Dojo
The Dojo is a building located in the Spawn Zone, crossing a wooden bridge near the PokeCenter and the water pool that you can fall in when jumping from the Spawn Center. It houses a plethora of features, ranging from EV-training and experience training to move relearning and tutoring.
Contents
General
The Dojo has three floors, each of them containing the different NPCs that are in charge of the principal systems: the EV Training, the Experience Training, the Move Relearning, the Move Tutoring and the Apprentice/Master battles. As a general preview, the Dojo is the core of the competitive construction of Pokémon, helping on improving their sets of moves (to reach their best potential) and EVs (to achieve an optimal distribution of this additional stat boosts) and maximizing their levels (to 100).
To warp to the Dojo, you can use the /warp dojo
, /warp ev
or /warp training
commands.
The following sections will focus on each of the components mentioned above, giving specific information about their mechanisms, the teams of the NPCs, some indications for the concrete placement of them and tips to get the most of every feature.
Newbie Garden
Even though this area technically doesn't fit in this category itself, it is near the Dojo warp zone (in fact, it's right behind the player whenever they use the warp commmands listed above). The function of this area is to provide new players a factible way to level-up their starter (or low-leveled Pokémon in general), spawning three kinds of Pokémon, each one weak to one type of starter. The list goes as it follows:
Pokémon | Type(s) |
![]() Seedot |
Grass |
![]() Marill |
Water Fairy |
![]() Growlithe |
Fire |
EV Trainers
The EV Trainers, like their name suggests, are NPC Trainers specialized on Pokémon that give EVs only for one of the six stats, making it useful to systematically train Pokémon in determined EV distributions for specific competitive roles. There are six EV Trainers, one for each stat: HP, Attack, Defense, Special Attack, Special Defense and Speed. They are located on the second floor (level 10) and third floor (level 70), labeled (above their heads) accordingly to the specific EV they train. Below you will find information for the teams of each EV Trainer:
HP
- Team:
Pokémon | Type(s) | Level |
![]() Drifblim |
Ghost/Flying | 10 (Floor 2)/70 (Floor 3) |
![]() Wobbuffet |
Psychic | 10 (Floor 2)/70 (Floor 3) |
![]() Nidoqueen |
Poison/Ground | 10 (Floor 2)/70 (Floor 3) |
![]() Hariyama |
Fighting | 10 (Floor 2)/70 (Floor 3) |
![]() Wailord |
Water | 10 (Floor 2)/70 (Floor 3) |
![]() Blissey |
Normal | 10 (Floor 2)/70 (Floor 3) |
Attack
- Team:
Pokémon | Type(s) | Level |
![]() Absol |
Dark | 10 (Floor 2)/70 (Floor 3) |
![]() Ursaring |
Normal | 10 (Floor 2)/70 (Floor 3) |
![]() Nidoking |
Poison/Ground | 10 (Floor 2)/70 (Floor 3) |
![]() Gigalith |
Rock | 10 (Floor 2)/70 (Floor 3) |
![]() Salamence |
Dragon/Flying | 10 (Floor 2)/70 (Floor 3) |
![]() Arcanine |
Fire | 10 (Floor 2)/70 (Floor 3) |
Defense
- Team:
Pokémon | Type(s) | Level |
![]() Forretress |
Bug/Steel | 10 (Floor 2)/70 (Floor 3) |
![]() Tangrowth |
Grass | 10 (Floor 2)/70 (Floor 3) |
![]() Cofagrigus |
Ghost | 10 (Floor 2)/70 (Floor 3) |
![]() Torkoal |
Fire | 10 (Floor 2)/70 (Floor 3) |
![]() Metagross |
Steel/Psychic | 10 (Floor 2)/70 (Floor 3) |
![]() Kommo-o |
Dragon/Flying | 10 (Floor 2)/70 (Floor 3) |
Special Attack
- Team:
Pokémon | Type(s) | Level |
![]() Porygon-Z |
Normal | 10 (Floor 2)/70 (Floor 3) |
![]() Gengar |
Ghost/Poison | 10 (Floor 2)/70 (Floor 3) |
![]() Magnezone |
Electric/Steel | 10 (Floor 2)/70 (Floor 3) |
![]() Charizard |
Fire/Flying | 10 (Floor 2)/70 (Floor 3) |
![]() Vileplume |
Grass/Poison | 10 (Floor 2)/70 (Floor 3) |
![]() Alakazam |
Psychic | 10 (Floor 2)/70 (Floor 3) |
