extreme Hills biomes below y = 74, defeating these Pokémon, fishing with a Good/Super Rod in lava in Mountainous biomes, or using the external move Forage on any block in Ice Mountains, Extreme Hills, Extreme Hills+ or Savanna biomes (in order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged randomly). - Defeating boss Pokémon.
- Ultra Ball PokéLoot.
- Tier 2 Special Drop from using the Pickup ability.
- Defeating Jolteon (5% of obtaining 1) or Zapdos (50% of obtaining 1).
- Crafting it using 9 Thunder Stone Shards, which can be found while mining in Extreme Hills biomes below y = 74, defeating these Pokémon, fishing with a Good/Super Rod in lava in Mountainous biomes, or using the external move Forage on any block in Ice Mountains, Extreme Hills, Extreme Hills+ or Savanna biomes (in order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
Finally, you will need to assemble all the parts as indicated below:
If you'd like to craft the Acro Bike, the 2-block jumping bike, additionally you will need to craft:
- 4 Aluminum Ingots, obtained from:
- Mining Bauxite Ores between y = 30 and y = 60.
- Defeating these Pokémon.
- 1 Dawn Stone, obtained from:
- Crafting it using 9 Dawn Stone Shards, which can be found while mining Dawn/Dusk Ores at dawn in Plains, Sunflower Plains, Savanna, Savanna M, Savanna Plateau and Savanna Plateau M biomes within 10 blocks of the surface, defeating Espeon (approx. 66.7% chance of getting 1-2), Kirlia (50% chance of getting 1), Gardevoir (approx. 66.7% of getting 1) or Glalie (5% chance of getting 1), fishing in Taiga biomes during dawn with a Good/Super Rod, or by using the external move Forage on any block in Plains, Sunflower Plains and Mushroom Island biomes (in order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged randomly). - Fishing in Taiga biomes during dawn with a Super Rod.
- Defeating boss Pokémon.
- Ultra Ball PokéLoot.
- Tier 2 Special Drop from using the Pickup ability.
- Defeating Gallade or Froslass (5% of obtaining 1).
- Crafting it using 9 Dawn Stone Shards, which can be found while mining Dawn/Dusk Ores at dawn in Plains, Sunflower Plains, Savanna, Savanna M, Savanna Plateau and Savanna Plateau M biomes within 10 blocks of the surface, defeating Espeon (approx. 66.7% chance of getting 1-2), Kirlia (50% chance of getting 1), Gardevoir (approx. 66.7% of getting 1) or Glalie (5% chance of getting 1), fishing in Taiga biomes during dawn with a Good/Super Rod, or by using the external move Forage on any block in Plains, Sunflower Plains and Mushroom Island biomes (in order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
Finally, you will need to assemble all the parts as indicated below:
Pokémon Mounts
Riding a Mountable Pokémon is an alternative way to boost the speed at which you travel, making hatching easier and not so demanding. You can find a list of all the Mounts available in Pixelmon in this page.
Minecarts
Mounting a Minecart also counts towards Egg steps, meaning that it is possible to set some loop rail circuits as a means to hatch Eggs faster and easier. To craft a Minecart, you will need to gather the following materials:
- 5 Iron Ingots, obtained from:
- Mining below y = 64
- Defeating several Steel-type Pokémon (a list can be found here).
A good loop rail circuit will need both powered and normal rails. These can be crafted by collecting the following materials:
- 6 Iron Ingots, obtained from:
- Mining below y = 64
- Defeating several Steel-type Pokémon (a list can be found here).
- 1 Stick, obtained from crafting it using 2 Wood Planks.
- 6 Gold Ingots, obtained from:
- Mining below y = 32 or in Mesa biomes, where it can be found in greater quantities and more commonly.
- Defeating Druddigon (100% chance of getting 2-3) in the 7th Floor of the Boss Tower.
- Defeating these other Pokémon.
- 1 Stick, obtained from crafting it using 2 Wood Planks.
- 1 Redstone Dust, obtained from:
- Mining below y = 16.
- Using the external move Forage on any block in the Nether, Mountainous or Savanna biomes.
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Defeating Ampharos (100% chance of getting 1-6) or Raichu (approx. 66.7% chance of getting 1-2) in the 5th Floor of the Boss Tower.
- Defeating Electric-type Pokémon, like these ones.
Movement Plates
- Using Movement Plates, which can be obtained by crafting them using the following materials:
- 2 Redstone Dust, obtained by:
- Mining below y = 16.
- Using the external move Forage on any block in the Nether, Mountainous or Savanna biomes.
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Defeating Electric-type Pokémon.
- 1 Lime Dye, obtained from:
- Mixing 1 Bone Meal with 1 Green Dye
- Purchasing it in the
/shop
for $25 ResortCASH each. - 1 Redstone Lamp, obtained from:
- Crafting it with 1 Glowstone Block and 4 Redstone Dust surrounding it
- Purchasing it in the
/shop
for $50 ResortCASH.
- 1 Aluminum Plate, obtained from:
- Defeating Magneton (100% chance of getting from 1 to 3) in the 7th Floor of the Boss Tower.
- Hammering aluminum ingots in a Pixelmon anvil.
- Defeating Bronzor (5% chance), Bronzong (100% chance of getting from 1 to 2), Klinklang (100% chance of getting from 1 to 3), Skarmory (100% of getting from 1 to 2) or Togedemaru (100% chance of getting from 1 to 3).
Note that the Egg needs to be in your party, otherwise (if it’s in your PC), the steps will not count towards the egg steps needed to hatch it.
If at any point of the hatching process you would like to check how many egg steps are left in order to hatch the Egg Pokémon, you can use the /eggsteps #
command, replacing #
with the slot number the Egg is contained in your party.
- For example, if I’m trying to hatch an Egg that is in the second slot of my party and I want to know how many steps are left in order to finish the process, I would run the
/eggsteps 2
command, which will display the exact amount.
Another useful tip for making the egg hatching process quicker involves having a Pokémon with the Flame Body (a list can be found here) or Magma Armor (a list can be found here) ability. This ability makes the Egg hatching two times faster than it would normally take. A list featuring the Pokémon that have any of these two abilities can be found in the following tables:
Finally, there is an alternative method that hatches any Egg instantly. In order to be able to do so, you will need to purchase the [Member+] Rank (more information about its requirements and perks can be found in this article), which will grant you access to the /hatch
command.
- To hatch an Egg, you will need to perform the
/hatch #
command, replacing#
with the slot number where the Egg is contained in your party; for example, if I have an Egg in the fifth slot of my party and I want to hatch it immediately, I will use the/hatch 5
command.- Note that the usage of this command has a 15-minute cooldown in order to use it again.
Breeding the Perfect Pokémon
Through the course of the previous sections, we have disentangled the secrets of the laws and requirements that rule Pokémon breeding and hatching. Now that the theoretical foundations are set and have been extensively explain, this last part will be dedicated to use this newly acquired information to drive you along the pathway that leads to the breeding of your Perfect Pokémon.
Summarizing, the objective of this final section is more of a practical one; we will cover and consider the best ways to manipulate and design, within the limits that this theory offers, the traits and attributes of our desired Pokémon to make it as extraordinary as possible. Remember that, anyways, there is no perfect Pokémon; just one that suits your style, matches most of your demands and fulfills as many needs as possible in your planned, dreamed team.
The Starting Point
With all the variables that exist and have to be considered when breeding Pokémon, you might feel lost or maybe even confused; where is this process supposed to start? Unfortunately, like with most matters, there is no right and singular answer, as it will depend on your objectives when approaching the breeding system.
If you wish to persist in the breeding business (for example, if you’d like to compete in the diverse tiers and tournaments that the server has to offer, or maybe sell your service as a breeder), a good strategy to begin with involves focusing on the Egg Groups, which will be discussed in the next subsection.
The Egg Group Troupe
As you might know by now, Egg Groups work as clusters of several Pokémon that share similar features. Having this as a precedent, the most convenient way to breed (at least for IVs, which takes the longest to perfect) is to get one representative member of each Egg Group. Rather than having to hunt and breed each species that you need as you go, owning a perfect representant for the Egg Group that the species you want to breed belongs to will certainly speed up the process and save you the time of waiting multiple generations to get the best IV spread possible.
Now, getting a perfect representative for every Egg Group (thirteen, as the Undiscovered Egg Group cannot breed, and the Ditto Egg Group only contains the Pokémon that gives the name to it) may prove slow and require more effort than needed. Nevertheless, various Pokémon belong to two Egg Groups; with this in mind, it is possible to combine a small group of Pokémon in order to cover all the spectrum of the existing Egg Groups. Notice that the smallest (and, by the magic law of efficiency and least effort, the best possible) combinations will always contain seven Pokémon (as that comprises six Pokémon belonging to two Egg Groups and one for the remaining one). Another detail to have in mind is that all these Egg Group Pokémon need to be male, as they will be used to pass down IVs (mainly), and not the species, since that will be inherited from the mother (we want the species of the target Pokémon but the attributes of the Egg Group Pokémon; therefore, the target Pokémon parent needs to be female and the Egg Group Pokémon the father).
Either way though, there is not a single way of combining Egg Group members, since there are lots of Pokémon that belong to two different Egg Groups; a fair set of possible troupes can be made out of assembling these special Pokémon to have at least one for each of them. Thus, the optimal combinations consist of Pokémon that, besides pertaining to more than one Egg Group (when possible, as the selection of the first ones might restrict the selection of the last ones), are more common and easier to get. For example, a great troupe of Egg Group Pokémon could be:
The Egg Group Troupe | ||||||
![]() Pidgey |
![]() Nidoran♂ |
![]() Magikarp |
![]() Volbeat |
![]() Phantump |
![]() Clauncher |
![]() Snorunt |
Flying | Monster/Field | Water 2/Dragon | Bug/Human-Like | Grass/Amorphous | Water 1/Water 3 | Fairy/Mineral |
Note that this is only an example, and by no means the only option to choose; you might select the combination at your own discretion, considering your own criteria (although, this example might serve you well, in any case).
Now that you have an Egg Group Troupe selected, it is time to move on to the next important step: the hunt!
The Hunt Begins
Once you have completed your Egg Group Troupe, the first step is pretty straightforward; you have to decide which of them you will go hunting first. After choosing one of the Egg Group Pokémon, the next main thing to do is catch the target species of Pokémon in the corresponding biome at the right time.
Luckily, PokeResort provides you with one of the most useful locations, which also takes its inspiration directly from the main Pokémon games: the Safari Zone. This special area, as the article states, houses a lot of useful biomes near each other for Pokémon spawning, hunting, and catching. To access this place, you will need to have the [Member] Rank (check that page for more information about its requirements and perks).
Mastering the Catch Art
Now that you are in the biome during the timespan that the Pokémon is able to spawn in, it is time to start catching them. For this, there are two main important things to consider, so the process is easier and like a breeze; the Pokémon build that you use and the Poké Balls that you throw to them. This is due to the chance of capture formula, which is calculated based on several parameters, like seen as it follows:
- R is the catch rate, specific to that Pokémon species, which you can consult through the use of the
/wiki Pokémon catchrate
(for example, if I want to know the catch rate of Roggenrola, I will use the/wiki Roggenrola catchrate
command). - B is the Poké Ball multiplier, which depends on the type of Poké Ball used and the effects that it has, according to its description.
- S is the Status condition multiplier, which is applied when the Pokémon undergoes the effects of a certain status condition (set to 1 if no status has been inflicted).
- Its value equals 2.5 when the status condition is frozen or asleep and 1.5 when it’s paralyzed, burned, or poisoned.
- HP Max is the value of the maximum HP of the Pokémon.
- HP Current is the current value of HP for that Pokémon.
In terms of the current HP, a great advice that is often made is to make sure that the Pokémon you will use to catch knows the move False Swipe. This Normal-type move leaves the target with 1 HP if the hit would have been a killing blow (and if the opposing Pokémon has a current HP of 1, then the value for 1-(2*HPcurrent/3*HPmax)
would be maximized).
For the Status condition multiplier, the best values are given by the frozen and asleep status (2.5); keeping this in mind, another good advice is to make sure that the Pokémon you choose to become the catcher is able to know some kind of Status-inflicting move of this kind. One of the best options is Spore, a Grass-type move that puts the opponent to sleep (if it’s not a Grass-type Pokémon, has the Overcoat ability or holds Safety Goggles).
Now, there are two problems with these two moves. The first one is that, as a Normal-type move, False Swipe will not work on Ghost-type Pokémon, rendering it useless in these matchups (thus making this process harder, if not using the right setup). The second one is that, as stated previously, Spore will not work on Grass-type Pokémon (the other two exceptions aren’t too much of an obstacle compared to this one, as no wild Pokémon wears Safety Goggles and Overcoat, in most cases, is a Hidden Ability, meaning that you will not face many encounters with Pokémon having this ability). A potential solution for both hindrances comes with another miraculous move: Soak. The Soak move changes the target’s type to Water, making (1) Grass-type Pokémon vulnerable to Spore, and (2) Ghost-type Pokémon susceptible to the False Swipe move.
Lastly, there are some Pokémon that have a known tendency to flee from battle (such as Abra using Teleport). To solve this nuisance, it is possible to use two moves: Taunt, which prevents the target Pokémon from using non-attacking moves, or Mean Look, which prevents the opponent from fleeing or switching out from combat.
You might be thinking at this point… Well, what kind of Pokémon could have access to all these four types of moves? The answer is simple: Smeargle. This Pokémon learns the same move, Sketch, every 10 levels, starting from level 1, which allows it to permanently copy any move performed by the target, replacing Sketch. All you will need to do is catch a Smeargle and copy these four moves from other Pokémon that know them (you can have them yourself and trade them to a friend, challenge them and copy them this way).
In the following table you will find a useful set for Smeargle, combining the features described above with some other to enhance its catching power to the best possible:
The Technician ability (which multiplies the power of moves having a power of 60 or less by 1.5) and the Metronome (held item that increases the power of consecutive moves by 20% up to a maximum of 100%) grant the best damage outcome possible, so False Swipe’s effect can take place (a killing blow that leaves the opponent with 1 HP). As False Swipe is a Physical move (meaning that it will take the Attack stat value into account to calculate the damage), the Adamant nature (which increases the Attack by 10% and decreases the Special Attack by 10%) and the EV spread (maximum attack) have also been planned to enhance the power of the False Swipe hits. Finally, the IVs are focused on all the stat that can provide more power and durability to Smeargle in battle (except Special Attack, which is not important for the purposes of this build), and the remaining EVs are invested on Speed in order to make Smeargle go first more often.