Special Defense
- Team:
Pokémon | Type(s) | Level |
![]() Hitmontop |
Fighting | 10 (Floor 2)/70 (Floor 3) |
![]() Gothitelle |
Psychic | 10 (Floor 2)/70 (Floor 3) |
![]() Mantine |
Water/Flying | 10 (Floor 2)/70 (Floor 3) |
![]() Goodra |
Dragon | 10 (Floor 2)/70 (Floor 3) |
![]() Umbreon |
Dark | 10 (Floor 2)/70 (Floor 3) |
![]() Claydol |
Ground/Psychic | 10 (Floor 2)/70 (Floor 3) |
Speed
- Team:
Pokémon | Type(s) | Level |
![]() Ninjask |
Bug/Flying | 10 (Floor 2)/70 (Floor 3) |
![]() Electrode |
Electric | 10 (Floor 2)/70 (Floor 3) |
![]() Crobat |
Poison/Flying | 10 (Floor 2)/70 (Floor 3) |
![]() Aerodactyl |
Rock/Flying | 10 (Floor 2)/70 (Floor 3) |
![]() Rapidash |
Fire | 10 (Floor 2)/70 (Floor 3) |
![]() Greninja |
Water/Dark | 10 (Floor 2)/70 (Floor 3) |
Tips
To make the most of each EV training session, the recommendation is to have one of the Power Items as a held item for the target Pokémon, related to the specific EV(s) being trained. The particularity of the Power Items is that they give eight extra EVs for one specific EV (though they reduce the Speed of the user to half of the original value), making the process easier and less time-consuming. To avoid the Speed penalty in battle, another valuable strategy is to lead the combat with a powerful Pokémon and have an activated Exp. All in your inventory, so the desired Pokémon gains the EVs without engaging unnecessarily in battle in a disadvantageous position. Below you can check Power Items, the stat they train EVs on and their obtaining methods:
Power Item | Stat affected (+8 EVs) | Obtaining methods |
Power Weight. | HP. |
|
Power Bracer. | Attack. | |
Power Belt. | Defense. | |
Power Lens. | Special Attack. | |
Power Band. | Special Defense. | |
Power Anklet | Speed. |
For a more in-depth guide about training, make sure to check this page
Experience Trainers
The Experience Trainers are NPC trainers dedicated to leveling up Pokémon. There are 24 Trainers in total, each one escalating on their team’s level in order to cover a vast majority of the leveling up process. This means that there are 4 Trainers per level, and 6 level stages covered (level 10, 20, 30, 40, 50 and 60). Below you will find information for the teams of each Experience Trainer:
Level 10
- Team:
Pokémon | Type(s) | Level |
Wingull | Water/Flying | 10 |
Shroomish | Grass | 10 |
Azurill | Normal/Fairy | 10 |
Togepi | Fairy | 10 |
Larvitar | Rock/Ground | 10 |
Gible | Dragon/Ground | 10 |
Level 20
- Team:
Pokémon | Type(s) | Level |
Swinub | Ice/Ground | 20 |
Poliwag | Water | 20 |
Cleffa | Fairy | 20 |
Budew | Grass/Poison | 20 |
Skitty | Normal | 20 |
Goldeen | Water | 20 |
Level 30
- Team:
Pokémon | Type(s) | Level |
Lairon | Steel/Rock | 30 |
Drilbur | Ground | 30 |
Archen | Rock/Flying | 30 |
Lileep | Rock/Grass | 30 |
Anorith | Rock/Bug | 30 |
Metang | Steel/Psychic | 30 |
Level 40
- Team:
Pokémon | Type(s) | Level |
Vanilluxe | Ice | 40 |
Zoroark | Dark | 40 |
Klinklang | Steel | 40 |
Archeops | Rock/Flying | 40 |
Carracosta | Water/Rock | 40 |
Cofagrigus | Ghost | 40 |
Level 50
- Team:
Pokémon | Type(s) | Level |
Swellow | Normal/Flying | 50 |
Raichu | Electric | 50 |
Magcargo | Rock/Fire | 50 |
Pelipper | Water/Flying | 50 |
Ludicolo | Water/Grass | 50 |
Tropius | Grass/Flying | 50 |
Level 60
- Team:
Pokémon | Type(s) | Level |
Pidgeot | Normal/Flying | 60 |
Vileplume | Grass/Poison | 60 |
Marowak | Ground | 60 |
Rapidash | Fire | 60 |
Slowbro | Water/Psychic | 60 |
Jolteon | Electric | 60 |
Tips
If you want to train a complete team, the Exp. All and Lucky Eggs will be your best friends. The best strategy in this case would be:
- That each Pokémon holds a Lucky Egg, to increase the experience gain and thus making the entire process faster and less tedious.