For the Poké Ball part, there is a great variety of types with different effects and conditions. Considering this, the following table features some of the most useful kind of Poké Balls to catch wild Pokémon, their descriptions and obtaining methods:
Poké Ball | Effect | Obtaining methods | |||||||||
Dive Ball | Multiplies the catch rate by 3 if the opposite wild Pokémon is in water. |
| |||||||||
Dream Ball | Multiplies the catch rate by 4 if the opposite wild Pokémon is sleeping. |
| |||||||||
Dusk Ball | Multiplies the catch rate by 3.5 if the opposite wild Pokémon is in dark places (when the period of time is dusk or night, or if the Pokémon is at a y level of 64 or lower and in a place where the light level is 14 or below). |
| |||||||||
Heavy Ball | Increases (adds a fixed amount) to the catch rate of heavy Pokémon |
| |||||||||
Level Ball | Multiplies the catch rate the lower the opposite wild Pokémon's level is in comparison to the one you are using in the combat:
|
| |||||||||
Love Ball | Multiplies the catch rate by 8 for wild Pokémon that belong to the same species and are of the opposite gender in comparison to your leading Pokémon (the one you are using in combat) |
| |||||||||
Lure Ball | Multiplies the catch rate by 5 for Pokémon found through fishing |
| |||||||||
Nest Ball | Multiplies the catch rate by (41-PL):10 for lower-leveled wild Pokémon (PL = the wild Pokémon Level), with a maximum factor of 4 and a minimum factor of 1. |
| |||||||||
Net Ball | Multiplies the catch rate by 3 for wild Bug-type Pokémon and Water-type Pokémon. |
| |||||||||
Quick Ball | Multiplies the catch rate by 5 if it's used on the first turn of a battle against a wild Pokémon. |
| |||||||||
Repeat Ball | Multiplies the catch rate by 3.5 if it's used on a wild Pokémon species that the player has already caught before and also the ones that it owns. |
| |||||||||
Timer Ball | Multiplies the catch rate the longer the battle is:
|
|
Additional Utilities
Besides these tools used in the catching process, there are some other additional utilities that can help you in several other ways in your breeding quest.
Analyze
Analyze is an external move possessed by Pokémon that know either the move Foresight or Mind Reader, which displays information about some of the traits of the Pokémon that it’s used on (works for both player’s and wild ones). Particularly, this move skill shows the target’s ability, nature, IVs, and gender, making it extremely beneficial for hunting Pokémon with certain traits (so you avoid the ones that do not match your requirements). However, the downside of this external move is that it has a cooldown of two minutes, so you cannot be actively picking the Pokémon you want to catch by using Analyze on them continuously.
A list of Pokémon that have access to this external move (i.e., that are able to learn Foresight or Mind Reader) is featured in the following tables, alongside the method of learning the corresponding move:
Level-up Learnset | ||
Pokémon | Type(s) | Learning level |
![]() Venonat |
Bug Poison | [Level 1] |
![]() Venomoth |
Bug Poison | [Level 1] |
![]() Machop |
Fighting | [Level 9] |
![]() Machoke |
Fighting | [Level 9] |
![]() Machamp |
Fighting | [Level 9] |
![]() Hitmonlee |
Fighting | [Level 37] |
![]() Sentret |
Normal | [Level 1] |
![]() Furret |
Normal | [Level 1] |
![]() Hoothoot |
Normal Flying | [Level 1] |
![]() Noctowl |
Normal Flying | [Level 1] |
![]() Yanma |
Bug Flying | [Level 1] |
![]() Tyrogue |
Fighting | [Level 1] |
![]() Mudkip |
Water | [Level 12] |
![]() Marshtomp |
Water Ground | [Level 12] |
![]() Swampert |
Water Ground | [Level 12] |
![]() Skitty |
Normal | [Level 4] |
![]() Sableye |
Dark Ghost | [Level 4] |
![]() Duskull |
Ghost | [Level 14] |
![]() Dusclops |
Ghost | [Level 14] |
![]() Buneary |
Normal | [Level 1] |
![]() Lopunny |
Normal | [Level 1] |
![]() Riolu |
Fighting | [Level 1] |
![]() Lucario |
Fighting Steel | [Level 1] |
![]() Yanmega |
Bug Flying | [Level 1] |
![]() Dusknoir |
Ghost | [Level 14] |
![]() Regigigas |
Normal | [Level 1] |
![]() Rowlet |
Grass Flying | [Level 18] |
![]() Dartrix |
Grass Flying | [Level 19] |
![]() Decidueye |
Grass Ghost | [Level 19] |
Egg Move Learnset | ||||||||||||||||
Pokémon | Type(s) | Parent(s) [Shortest Breeding Path] | ||||||||||||||
![]() Squirtle |
Water |
| ||||||||||||||
![]() Wartortle |
Water | |||||||||||||||
![]() Blastoise |
Water | |||||||||||||||
![]() Pidgey |
Normal Flying |
| ||||||||||||||
![]() Pidgeotto |
Normal Flying | |||||||||||||||
![]() Pidgeot |
Normal Flying | |||||||||||||||
![]() Psyduck |
Water |
| ||||||||||||||
![]() Golduck |
Water | |||||||||||||||
![]() Mankey |
Fighting |
| ||||||||||||||
![]() Primeape |
Fighting | |||||||||||||||
![]() Farfetch'd |
Normal Flying |
| ||||||||||||||
![]() Kangaskhan |
Normal |
| ||||||||||||||
![]() Lapras |
Water Ice |
| ||||||||||||||
![]() Kabuto |
Rock Water |
| ||||||||||||||
![]() Kabutops |
Rock Water | |||||||||||||||
![]() Aerodactyl |
Rock Flying |
| ||||||||||||||
![]() Cyndaquil |
Fire |
| ||||||||||||||
![]() Quilava |
Fire | |||||||||||||||
![]() Typhlosion |
Fire | |||||||||||||||
![]() Togepi |
Fairy |
| ||||||||||||||
![]() Togetic |
Fairy Flying | |||||||||||||||
![]() Togekiss |
Fairy Flying | |||||||||||||||
![]() Azurill |
Normal Fairy |
| ||||||||||||||
![]() Marill |
Water Fairy | |||||||||||||||
![]() Azumarill |
Water Fairy | |||||||||||||||
![]() Girafarig |
Normal Psychic |
| ||||||||||||||
![]() Sneasel |
Dark Ice |
| ||||||||||||||
![]() Weavile |
Dark Ice | |||||||||||||||
![]() Surskit |
Bug Water |
| ||||||||||||||
![]() Masquerain |
Bug Water | |||||||||||||||
![]() Makuhita |
Fighting |
| ||||||||||||||
![]() Hariyama |
Fighting | |||||||||||||||
![]() Meditite |
Fighting Psychic |
| ||||||||||||||
![]() Medicham |
Fighting Psychic | |||||||||||||||
![]() Shuppet |
Ghost |
| ||||||||||||||
![]() Shuppet |
Ghost | |||||||||||||||
![]() Starly |
Normal Flying |
| ||||||||||||||
![]() Staravia |
Normal Flying | |||||||||||||||
![]() Staraptor |
Normal Flying | |||||||||||||||
![]() Larvesta |
Bug Fire |
| ||||||||||||||
![]() Volcarona |
Bug Fire |
Move Tutor Learnset | ||
Pokémon | Type(s) | Fee |
![]() Abra |
Psychic | One Plain Badge (purchased for $500 ResortCASH through the /badge menu)
|
![]() Kadabra |
Psychic | |
![]() Alakazam |
Psychic |
Level-up Learnset | ||
Pokémon | Type(s) | Learning level |
![]() Poliwrath |
Water Fighting | [Level 43] |
![]() Hitmonlee |
Fighting | [Level 33] |
![]() Articuno |
Ice Flying | [Level 22] |
![]() Breloom |
Grass Fighting | [Level 33] |
![]() Nincada |
Bug Ground | [Level 25] |
![]() Ninjask |
Bug Flying | [Level 29] |
![]() Shedinja |
Bug Ghost | [Level 25] |
![]() Meditite |
Fighting Psychic | [Level 25] |
![]() Medicham |
Fighting Psychic | [Level 25] |
![]() Magearna |
Steel Fairy | [Level 33] |
Egg Move Learnset | ||||
Pokémon | Type(s) | Parent(s) [Shortest Breeding Path] | ||
![]() Poliwag |
Water | ![]() Poliwrath [Path Length: 1] | ||
![]() Poliwhirl |
Water | |||
![]() Politoed |
Water | |||
![]() Tyrogue |
Fighting | ![]() Hitmonlee [Path Length: 1] | ||
![]() Hitmontop |
Fighting | |||
![]() Hitmonchan |
Fighting | |||
![]() Surskit |
Bug Water | ![]() Poliwrath [Path Length: 1] |
![]() Nincada [Path Length: 1] |
![]() Ninjask [Path Length: 1] |
![]() Masquerain |
Bug Flying | |||
![]() Budew |
Grass Poison | ![]() Breloom [Path Length: 1] | ||
![]() Roselia |
Grass Poison | |||
![]() Roserade |
Grass Poison | |||
![]() Riolu |
Fighting | ![]() Hitmonlee [Path Length: 1] |
![]() Meditite [Path Length: 1] |
![]() Medicham [Path Length: 1] |
![]() Lucario |
Fighting Steel | |||
![]() Sewaddle |
Bug Grass | ![]() Nincada [Path Length: 1] |
![]() Ninjask [Path Length: 1] | |
![]() Swadloon |
Bug Grass | |||
![]() Leavanny |
Bug Grass | |||
![]() Froakie |
Water | ![]() Poliwrath [Path Length: 1] | ||
![]() Frogadier |
Water | |||
![]() Greninja |
Water Dark |
Move Tutor Learnset | ||
Pokémon | Type(s) | Fee |
![]() Mr. Mime |
Psychic Fairy | One Plain Badge (purchased for $500 ResortCASH through the /badge menu)
|
In order to use Analyze successfully, you will need to follow the steps that are shown down below:
- First of all, throw the Pokémon that knows Mind Reader/Foresight out of its Poké Ball.
- Press
B
(key by default) to open the Move Skills Menu and selectAnalyze.
- Now that you have selected the external move Analyze, make sure to be looking at the target Pokémon from which you want to analyze the different parameters.
- Press
G
(key by default) while looking at the target Pokémon to display some of its attributes.- Also remember that this move skill has a cooldown of 2 minutes.
Hiroku’s Lenses
Hiroku’s Lenses are special artifacts that work the same way that Analyze does: upon using them on a Pokémon, be it a player or wild one, it will immediately display their ability, nature, IVs, and gender, making it extremely beneficial for hunting Pokémon with certain traits (so you avoid the ones that do not match your requirements).
There are two kinds of these lenses: Hiroku’s Silver Lenses and Hiroku’s Golden Lenses. The only difference between these two is the total amount of uses; the Silver Lenses can only be used once, meanwhile their golden counterpart can be used up to 5 times.
The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:
Item | Description | Obtaining methods |
Hiroku's Silver Lens | A magical and fragile lens that displays the ability, nature, IVs, and gender of the targeted Pokémon in a window right next to it (right click the desired Pokémon with it; also works with wild Pokémon). Can only be used once.
|
Reaching level 50 in the Crafting skill of the PixelScape system. |
Hiroku's Golden Lens | An effulgent and strong lens that displays the ability, nature, IVs, and gender of the targeted Pokémon in a window right next to it (right click the desired Pokémon with it; also works with wild Pokémon). Can be used up to five times.
|
Reaching level 75 in the Crafting skill of the PixelScape system. |
Ability Revealers
In case that you are searching for a Pokémon with a specific ability (generally, hidden abilities), having a way to check if the wild Pokémon that you are battling has it is a must (to avoid defeating it by accident or waste effort on ones that do not have the ability that you want). There are several moves/abilities that will allow you to gather this information, such as:
- Moves
Skill Swap As the name suggests, this Psychic-type move swaps the abilities between its user and the opponent Pokémon, displaying a message that states this exchange (thus, revealing the target's ability).
Entrainment This Normal-type move works the same way as the previous one, switching the user and the target's abilities, displaying a message that states this exchange (thus, also revealing the opponent's ability).
Worry Seed A Grass-type move that turns the opponent's ability into Insomnia, displaying a message that states this exchange (thus, revealing the target's ability, as the other moves).
Role Play A Psychic-type move that turns the user's ability into the one possessed by the opponent, displaying a message that states this action (thus, revealing the target's ability).
Simple Beam A Normal-type move that turns the foe's ability into Simple (unless its ability is Truant, Battle Bond, Multitype or Stance Change), displaying a message that states this exchange (thus, also revealing the opponent's ability).
- Abilities
Mummy If a Pokémon having this ability is hit by a move that involves making contact, the Pokémon that made such move will have its ability transformed to Mummy, displaying a message stating this action (thus, also revealing the opponent's old ability).
Trace This ability allows the user to copy the opponent's ability (unless the target's ability is also Trace, in which case Trace will not copy itself), displaying a message that states this action (thus, revealing the target's ability).
Wandering Spirit If a Pokémon having this ability is hit by a move that involves making contact, the Pokémon that made such move will have its ability transformed to Wandering Spirit, displaying a message stating this action (thus, also revealing the opponent's old ability).
Synchronize
Synchronize is undeniably one of the most helpful and convenient abilities when it comes to Pokémon hunting. If a Pokémon that has this ability is in the first slot of the player's party, then there will be a 50% chance that Synchronize will make the opposing wild Pokémon's nature the same as the user of this ability. The list of Pokémon that are able to possess Synchronize as their ability is shown in the following table:
Pokémon | Type |
![]() Abra |
Psychic |
![]() Kadabra |
Psychic |
![]() Alakazam |
Psychic |
![]() Mew |
Psychic |
![]() Natu |
Psychic Flying |
![]() Xatu |
Psychic Flying |
![]() Espeon |
Psychic |
![]() Umbreon |
Dark |
![]() Ralts |
Psychic Fairy |
![]() Kirlia |
Psychic Fairy |
![]() Gardevoir |
Psychic Fairy |
![]() Munna |
Psychic |
![]() Musharna |
Psychic |
![]() Elgyem |
Psychic |
![]() Beheeyem |
Psychic |
Boosters
It is widely known that hunting for Pokémon with their Hidden Ability can be difficult, since the odds are not extremely high (1% chance in all dimensions). However, there are two main methods to enhance this probability, so you do not spend excessive amounts of time trying to get the H.A. that you need. One of them is using a special kind of booster: the H.A. BOOSTER ۩. This custom item doubles the chance of any Pokémon spawns to have their corresponding Hidden Abilities, boosting the original odds up to 2%.
The sources from which it is possible to obtain them, along with all the previous information, is summarized in the following table:
Item | Description | Obtaining methods |
H.A. BOOSTER ۩ | Doubles the chance of any Pokémon spawns to have their hidden abilities (i.e., Pokémon will have a 2% chance, instead of the normal 1%, of having their hidden ability variant). | Redeeming a Booster Token (10% chance for a H.A. BOOSTER ۩ [1H] and 10% chance for a H.A. BOOSTER ۩ [2H]). |
Redeeming a Master Key (approximately a 3.16% chance to get a H.A. BOOSTER ۩ [2H]). |
Lures
Lures are a type of special item incorporated by the Pixelmon Mod itself, which in general terms, boosts the spawning chance of a determinate kind of Pokémon, according to the type of Lure. To create any Lure, you will need to use a Lure Casing and specific types of Berries for the recipe, each having its own and unique way of crafting (besides some common ingredients).