- That you have an activated Exp. All in your inventory, so you can beat the highest-leveled trainer with a single powerful and maxed Pokémon to quickly “skip” and move fast through the first level ups (though, this will discard the possibility of using Lucky Eggs).
- If you don’t have an Exp. All, you can also use Exp. Share: just make the Pokémon hold them and they will receive the experience from the battle without the need to engage in it directly.
- If you don’t have any of those items, you can always resort to the old “bait-and-switch” strategy, which is: lead with the Pokémon that you want to level up, and immediately switch out to a Pokémon able to beat them.
- You can also do it the traditional way, and just battle them until your Pokémon have a high enough level to go to the next Experience Trainer.
Here’s a quick reminder of how to obtain these useful items for leveling up your Pokémon:
Item | Obtaining methods |
Lucky Egg | Random drop from boss Pokémon, item crates from the Casino, drop from wild Chansey (5%) and Blissey (50%), catching a wild Blissey (100% as a held item) or from a Master Ball PokéLoot. |
Exp. All | Random drop from boss Pokémon, item crates from the Casino or from a Master Ball PokéLoot. |
Exp. Share | Random drop from boss Pokémon, item crates from the Casino, or from an Ultra Ball PokéLoot. |
Move Relearners
The Move Relearners are passive NPCs specialized on teaching Pokémon moves from their level-up pools of moves. You can find them on the first or base floor of the Dojo, specifically right at the entrance with a sign indicating their specialty. In order to teach your Pokémon a move, you will need to provide the Move Relearner with a Diamond.
Move Tutors
The Move Tutors are passive NPCs specialized on teaching Pokémon specific moves that they would not learn normally. These includes moves that Pokémon would learn via events in the main Pokémon games. You can find them on the first floor, organized in a circle and labeled with a sign indicating the type of the moves they can teach. There is one tutor for each one of the existing types. In order to teach your Pokémon one of this exclusive moves, you will need to provide a Badge (purchasable for $500 ResortCASH using the /badge
command), that will act as a token, to the corresponding Move Tutor.
Novice/Master Battle
As an extra challenge, the second and third floor have two boss NPC trainers. The player can fight these trainers to earn some money and a useful type of items for breeding: hourglasses (they will advance one stage the breeding process for one of the Pokémon involved). Below you will find information for the teams of both the Dojo Apprentice and the Dojo Master.
Dojo Novice
Team:
Pokémon | Type(s) | Level |
Heracross | Bug/Fighting | Equal |
Tyranitar | Rock/Dark | Equal |
Alakazam | Psychic | Equal |
Arcanine | Fire | Equal |
Gyarados | Water/Flying | Equal |
Mega Venusaur | Grass/Poison | Equal |
- Rewards: 1x Isi’s Silver Hourglass and $2,500 ResortCASH.
Dojo Master
Team:
Pokémon | Type(s) | Level |
Heracross | Bug/Fighting | Rare (+10) |
Tyranitar | Rock/Dark | Rare (+10) |
Alakazam | Psychic | Rare (+10) |
Arcanine | Fire | Rare (+10) |
Gyarados | Water/Flying | Rare (+10) |
Mega Venusaur | Grass/Poison | Rare (+10) |
- Rewards: 5x Isi’s Silver Hourglass and $2,500 ResortCASH.
Daily Battle
Through all the Spawn Zone, you will find random NPC Trainers to challenge for a bit of extra money or useful items. There is one in the grass patch opposite to the Newbie Garden and to the left side of the Dojo warp zone:
- Team:
Pokémon | Type(s) | Level |
Starmie | Water/Psychic | Equal |
Togekiss | Fairy/Flying | Equal |
Kingdra | Water/Dragon | Equal |
- Rewards: $250 ResortCASH.
Trivia
- It is possible to notice some resemblance between the PokeResort Dojo and the Fighting Dojo from the main Pokémon games (specifically the first ones), but in the case of the PokeResort Dojo, the Apprentice and Master do not specialize on Fighting-Pokémon, like the Fighting Dojo ones.
- The skin used for the Dojo Master is the skin of the CEO of PokeResort, Zeot.