It is possible to create Lures for a great variety of Pokémon, such as:
- Hidden Ability.
- Shiny.
- Specific Types.
Depending on the Lure version used, the effect and durability will be weaker or stronger. These two types of Lures consist of:
Weak Lures This kind of Lures, as their name suggests, have a weaker effect on enhancing the specific Pokémon spawning and also last shorter than their stronger counterparts. To get a Weak Lure, the first requirement is an Iron Lure Casing, which needs the following materials:
- 4 Iron Ingots, obtained from mining or defeating several Steel-type Pokémon (a list can be found here).
- 4 Crystal pieces, obtained from mining at a y level of 64 or below, and by defeating some species of Pokémon (you can find the list of them here).
Now, depending on your Pokémon target (a specific type, H.A. or shiny), you will need to string together a determinate set of berries (along with the Iron Lure Casing). The recipe for each one of them, the required materials and their specific effects are shown in the following dedicated subsections:
- 1 Silver Lure Casing.
- 1 Tanga Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Turtwig (50% of dropping 1), Grotle (66.7% of dropping 1 to 2) and Torterra (75% of dropping 1 to 3).
- 1 Oran Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Nether, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Poké Ball ones)
- As a Tier 1 Special Drop from using the Pickup ability (more information here).
- Defeating Shuckle (100% of dropping 1 to 2).
- As a held item from catching Swalot (50%), Pikipek (5%), Gulpin (50%) and Audino (50%).
- 1 Leppa Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Poké Ball ones).
- As a Tier 1 Special Drop from using the Pickup ability (more information here).
- 1 Silver Lure Casing.
- 1 Colbur Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Haban Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Dragonite, Salamence or Haxorus (50% chance of obtaining 1)
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Wacan Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Roseli Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Chople Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Bidoof (50% chance of obtaining 1), Delcatty (66.7% of obtaining 1 to 2), Lapras (50% of obtaining 1) and Skitty (50% of obtaining 1).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Occa Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Cacnea (50% chance of obtaining 1) or Cacturne (66.7% chance of obtaining 1 to 2)
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Coba Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Heracross, Leavanny, Machamp or Machoke (50% chance of getting 1).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Kasib Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Abra (50% chance of getting 1), Gardevoir (66.7% chance of getting 1 to 2), Kadabra (50% chance of 1 to drop) or Kirlia (50% chance of obtaining 1).
- As a held item upon catching Dusclops (5% chance).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Rindo Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Shuca Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Pachirisu (66.7% chance of getting 1 to 2).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Yache Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeat Hoppip, Skiploom or Tropius (66.7% chance of obtaining 1 to 2)
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Chilan Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Hoothoot (66.7% chance of getting 1 to 2) or Mothim (50% chance of obtaining 1).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Kebia Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Chikorita, Bayleef, Cherubi, Whimsicott, Flabébé, Floette, Florges or Spritzee (50% chance of obtaining 1), and also Meganium, Cherrim, Aromatisse and Sylveon (66.7% of getting 1 to 2).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Payapa Berry, with the following obtaining methods:
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Roselia (50% chance of obtaining 1).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Charti Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Chimchar (50% chance of obtaining 1) or Tropius (66.7% chance of obtaining 1 to 2).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Babiri Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Delibird or Sylveon (50% chance of obtaining 1).
- 1 Oran Berry.
- 1 Leppa Berry.
- 1 Silver Lure Casing.
- 1 Passho Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- 1 Oran Berry.
- 1 Leppa Berry.
Weak Hidden Ability Lure
- 1 Silver Lure Casing.
- 1 Salac Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- 1 Petaya Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- 1 Oran Berry.
- 1 Leppa Berry.
Weak Shiny Lure
- 1 Silver Lure Casing.
- 1 Salac Berry.
- 1 Lansat Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Poké Ball ones).
- As a Tier 1 Special Drop from using the Pickup ability (more information here).
- 1 Oran Berry.
- 1 Leppa Berry.
Strong Lures This type of Lures, like their name suggest, have a stronger effect on boosting the specific Pokémon spawning and also last longer than their weaker counterparts (approximately, 14.9 minutes). To get a Strong Lure, the first step is crafting a Gold Lure Casing, for which the following materials need to be gathered:
- 4 Gold Ingots, obtained from Mining below y = 32 or in Mesa biomes, where it can be found in greater quantities and more commonly, defeating Druddigon (100% chance of getting 2-3) in the 7th Floor of the Boss Tower or by defeating these other Pokémon.
- 4 Crystal pieces.
Now, depending on your Pokémon target (a specific type, H.A. or shiny), you will need to string together a determinate set of berries (along with the Gold Lure Casing). The recipe for each one of them, the required materials and their specific effects are shown in the following dedicated subsections:
- 1 Golden Lure Casing.
- 1 Tanga Berry.
- 1 Sitrus Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Nether, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Exeggutor (5% chance of obtaining 1).
- As a held item upon catching Trumbeak, Gulpin, Swalot or Audino (5% chance).
- 1 Lum Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Nether, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- As a held item upon catching Mew or Shaymin (100% chance)
- 1 Enigma Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Nether, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Ultra Ball ones).
- As a Tier 2 Special Drop from using the Pickup ability (more information here).
- Defeating Medicham (100% chance of getting 1 to 2), Meditite (100% chance of getting 1) or Mr. Mime (6.7% chance of obtaining 1 to 2).
- 1 Golden Lure Casing.
- 1 Colbur Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Haban Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Wacan Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Roseli Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Chople Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Occa Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Coba Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Kasib Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Rindo Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Shuca Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Yache Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Chilan Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Kebia Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Payapa Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Charti Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Babiri Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
- 1 Golden Lure Casing.
- 1 Passho Berry.
- 1 Sitrus Berry.
- 1 Lum Berry.
- 1 Enigma Berry.
Strong Hidden Ability Lure
- 1 Golden Lure Casing.
- 1 Starf Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Poké Ball ones).
- As a Tier 1 Special Drop from using the Pickup ability (more information here).
- 1 Petaya Berry.
- 1 Lum Berry.
- 1 Apicot Berry, with the following obtaining methods:
- Planting and growing them in hydrated farmland (like any vanilla Minecraft crop; it will grant 5x of that kind of berries, and if bonemeal is used, the yield can go up to 9x per plant).
- Using the external move Forage on any block in Forest (all kind), Beach, Freezing, Jungle, Mountainous, Mushroom, Plains (Sunflower Plains too), River, Savanna and Swamp biomes
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
R
key), and then, looking at a block and pressing theG
by default, an item, Pokémon or even nothing might be foraged (randomly).
- In order to forage, the Pokémon needs to be thrown out of its Poké Ball (pressing the
- Berry trees found in the wild, specifically in any type of forest.
- PokéLoot chests (Poké Ball ones).
- As a Tier 1 Special Drop from using the Pickup ability (more information here).
Strong Shiny Lure
- 1 Golden Lure Casing.
- 1 Starf Berry.
- 1 Lansat Berry.
- 1 Lum Berry.
- 1 Apicot Berry.
The Artificial Selection
If everything goes like planned, now we should be catching a lot of Pokémon of a specific species without facing too many obstacles... however, what is this hunt for? As we swim through the great amount of Pokémon filling our PC boxes, we will need to begin exerting an artificial selection of some sort.
First, the crucial selective criteria to utilize is the IVs. Specifically, we want those specimens that show an outstanding genetic expression of one particular stat. For example, if I begin my hunt with a Pidgey as my target and catch a huge number of them by navigating the water corpses they tend to spawn in, I'll start checking their IVs and only keep those who have a 31 value in one of the six available stats; in case the specimen I'm analyzing does not have any remarkable IVs, I would just release them (put them in the garbage can icon in the PC). This is how our little artificial selection force will operate.
Ideally, we would want to have at least one specimen of each gender (Pidgey, in the case of the example shown above) with a maximum value for each IV stat (i.e., one with a 31 IV in HP, another one with 31 IV for Attack, then another one with 31 IV in Defense, and so on for the rest of them). Then, I will need a stock of twelve Pidgeys, one with a 31 IV for each stat, to begin the process of breeding a perfect one by combining these through the generations that will arise.
Whenever you reach this objective and have successfully arrange the six specimens you will work with, it is finally time to put your hands to business with breeding!
The Succession Mission
Now the long journey commences. What remains to get a perfect specimen of the Pokémon species that you have chosen is a mix of technical prowess, patience, time, and odds stacking in your favor. This part of the process requires several steps, as the mission is the natural succession of more perfect Pokémon to replace the parents, so they can breed even more perfect Pokémon as their offspring, and replace their parents, and so on and so forth. To better illustrate this, the previous example will continue to be used.
As we are trying to get the flawless Egg Group Troupe first (so we can breed any Pokémon from any Egg Group), we will not center our attention on the other relevant traits, such as the ones discussed in the Laws of Pokémon Inheritance. This will come later into play, whenever we have the perfect Egg Group mate for the species we are trying to breed; for now, the aim is to get the 6 IVs of the Egg Group Pokémon to their maximum potential (a 31 value).
First Step: From 1 to 2
All we have by now are six Pokémon with a 31 IV on each stat. If we want to reach the so desired perfect specimen, the starting point will be the combination of two of those six Pokémon. To achieve this, we will need to make use of the appropriate Power Items to ensure that the 31 IV we want to pass down is inherited. For example, I will start by breeding a female Pidgey that has a 31 Speed IV with a male Pidgey that has a 31 HP IV, making sure that the female parent has a Power Anklet as its held item and the male one has a Power Weight equipped as its held item. The outcome for this breeding process would be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Pidgey [♀] | Pidgey [♂] | Pidgey [?] |
Power Anklet (Speed) | Power Weight (HP) | N/A |
HP: ★ | HP: 31 | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ |
Defense: ★ | Defense: ★ | Defense: ★ |
Sp. Atk: ★ | Sp. Atk: ★ | Sp. Atk: ★ |
Sp. Def: ★ | Sp. Def: ★ | Sp. Def: ★ |
Speed: 31 | Speed: ★ | Speed: 31 |
With this new offspring, the next step is to continue combining to move from two perfect IVs to three. However, this is when chance and luck get a bit involved.
Second Step: From 2 to 3
Following the procedure described in the above step, we are left now with a 2 perfect IVs Pokémon (in the case of the example, it would be a Pidgey with 31 in both HP and Speed, with a random gender). Now, we would want to combine its 2 perfect IVs with 1 perfect IV in a different stat by breeding it with another one of the specimens we have caught; but how can this be done, if Power Items only ensure the inheritance of one IV? Well, we will have to make use of a Destiny Knot, which will require to rely a bit on luck, but with this we will have some tricks under our sleeves.
In the Pidgey example, I will take the perfect HP and Speed IV offspring and mate it with a Pidgey of the opposite gender with a 31 IV on another stat. Let's say the 2 perfect IVs Pidgey is male; I will take a female Pidgey with a 31 IV on Special Defense and breed it together with the first one. The 2 perfect IVs Pidgey will have, thus, a Destiny Knot equipped (so that not only three, but five IVs are passed down by the parents to the offspring, making it a little easier to get what we want) and the female Pidgey will have a Power Band as its held item.
The target offspring outcome for this step of the breeding process would be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Pidgey [♀] | Pidgey [♂] | Pidgey [?] |
N/A | N/A | P(3IVs) = 15.15% |
Power Band (Sp. Def.) | Destiny Knot. | N/A |
HP: ★ | HP: 31 | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ |
Defense: ★ | Defense: ★ | Defense: ★ |
Sp. Atk: ★ | Sp. Atk: ★ | Sp. Atk: ★ |
Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 |
Speed: ★ | Speed: 31 | Speed: 31 |
However, this is not the only possible outcome, and by no means the only useful one to move forward in this chain for the perfect Pokémon. Since the only IV that is guaranteed to be passed down to the offspring is the Special Defense one, you might get a 2 perfect IVs offspring, such as with the cases shown in the following table:
Offspring [2 IVs] | |
![]() |
![]() |
Pidgey [?] | Pidgey [?] |
P(2IVs) = 24.53% | P(2IVs) = 24.53% |
HP: 31 | HP: ★ |
Attack: ★ | Attack: ★ |
Defense: ★ | Defense: ★ |
Sp. Atk: ★ | Sp. Atk: ★ |
Sp. Def: 31 | Sp. Def: 31 |
Speed: ★ | Speed: 31 |
If this is the case (and the offspring has the same gender as the Pokémon with the Power Item), then it is time for a succession in terms of the parenting of this breeding process. Let's say I got a female Pidgey (same gender that the parent with the Power Band) with 2 perfect IVs: Special Defense and HP. With this information, I will take off the Power Band from the mother and make it the held item of this new offspring, and then I will replace the female Pidgey with 1 perfect IV (Special Defense) with the female Pidgey I just got with 2 perfect IVs (Special Defense and HP). By doing this, the odds of getting a 3 perfect IVs Pokémon increases, like the following table exhibits:
Parents | Offspring | |
![]() |
![]() |
![]() |
Pidgey [♀] | Pidgey [♂] | Pidgey [?] |
N/A | N/A | P(3IVs) = 30% |
Power Band (Sp. Def.) | Destiny Knot. | N/A |
HP: 31 | HP: 31 | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ |
Defense: ★ | Defense: ★ | Defense: ★ |
Sp. Atk: ★ | Sp. Atk: ★ | Sp. Atk: ★ |
Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 |
Speed: ★ | Speed: 31 | Speed: 31 |
Eventually, we will get a 3 perfect IVs Pokémon (a Pidgey with 31 IV in HP, Special Defense and Speed, in my case); with this, our objective has been achieved, and we can move on to the next step!
Third Step: From 3 to 4
Now that we have the 3 perfect IVs Pokémon, it is time to push it a little bit further and make it a 4 perfect IVs specimen; we've already come half the way to our golden goal, the 6 perfect IVs Pokémon! For this step, the procedure will be similar to the one of the previous steps: take the Destiny Knot off the 2 perfect IVs Pokémon and give it to the 3 perfect IVs offspring that just hatched, and then mate this specimen with a Pokémon of the stock (of course, making sure it's the opposite gender) that has a perfect IV on a stat different from the ones this new parent has.
So, in my example, I would trade the Destiny Knot to my 3 perfect IVs female Pidgey (HP, Special Defense and Speed) and mate it with another male Pidgey that has a 31 IV on Special Attack, which will be holding a Power Lens (to ensure that, like in all previous cases, this IV is passed down). The target offspring outcome for this step of the breeding process would be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Pidgey [♀] | Pidgey [♂] | Pidgey [?] |
N/A | N/A | P(4IVs) = 5.31% |
Destiny Knot. | Power Lens (Sp. Atk.) | N/A |
HP: 31 | HP: ★ | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ |
Defense: ★ | Defense: ★ | Defense: ★ |
Sp. Atk: ★ | Sp. Atk: 31 | Sp. Atk: 31 |
Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 |
Speed: 31 | Speed: ★ | Speed: 31 |
Nevertheless, as we describe in the previous step, this is by no means the only possible outcome. If we happen to get a Pokémon that has 2 or 3 perfect IVs, such as:
Offspring [2 IVs] | Offspring [3 IVs] | ||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Pidgey [?] | Pidgey [?] | Pidgey [?] | Pidgey [?] | Pidgey [?] | Pidgey [?] |
P(2IVs) = 14.69% | P(2IVs) = 14.69% | P(2IVs) = 14.69% | P(3IVs) = 10% | P(3IVs) = 10% | P(3IVs) = 10% |
HP: ★ | HP: ★ | HP: 31 | HP: ★ | HP: 31 | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ | Attack: ★ | Attack: ★ | Attack: ★ |
Defense: ★ | Defense: ★ | Defense: ★ | Defense: ★ | Defense: ★ | Defense: ★ |
Sp. Atk: 31 | Sp. Atk: 31 | Sp. Atk: 31 | Sp. Atk: 31 | Sp. Atk: 31 | Sp. Atk: 31 |
Sp. Def: ★ | Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 |
Speed: 31 | Speed: ★ | Speed: ★ | Speed: 31 | Speed: 31 | Speed: ★ |
The path to take would be to keep the succession mission, and just replace the worst parent with the next and better one, making sure to also trade the old parent's Power Item. Following my own example, let's say I get a 3 perfect IVs male Pidgey with 31 IVs on HP, Special Attack and Speed; I would take this new offspring and replace the old 1 perfect IV male Pidgey with it, attaching the Power Lens to the 3 perfect IVs male Pidgey and mating him with the other 3 perfect IVs female Pidgey. By doing this, the odds of getting a 4 perfect IVs Pokémon increases, like the following table exhibits:
Parents | Offspring | |
![]() |
![]() |
![]() |
Pidgey [♀] | Pidgey [♂] | Pidgey [?] |
N/A | N/A | P(4IVs) = 20.63% |
Destiny Knot. | Power Lens (Sp. Atk.) | N/A |
HP: 31 | HP: 31 | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ |
Defense: ★ | Defense: ★ | Defense: ★ |
Sp. Atk: ★ | Sp. Atk: 31 | Sp. Atk: 31 |
Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 |
Speed: 31 | Speed: 31 | Speed: 31 |
In due course, we will get a 4 perfect IVs Pokémon (a Pidgey with 31 IV in HP, Special Attack, Special Defense and Speed, in my case); with this, our objective has been achieved, and we can move on to the next step!
Fourth Step: From 4 to 5
We're getting closer to the 6 perfect IVs Pokémon of our dreams. From here, the process just repeats itself, following the same principle exhibited through the last steps. In my example, I ended up with a 4 perfect IVs Pidgey (HP, Special Attack, Special Defense and Speed); to continue upgrading the potential of my specimen, I will give it a Destiny Knot and breed it along with a Pidgey of the opposite gender with a perfect IV on a stat that it does not have maximized, such as Defense, and I'll give this parent a Power Belt to ensure it passes down this IV to the offspring. The target offspring outcome for this step of the breeding process would be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Pidgey [♀] | Pidgey [♂] | Pidgey [?] |
N/A | N/A | P(5IVs) = 1.52% |
Destiny Knot. | Power Belt (Sp. Atk.) | N/A |
HP: 31 | HP: ★ | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ |
Defense: ★ | Defense: 31 | Defense: 31 |
Sp. Atk: 31 | Sp. Atk: ★ | Sp. Atk: 31 |
Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 |
Speed: 31 | Speed: ★ | Speed: 31 |
However, you might guess by now that this might result in a Pokémon that has 2, 3 or 4 perfect IVs instead of the 5 we're looking for. If this happens to be the case, such as breeding an offspring like the following:
2 Perfect IVs.
Offspring | |||
![]() |
![]() |
![]() |
![]() |
Pidgey [?] | Pidgey [?] | Pidgey [?] | Pidgey [?] |
P(2IVs) = 8.56% | P(2IVs) = 8.56% | P(2IVs) = 8.56% | P(2IVs) = 8.56% |
HP: ★ | HP: ★ | HP: ★ | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ | Attack: ★ |
Defense: 31 | Defense: 31 | Defense: 31 | Defense: 31 |
Sp. Atk: ★ | Sp. Atk: ★ | Sp. Atk: 31 | Sp. Atk: ★ |
Sp. Def: ★ | Sp. Def: 31 | Sp. Def: ★ | Sp. Def: ★ |
Speed: 31 | Speed: ★ | Speed: ★ | Speed: ★ |
3 Perfect IVs.
Offspring | |||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Pidgey [?] | Pidgey [?] | Pidgey [?] | Pidgey [?] | Pidgey [?] | Pidgey [?] |
P(3IVs) = 6.21% | P(3IVs) = 6.21% | P(3IVs) = 6.21% | P(3IVs) = 6.21% | P(3IVs) = 6.21% | P(3IVs) = 6.21% |
HP: ★ | HP: ★ | HP: ★ | HP: 31 | HP: 31 | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ | Attack: ★ | Attack: ★ | Attack: ★ |
Defense: 31 | Defense: 31 | Defense: 31 | Defense: 31 | Defense: 31 | Defense: 31 |
Sp. Atk: ★ | Sp. Atk: 31 | Sp. Atk: 31 | Sp. Atk: ★ | Sp. Atk: ★ | Sp. Atk: 31 |
Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 | Sp. Def: ★ |
Speed: 31 | Speed: 31 | Speed: ★ | Speed: 31 | Speed: ★ | Speed: ★ |
4 Perfect IVs.
Offspring | |||
![]() |
![]() |
![]() |
![]() |
Pidgey [?] | Pidgey [?] | Pidgey [?] | Pidgey [?] |
P(4IVs) = 3.87% | P(4IVs) = 3.87% | P(4IVs) = 3.87% | P(4IVs) = 3.87% |
HP: ★ | HP: 31 | HP: 31 | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ | Attack: ★ |
Defense: 31 | Defense: 31 | Defense: 31 | Defense: 31 |
Sp. Atk: 31 | Sp. Atk: ★ | Sp. Atk: 31 | Sp. Atk: 31 |
Sp. Def: 31 | Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 |
Speed: 31 | Speed: 31 | Speed: 31 | Speed: ★ |
Then we will have to, once again, resort to the succession pathway. Any offspring that is better than the parent holding the Power Item will succeed it and become the new parent, attaching the Power Item to it in the process to continue the breeding process. So, if I get a Pidgey with 2 perfect IVs, such as a specimen with 31 IVs on HP and Defense, then I'll equip it with the Power Belt and succeed the old 1 perfect IV Pidgey with it (always making sure that this new parent's gender is the opposite one in relation to the 4 perfect IVs Pokémon that holds the Destiny Knot). By doing this, the odds of getting a 5 perfect IVs Pokémon increases, like the following table exhibits:
Parents | Offspring | |
![]() |
![]() |
![]() |
Pidgey [♀] | Pidgey [♂] | Pidgey [?] |
N/A | N/A | P(5IVs) = 2.97% |
Destiny Knot. | Power Belt (Sp. Atk.) | N/A |
HP: 31 | HP: 31 | HP: 31 |
Attack: ★ | Attack: ★ | Attack: ★ |
Defense: ★ | Defense: 31 | Defense: 31 |
Sp. Atk: 31 | Sp. Atk: ★ | Sp. Atk: 31 |
Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 |
Speed: 31 | Speed: ★ | Speed: 31 |
At long last, we will get a 5 perfect IVs Pokémon (a Pidgey with 31 IV in HP, Defense, Special Attack, Special Defense and Speed, in the example we've been showing through this part of the practical guide); with this, our objective has been achieved, and we can move on to the final step!
Final Step: From 5 to 6
We have reached the gates of success, just at the point of crossing the threshold and achieving our supreme final goal. By this stage, we should have a 5 perfect IVs Pokémon and two other Pokémon of the same species with a perfect IV on the stat that the first one is missing. Once again, we must repeat the same logic and replicate the process that we have been using through all this section. In my example, I ended up with a 5 Perfect IVs Pidgey (HP, Defense, Special Attack, Special Defense and Speed); now, the final step to make myself a perfect Pidgey requires one of the other Pidgeys I caught at the beginning that has a perfect IV on the only stat that I'm missing (Attack). Following the same principles, I'll give the 5 Perfect IVs Pidgey a Destiny Knot and I'll breed it along a 31 Attack IV Pidgey of the opposite gender, which will hold a Power Bracer to ensure that the offspring inherits this perfect IV. The target offspring outcome for this step of the breeding process would be:
Parents | Offspring | |
![]() |
![]() |
![]() |
Pidgey [♀] | Pidgey [♂] | Pidgey [?] |
N/A | N/A | P(6IVs) = 0.2% |
Destiny Knot. | Power Bracer (Atk.) | N/A |
HP: 31 | HP: ★ | HP: 31 |
Attack: ★ | Attack: 31 | Attack: 31 |
Defense: 31 | Defense: ★ | Defense: 31 |
Sp. Atk: 31 | Sp. Atk: ★ | Sp. Atk: 31 |
Sp. Def: 31 | Sp. Def: ★ | Sp. Def: 31 |
Speed: 31 | Speed: ★ | Speed: 31 |
Nonetheless, this breeding pairing's offspring is not restricted to our ultimate goal; as it has been shown on the previous steps, the outcome could be a 2, 3, 4 or 5 perfect IVs instead of the perfect Pidgey that we want. If this happens to be the case, then we will relay once more on the succession pathway. Any offspring that is better than the parent holding the Power Item will succeed it and become the new parent, attaching the Power Item to it and to continue the breeding process. So, if I get a Pidgey with 5 perfect IVs, such as a specimen with 31 IVs on HP, Attack, Special Attack, Special Defense and Speed, then I'll equip it with the Power Belt and succeed the old 1 perfect IV Pidgey with it (always making sure that this new parent's gender is the opposite one in relation to the 5 perfect IVs Pokémon that holds the Destiny Knot). By doing this, the odds of getting a perfect Pidgey increases, like the following table exhibits:
Parents | Offspring | |
![]() |
![]() |
![]() |
Pidgey [♀] | Pidgey [♂] | Pidgey [?] |
N/A | N/A | P(6IVs) = 1.875% |
Destiny Knot. | Power Bracer (Atk.) | N/A |
HP: 31 | HP: 31 | HP: 31 |
Attack: ★ | Attack: 31 | Attack: 31 |
Defense: 31 | Defense: ★ | Defense: 31 |
Sp. Atk: 31 | Sp. Atk: 31 | Sp. Atk: 31 |
Sp. Def: 31 | Sp. Def: 31 | Sp. Def: 31 |
Speed: 31 | Speed: 31 | Speed: 31 |
Even with the most favorable conditions for our perfect Pidgey offspring, the chance of getting it is still very low; as it was stated before, luck plays an important role when it comes to breeding, so there is only so much that could possibly be done to increase it. But what can be done is reduce the time it takes for these pairings to breed Eggs, so in the long term you will eventually get the desired target earlier; in other words, apart from making the pairings as ideal as possible, conditioning their Ranch environments to suit the best timings possible (as described in the first part of this guide) is also a great way to speed up the process (there is a fair difference between 2 hours and 37.5 minutes per Egg). In addition to that, you can farm Isi's Hourglasses to skip the breeding stages, reducing the time between each attempt even more. I assure you that with patience and meticulousness, you will get a perfect Pokémon from breeding following these simple principles; just remember that the reward at the end of this thorny and hilly path is above and beyond worth the effort!
The Perfect Mates
By now, we have already learned how to genetically design a perfect Pokémon. This knowledge is crucial to make the future breeding process as smooth and quick as possible, having in mind what kind of Pokémon to pursue so we can polish it to its ideal battle form. Some sections ago, the Egg Group Troupe and the concept behind it was discussed, which we can reduce to a vital role for the Breeder’s job: they are, no more or less, the perfect mates.
Visualize it as human blood types, if you would like to. We know that O-negative blood is a universal donor, given the fact that is compatible with every single blood type. In this manner, a perfect Egg Group representative is like a universal donor: it is compatible with all its mates from its same Egg Group. For example, we could say that the perfect Pidgey I bred is the perfect mate (the “universal egg group breeding donor”) for all of the Pokémon that belong to the Flying Egg Group, such as Rokidee, Skarmory and Aerodactyl.
This feature is even greater when we notice that a single Pokémon can have two different Egg Groups. If we take a look at Nidoran♂, we will find that it can potentially be a perfect breeding mate for all Pokémon in the Monster Egg Group and the ones that are within the Field Egg Group, so it could be used to breed a lot of Pokémon in general.
As a conclusion, if we breed this Egg Group Troupe covering each and every single Egg Group, then we would have unlocked a “universal donor” group of Pokémon, making this breeding pathway easier, as we could skip right into the final step, and start from there (some Pokémon sets don’t even need 6IVs, but 5 Perfect IVs)! We have developed, then, the eugenicist key to raise the best and strongest Pokémon!
Extra Valuable Advice
- Egg Moves: To calculate the shortest path (thus, the best parent chaining) for a Pokémon to learn an Egg Move by breeding, you can use this Pokémon Egg Move Calculator.
- Breeding Probabilities: If you wish to calculate the probabilities of breeding Pokémon using a Destiny Knot, you can resort to this tool. To further test the breeding combinations and outcomes in a more detailed and custom way, you can download this Breeding Calculator made by Matthew Hawks.
- Competitive Sets: To some extent, you are probably breeding a Pokémon for competitive usage, so they can have the best set suitable for your pretensions; to check the principal options that have been evaluated in combat, you can research on the Smogon website.
- Checking IVs/EVs: To keep track of your progress along the different generations of offspring in a certain breeding process, you can always use the
/ivs #
command to review the current state of their IV values (replacing # for the slot number in your party where the Pokémon is located). If you are also training its EVs to achieve the perfect competitive Pokémon, you can use the command/evs #
in the same manner as the IVs one.
- The Shiny Rate Enhancers: In case you want the offspring Pokémon from a breeding pairing to be shiny, you can:
- Complete the PokeDex to obtain the Shiny Charm, which multiplies the probability of getting a shiny Pokémon through breeding by 3.
- Use the Pixelmon Masuda Method, which doubles the chance of the offspring to hatch into Shiny Pokémon.
- Use a SHINY BOOSTER ۩ to double the global shiny chance in the server; you can find more information about it in the table below:
Item | Description | Obtaining methods |
SHINY BOOSTER ۩ | Doubles the chance of Shiny Pokémon spawning (from natural spawns, breeding, fishing, headbutt, sweet scent, and any kind of activity that "spawns" a Pokémon) | Redeeming a Booster Token (10% chance for a SHINY BOOSTER ۩ [1H] and 10% chance for a SHINY BOOSTER ۩ [2H]). |
Redeeming a Master Key (approximately a 3.16% chance to get a SHINY BOOSTER ۩ [2H]). | ||
Purchasing them from the PokeResort Store (SHINY BOOSTER ۩ [4H] or SHINY BOOSTER ۩ [12H]). |
> If you stack all of these shiny rate enhancers, your chance to hatch a shiny Pokémon will increase from 1/4,096 (0.0002 or 0.02%) to 12/4,096 (0.003 or 0.3%).